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Old 2013-03-28, 12:53 PM   [Ignore Me] #1
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Post GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


"Scat MAXes will be getting a balance pass in GU06 along with all shotguns - the main MAX update will be a bit later."

- Matthew Higby ‏@mhigby 9:37 AM - 28 Mar 13
via Twitter



What I'm most looking forward to:

NC insta gib scat maxes no longer making me /facepalm /DieOnTheInside

Pump shotties will *hopefully* no longer 1-shot kill. I used to be afraid of autoshotties but these pump action are 10x the horror for me. Curious what they will do to make pump action shotties less miserable for the rest of us... much awaiting this balancing.
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Old 2013-03-28, 12:57 PM   [Ignore Me] #2
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


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Old 2013-03-28, 01:01 PM   [Ignore Me] #3
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Hopefully they make the Jackhammer a viable weapon now. I don't think I've ever been killed by that thing, and all I hear is the NC whine about it (calling it the Jokehammer).

I remember the PS1 days where the other two empires dreaded fighting NC indoors or in a forest area because of that thing and it's triple-burst toggle.
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Old 2013-03-28, 01:10 PM   [Ignore Me] #4
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by WSNeo View Post
Hopefully they make the Jackhammer a viable weapon now. I don't think I've ever been killed by that thing, and all I hear is the NC whine about it (calling it the Jokehammer).

I remember the PS1 days where the other two empires dreaded fighting NC indoors or in a forest area because of that thing and it's triple-burst toggle.
A bit of JH love would be nice, all over shotguns and scat maxes need adjustments badly, i hope a slower RoF is slated as well.
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Old 2013-03-28, 03:43 PM   [Ignore Me] #5
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by WSNeo View Post
Hopefully they make the Jackhammer a viable weapon now. I don't think I've ever been killed by that thing, and all I hear is the NC whine about it (calling it the Jokehammer).

I remember the PS1 days where the other two empires dreaded fighting NC indoors or in a forest area because of that thing and it's triple-burst toggle.
I use the Jackhammer almost exclusively, it is a great weapon imo I get just as many kills with it and streaks as I do with the EM6 or NC6. It's overlooked imo and I'd go so far as saying it's better than either the Lasher or Chaingun which I've used, although not as much as the Jackhammer.
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Old 2013-03-28, 01:04 PM   [Ignore Me] #6
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns




Sry Hamma I keep it simple with my copypasta. But it gets er job done nonetheless right?
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Old 2013-03-28, 01:02 PM   [Ignore Me] #7
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


I hope it will be more fun having CQB now.
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Old 2013-03-28, 01:04 PM   [Ignore Me] #8
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Just a quickie, what about the people that bought the product and are now disappointed with how 'their' product has now turned out ?



Test server anyone ?
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Old 2013-03-28, 01:10 PM   [Ignore Me] #9
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


How can this be? We have an entire 15 page thread saying Scatmaxs are balanced. Obviously this is an error.
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Old 2013-03-28, 01:15 PM   [Ignore Me] #10
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by PredatorFour View Post
Just a quickie, what about the people that bought the product and are now disappointed with how 'their' product has now turned out ?

Test server anyone ?
I know it sucks but that's the inherent risk of spending real money on an in game item where the world is constantly changing hence changes in the form of balance buffs or nerfs are likely to happen.

Those shotguns are still going to be powerful I'd wager, so don't worry too much about it - their just going to be tweaked some.
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Old 2013-03-28, 01:27 PM   [Ignore Me] #11
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Looking forward to it.
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Old 2013-03-30, 10:24 AM   [Ignore Me] #12
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Right, so let me get this right.

Scatmaxes and pump actions that are OP right now are getting nerfed.

Fine, sounds sensible.

But as well as that, the standard shotguns that were completely fine are also getting nerfed.

Er, what?!

I can maybe understand a slight ROF nerf for the auto shotguns, but that's about it. There's nothing wrong with the semi-auto shotguns.

If someone with a carbine ends up facing a semi-auto shogun (or SMG) user at CQC range in a base, they're supposed to lose. A carbine's strength is that at any other range outside of CQC, it'll wipe the floor with a shotgun user every time.
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Old 2013-03-28, 01:34 PM   [Ignore Me] #13
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Judging by the amount of cry and whine shotguns have gotten towards them, they probably won't be of any use after this. I hate it when developers give in to whiners for no reason. Well, doesn't really concern me, makes cqc superduper easy (well, it is very easy even with shotguns running around). But the problem is, cqc and battles overall will be boring. Well, I'm anxiously waiting what the next "op" weapon will be.

And I've never had a problem with nc max. They are scary and can clean up a room fast. That's how a walking tank should be. They should've just buffed vs and tr max a bit.
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Old 2013-03-28, 03:31 PM   [Ignore Me] #14
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by PredatorFour View Post
Just a quickie, what about the people that bought the product and are now disappointed with how 'their' product has now turned out ?



Test server anyone ?
We are SOL unfortunately. There's quite a few things on my list that I regret purchasing as they are garbage. At least the newer folks have the VR now and can avoid the same frustration.
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Old 2013-03-28, 01:09 PM   [Ignore Me] #15
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Very curious to see how they balance the shotguns. The scatmax change is... odd. I don't have a problem with the scatmax or hackmax, but if they're going to change shotguns they have to change them I guess.

I just don't see the 'room' for balance adjustments of the shotguns
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