"We need a gunner!" - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Would you like to see how far down the rabbit hole goes?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-03-12, 04:11 PM   [Ignore Me] #1
Azren
Sergeant Major
 
"We need a gunner!"


Hello

This topic was on my mind recently, and I would like to see other people's opinion on it.

Here is a quick rundown on how I saw PS1's dilemma with missing gunners for vehicles develop:
In the early days it took a lot of certification points to aquire any vehicle, so if you chose to be a driver, you didn't really have much to go on in close combat (and vice-versa). Much of the community decided to go with close combat style characters, which resulted in an overflow of gunners looking for vehicles to board. You did not really see any vehicle calling out "We need a gunner" in those days.
As the game developed, getting cert points got easier and the points needed for specific vehicles got decreased. In the long run this resulted in every character having access to some sort of vehicle. Getting a gunner at this point got hard, only people who were bored of driving themself jumped in to gun.

In relation with Planetside 2, this issue will probably be the same, only escalated greatly.
As I understand the system, a character only needs to unlocks a vehicle (spend time to learn the skill) to use it. Apart from lost time, you do not need to put anything else into them. Of course this will result in every character having unlocked some vehicles, or maybe all of them in a very short time. From my experience in PS1 I belive that getting a gunner at this point will be very hard.
Of course the current gunnerdriver model of MBT-s does not help this issue either. While in PS1 one had to find a gunner for the main gun (which was the strongest ground based gun at the time), in PS2 we would be looking for gunners to take the secondary gun. I think most people would rather just pull their own vehicle and use the seat switching buttons to get access to the secondary gun if needed. Will getting gunners still be possible at this point?

For the sake of this argument strictly stay with random gunners, not with your friends over teamspeak, ect.
Azren is offline  
Reply With Quote
Old 2012-03-12, 04:14 PM   [Ignore Me] #2
Aurmanite
Captain
 
Aurmanite's Avatar
 
Re: "We need a gunner!"


V N G
Aurmanite is offline  
Reply With Quote
Old 2012-03-12, 04:14 PM   [Ignore Me] #3
Knocky
Major
 
Re: "We need a gunner!"


What is wrong with the other thread that has 560 replies about this very topic?
__________________
Knocky is offline  
Reply With Quote
Old 2012-03-12, 04:16 PM   [Ignore Me] #4
Knocky
Major
 
Re: "We need a gunner!"


And you are 561


Originally Posted by Azren View Post
well the MBT got pointless the second they decided to make it a solo mashine, so what's the big deal?
__________________
Knocky is offline  
Reply With Quote
Old 2012-03-12, 04:43 PM   [Ignore Me] #5
Azren
Sergeant Major
 
Re: "We need a gunner!"


Originally Posted by Knocky View Post
What is wrong with the other thread that has 560 replies about this very topic?
How exactly is a topic about finding gunners for any vehicle in game the same as a topic about main battle tanks? While I did bring them up as an example, I did not limit the topic on them. Sunderers, TBA buggies, and even air units such as the galaxies and liberators are influenced by this issue.

Please put more effort into reading the topic before expressing your opinion.

Last edited by Azren; 2012-03-12 at 04:45 PM.
Azren is offline  
Reply With Quote
Old 2012-03-12, 04:48 PM   [Ignore Me] #6
Cosmical
Contributor
Cosmic Comics
 
Cosmical's Avatar
 
Re: "We need a gunner!"


Originally Posted by Azren View Post
I did not limit the topic on them. Sunderers, TBA buggies,
BUGGIES!!? I thought i was in the know!? Buggies!?

I will happily sacrifice vehicle entry animations. and no weapon rendering if it means buggies are in at launch!
Cosmical is offline  
Reply With Quote
Old 2012-03-12, 05:13 PM   [Ignore Me] #7
Talek Krell
Lieutenant Colonel
 
Re: "We need a gunner!"


Originally Posted by Cosmical View Post
BUGGIES!!? I thought i was in the know!? Buggies!?

I will happily sacrifice vehicle entry animations. and no weapon rendering if it means buggies are in at launch!
TBA means To Be Announced.
Talek Krell is offline  
Reply With Quote
Old 2012-03-12, 06:26 PM   [Ignore Me] #8
StumpyTheOzzie
Second Lieutenant
 
Re: "We need a gunner!"


Was there any skyguard type vehicle?

If so, as long as that's driver operated guns I'm happy.

I can never get a skyguard gunner even though Air is overpowered in PS1
StumpyTheOzzie is offline  
Reply With Quote
Old 2012-03-12, 06:28 PM   [Ignore Me] #9
Aurmanite
Captain
 
Aurmanite's Avatar
 
Re: "We need a gunner!"


Originally Posted by StumpyTheOzzie View Post
Was there any skyguard type vehicle?

If so, as long as that's driver operated guns I'm happy.

I can never get a skyguard gunner even though Air is overpowered in PS1
All tanks are going to have AA weapons. The lightning being the most powerful of the lot.
Aurmanite is offline  
Reply With Quote
Old 2012-03-12, 06:28 PM   [Ignore Me] #10
Talek Krell
Lieutenant Colonel
 
Re: "We need a gunner!"


Originally Posted by Aurmanite View Post
All tanks are going to have AA weapons. The lightning being the most powerful of the lot.
The MBTs have AA as the secondary though, so that requires a gunner.
Talek Krell is offline  
Reply With Quote
Old 2012-03-13, 04:39 AM   [Ignore Me] #11
StumpyTheOzzie
Second Lieutenant
 
Re: "We need a gunner!"


Originally Posted by Aurmanite View Post
All tanks are going to have AA weapons. The lightning being the most powerful of the lot.
And I'm sure they're all going to be super useful AA weapons too, just like the basilisk's AA weapons.

I hope then that I can take the cannon off my tank and swap it out for flak cannon -> SAMs -> guided flak -> minigun that fires infinite fuel fire & forget homing H bombs.
StumpyTheOzzie is offline  
Reply With Quote
Old 2012-03-13, 07:43 AM   [Ignore Me] #12
Knocky
Major
 
Re: "We need a gunner!"


Originally Posted by StumpyTheOzzie View Post
Was there any skyguard type vehicle?

If so, as long as that's driver operated guns I'm happy.

I can never get a skyguard gunner even though Air is overpowered in PS1




The Lightning is the new SG.....supposedly.

It went back in for a reskinning job which is why we haven't seen it yet.
Knocky is offline  
Reply With Quote
Old 2012-03-13, 07:59 AM   [Ignore Me] #13
Cosmical
Contributor
Cosmic Comics
 
Cosmical's Avatar
 
Re: "We need a gunner!"


BUGGIES!!!!?
Cosmical is offline  
Reply With Quote
Old 2012-03-13, 11:28 AM   [Ignore Me] #14
Azren
Sergeant Major
 
Re: "We need a gunner!"


Buggies were confirmed to be added after launch.
Azren is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:57 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.