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Old 2012-05-01, 01:37 AM   [Ignore Me] #16
FireStormNova
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Re: Community Night May 2012


Will there be some cool CG on the Factions Story Lines , Vehicles , Weapons Systems?
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Old 2012-05-01, 03:28 AM   [Ignore Me] #17
Gromlac
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Re: Community Night May 2012


Please ask about Deployables. Specifically the Spitfire and other turrets. Are they going to be present? If so, how many can be dropped by one person at a time? About what range? and are they roughly the same damage/effectiveness as they were in PS1? The antipersonnel mines and spitfires ARE planetside to me.

Thanks much
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Old 2012-05-01, 09:01 AM   [Ignore Me] #18
Hamma
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Re: Community Night May 2012




Honestly we have never really done a whole lot of responding. Although I probably will this week with us using video this time.
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Old 2012-05-01, 10:29 PM   [Ignore Me] #19
Crazyduckling
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Re: Community Night May 2012


How about another Dev chat? Yes? Yes. Good.
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Old 2012-05-01, 11:28 PM   [Ignore Me] #20
Captain1nsaneo
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Re: Community Night May 2012


Originally Posted by Gromlac View Post
Please ask about Deployables. Specifically the Spitfire and other turrets. Are they going to be present? If so, how many can be dropped by one person at a time? About what range? and are they roughly the same damage/effectiveness as they were in PS1? The antipersonnel mines and spitfires ARE planetside to me.

Thanks much
As far as I know deployable turrets are all mannable, no ai turrets like the spitfire. Land mines come in a variety of flavors now with there being a difference between AV and AI being the biggest change but there's other things being packed into mines as well. Beyond that, while we can surmise that motion sensors will probably return, we don't know much.

Originally Posted by Crazyduckling View Post
How about another Dev chat? Yes? Yes. Good.
If a Dev shows up depends on their schedule and it's pretty much out of Hamma's hands. However! Show up to the live show and get in the IRC and you'll find about 2 or 3 Devs hanging around.
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Old 2012-05-02, 08:48 AM   [Ignore Me] #21
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Re: Community Night May 2012


I'm personally very curious about Outfit details. Specifically if they've decided about going with or against Specialized Outfits. With the class system now in place, this detail is going to determine a lot about the social structure of the game. For example, if I'm an Engineer, should I expect to end up in an outfit that is effectively an Engineering Corps, coordinating with other Outfits to put our skills to use? Or will I be part of an Engineering Corps Division that exists within my Outfit, alongside Infantry, Motor Pool and other specific divisions? At the end of the day, will my friend who's an Infiltrator not reap the same kind of benefits by being in my Outfit that he would have if he had joined an Outfit that was specialized in his class. That's the biggest question on my mind right now.
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Old 2012-05-02, 09:30 AM   [Ignore Me] #22
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Re: Community Night May 2012


Originally Posted by Captain1nsaneo View Post
If a Dev shows up depends on their schedule and it's pretty much out of Hamma's hands. However! Show up to the live show and get in the IRC and you'll find about 2 or 3 Devs hanging around.
I know. I'm usually around during AGN, drinking, but still there.
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Old 2012-05-03, 02:07 PM   [Ignore Me] #23
EVILPIG
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Re: Community Night May 2012


If the panel is full and you have some new blood who want to get on, you should bump off some of the old faces. Mix it up, instead of having the same people/opinions every time.
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Old 2012-05-03, 06:52 PM   [Ignore Me] #24
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Re: Community Night May 2012


There are a couple new folks this time.
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Old 2012-05-03, 09:58 PM   [Ignore Me] #25
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Re: Community Night May 2012


I would be willing to spend up to the cost of a Triple A title, that's about $60 Canadian dollars, not sure what it works out to in American dollars, can't be much different. I feel these guys are putting in the effort, they deserve to be compensated in kind. I'd likely spend more over the long term as well, provided the game keeps up.
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Old 2012-05-04, 08:19 PM   [Ignore Me] #26
SniperSteve
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Re: Community Night May 2012


We must get a dev on the show and then force them to tell us about the beta situation and give us dates.
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Old 2012-05-04, 09:10 PM   [Ignore Me] #27
Hamma
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Re: Community Night May 2012




No devs this time
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Old 2012-05-05, 06:29 AM   [Ignore Me] #28
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Re: Community Night May 2012


Need to move this item to the front page news so people know about the AGN meeting tonight.
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Old 2012-05-05, 09:46 AM   [Ignore Me] #29
Carbanu
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Re: Community Night May 2012


Originally Posted by MonsterBone View Post
Need to move this item to the front page news so people know about the AGN meeting tonight.
Agreed, this might be the last AGN before we DIIIIIIEEEEEEEE IN RL!!!
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Old 2012-05-05, 03:08 PM   [Ignore Me] #30
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Re: Community Night May 2012


Originally Posted by SniperSteve View Post
We must get a dev on the show and then force them to tell us about the betta situation and give us dates.
Fixed that for you. Don't worry I'm sure they'll have all the info about the fish in the IRC tonight.
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