News: FNO Recap March 1 VR Training - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter Google+ YouTube Steam TwitchTV
PlanetSide Universe
PSU: VS: Valium Soldiers
Home Forum Chat Wiki Social AGN PS2 Stats
Facebook Connect
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2013-03-01, 11:13 PM   [Ignore Me] #16
bpostal
Contributor
Lieutenant Colonel
 
Re: FNO Recap March 1 VR Training


Originally Posted by Xaine View Post
atv race track
Fuck. Yes.
__________________

Smoke me a Kipper, I'll be back for breakfast
bpostal is offline  
Reply With Quote
Old 2013-03-01, 11:24 PM   [Ignore Me] #17
AnotherBrother
Private
 
Re: FNO Recap March 1 VR Training


I can't wait for GU4!
AnotherBrother is offline  
Reply With Quote
Old 2013-03-02, 12:42 AM   [Ignore Me] #18
Helwyr
Sergeant Major
 
Re: FNO Recap March 1 VR Training


VR training area looks like what many of us hoped for and much more. Everything PS1's VR was, but better.
Helwyr is offline  
Reply With Quote
Old 2013-03-02, 03:24 AM   [Ignore Me] #19
Chewy
Major
 
Re: FNO Recap March 1 VR Training


Next week is going to be one VERY busy week for me. So many tests to do and videos I can now make without it hurting my gameplay.

I can never understand how people can put up with recording gameplay at all times. The FPS hit can be dealt with but it adds a good amount of input lag and that KILLS me. Im not just talking about being more crap than normal, Im talking about the entire game feeling off to "WTF is wrong with this?" levels. Anyone have a pointer to how I can fix this? Im already using a 2nd HDD that's 100% dedicated to just recording, but can't think of what else to do other than lowing quality to under what I hold a minimum.
__________________
Chewy is offline  
Reply With Quote
Old 2013-03-02, 08:18 AM   [Ignore Me] #20
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: FNO Recap March 1 VR Training


What recording software are you using?
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2013-03-02, 08:40 AM   [Ignore Me] #21
Redshift
Major
 
Redshift's Avatar
 
Re: FNO Recap March 1 VR Training


Originally Posted by Xaine View Post
atv race track
I hope it's huge and has collision turned on
__________________
Redshift is offline  
Reply With Quote
Old 2013-03-02, 08:54 AM   [Ignore Me] #22
camycamera
Major
 
camycamera's Avatar
 
Re: FNO Recap March 1 VR Training


Omfg this is so good i want it naow
__________________

camycamera is offline  
Reply With Quote
Old 2013-03-02, 09:03 AM   [Ignore Me] #23
Thunderhawk
Contributor
Second Lieutenant
 
Thunderhawk's Avatar
 
Re: FNO Recap March 1 VR Training


Thanks PSU for the summary
__________________
Thunderhawk is offline  
Reply With Quote
Old 2013-03-02, 09:09 AM   [Ignore Me] #24
Koadster
Sergeant Major
 
Koadster's Avatar
 
Re: FNO Recap March 1 VR Training


ATV race track.. With max level afterburner and max speed performance.. OHHH YEAHHHH !
__________________


MuNrOe : Eat a Dick sandwich TR
Koadster is offline  
Reply With Quote
Old 2013-03-02, 09:50 AM   [Ignore Me] #25
Stanis
Master Sergeant
 
Re: FNO Recap March 1 VR Training


It's not a proper race track if the enemy can't crash the party.

VR is a very welcome addition
Stanis is offline  
Reply With Quote
Old 2013-03-02, 10:42 AM   [Ignore Me] #26
Shamrock
Contributor
First Sergeant
 
Shamrock's Avatar
 
Re: FNO Recap March 1 VR Training


I am totally psyched about Hossin coming up, keep up the good work (keep it as dark and murky as possible).

Yoda ( Papa Vanu ) lives on Dagobah...I mean Hossin; I want to see a Yoda mud hut hidden on the map as an Easter-egg!


Good work on the VR a much needed feature.
__________________



Last edited by Shamrock; 2013-03-02 at 10:46 AM.
Shamrock is offline  
Reply With Quote
Old 2013-03-02, 01:06 PM   [Ignore Me] #27
ringring
Contributor
General
 
Re: FNO Recap March 1 VR Training


It sound like they're doing what I suggested in the beta forums way back, ie include an outpost, a tower and a base in order to allow newer people to work out what to do and where to go.

This is much needed. A few former outcasters have recently given PS2 a 'go' and I don't think they're impressed. The main issues appear to be 1. Confusion, 2. In ability to see enemies and 3. Use of weapons. (NB these people were pretty good players and played a lot of years too)

Currently the new entrant hurdle is too high and the VR will help with all of these issues.

Lastly, I'd just like to point out that there is a fine distinction between this VR and a sanctuary.

Last point - I've been critical about the tunnels that we saw added a few weeks ago. But, in this video there was a hint that they are as they are because of restrictions in Forgelight.
__________________
ringring is offline  
Reply With Quote
Old 2013-03-02, 01:53 PM   [Ignore Me] #28
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: FNO Recap March 1 VR Training


I think I'm looking forward to testing out the various ability upgrades more than anything. How Racer 3 compares to what I already have on my Mosquito for example.

Originally Posted by Thunderhawk View Post
Thanks PSU for the summary
Anytime!
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-03-02, 05:09 PM   [Ignore Me] #29
Chewy
Major
 
Re: FNO Recap March 1 VR Training


Originally Posted by Mastachief View Post
What recording software are you using?
I got FRAPS and record at 30FPS with full-size. The videos come out GREAT and you can't see a damned thing of what Im trying to say. But while recording it adds a few ms to everything I do, just enough to fuck with everything I know about how this mouse Iv used for a few years works. It also gives the world an almost fuzzy look, kinda like changing FPS to fast (locking FPS helps, but not under heavy loads like a PS2 fight, then it tanks hard).


Iv come to live with the fact that I just don't have the rig to record live gameplay. Even though I run PS2 under 80+% Ultra at 60-70 FPS in down time and around the mid/lower 30s in heavy fights, recording live just can't be done for me while keeping up to my seemingly impossible standards.

Im crap as is in competitive games thanks to shit aim and a mouse that likes to change settings. Adding any delay or fuzz would just make it worse.
__________________
Chewy is offline  
Reply With Quote
Old 2013-03-02, 05:58 PM   [Ignore Me] #30
Takoita
Private
 
Re: FNO Recap March 1 VR Training


ATV race track is gonna be the fan favourite. Probably no Trackmania material, but still.
Takoita is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
mar05tweet, mar3to92013

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:40 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.