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Old 2012-12-27, 12:24 PM   [Ignore Me] #31
Electrofreak
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Awesome work! Can't wait to get home from work to give it a try.
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Old 2012-12-27, 12:30 PM   [Ignore Me] #32
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Originally Posted by Gelnika View Post
That's in the works, reliably finding the UVs for the textures has proved to be troublesome! I'll work on that next.


I'm not familiar with 3D printing, if you let me know what a 3D printer compatible format is, I'll see what I can do for you.




The skeleton/animation information is located in another file other than the DME (mesh) file that I'm reading in. It will take a considerable amount of work to figure out the format specifications for that file type.

the 3d printer i have access to uses the STL and CTL file formats. I don't know if the files from your program can be converted easily into that or not. Awesome program though, keep up the good work!!
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Old 2012-12-27, 12:44 PM   [Ignore Me] #33
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


i´m also not familiar with 3d printing, but some companies offer 3d prints from your files, and those companies typically ask for file formats like this:

VRML2/97 (*.wrl), *.3DS, *.ply, *.obj, *.stl, *.zpr, *.stp, *.dxf, *.asc, *.igs, *.model, *.prt, *.X_t, *.exp, *.CATPart

stl being the one i have seen the most.

but there are some additional requirements and i don´t know if ps2 models meet them. (models need to be closed/waterproof, there is a minimum wallthickness and such things)

but if you are able to convert a model to one of those formats, i could try to let the result being checked for 3d printing. or lametta could give it a try with his printer.
if this works, i will have to do some research on the reprap project again.

damn it would be cool to have an actual vanguard model with maximum details, or a reaver.
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Last edited by Shogun; 2012-12-27 at 12:47 PM.
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Old 2012-12-27, 02:00 PM   [Ignore Me] #34
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


TR quad cannons and NC railguns

Oh boy, I wonder when we will see those
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Old 2012-12-27, 05:10 PM   [Ignore Me] #35
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


I'm looking for values of certain things, specifically the Drifter Jump Jets. Been perusing the documents, there's a lot to sift through.

Have you come across which files contain specifics values for damage/duration of certs/classes/weapons/etc?
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Old 2012-12-27, 07:18 PM   [Ignore Me] #36
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Gelnika, what type of 3d format are the DME files? I couldn't figure that out. Also, any clue on how to apply the textures?
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Old 2012-12-27, 07:24 PM   [Ignore Me] #37
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Originally Posted by Jakobud View Post
Gelnika, what type of 3d format are the DME files? I couldn't figure that out. Also, any clue on how to apply the textures?
It's their own proprietary fomat, had to spend lots of time comparing and analyzing files and piecing together what everything means. I've made documentation on the DME format on the ps2ls project wiki here:

http://code.google.com/p/ps2ls/wiki/DME

I'm still looking for a way to get the UVs, I've been distracted with all the festivities that come around this time of year, haven't had as much time as I would have liked to work on it. The UVs will hopefully be in the next update.

Last edited by Gelnika; 2012-12-27 at 07:26 PM.
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Old 2012-12-29, 08:23 PM   [Ignore Me] #38
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Originally Posted by lametta View Post
the 3d printer i have access to uses the STL and CTL file formats. I don't know if the files from your program can be converted easily into that or not. Awesome program though, keep up the good work!!
I will add an STL exporter into the next version, it's easy enough to do as its almost the same format as OBJ and it will save you trouble of doing a double conversion.
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Old 2012-12-31, 05:35 AM   [Ignore Me] #39
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Cool tool, I wish these models were not so polygonal.

The new horn helms look sweet.


Last edited by Conq; 2012-12-31 at 05:36 AM.
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Old 2013-01-22, 03:46 AM   [Ignore Me] #40
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Gentlemen!

ps2ls v1.2.0.133 has been released. It now allows you export models with UV coordinates. The rendering aspect within ps2ls is not quite there, I've been focusing more on the exporting since that's what people care about.

http://code.google.com/p/ps2ls/downloads/list



(Yes, that's a rail gun on the Vanguard!)

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Old 2013-01-22, 08:56 AM   [Ignore Me] #41
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Very cool! Excellent work on this man - impressive.
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Old 2013-01-22, 12:07 PM   [Ignore Me] #42
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


How did you apply the texture? In Maya it doesn't seem like the textures have UV layouts that work with the models.
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Old 2013-01-22, 12:20 PM   [Ignore Me] #43
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


Just need to print that railgun on a 3D metal printer and make it functional
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Old 2013-01-24, 01:59 PM   [Ignore Me] #44
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


WTF?
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Old 2013-01-24, 02:08 PM   [Ignore Me] #45
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Re: [TOOL RELEASE] ps2ls (Planetside Tools)


The explanation for that is that the PS2 game files have several references to Free Realms content here and there since certain parts of Forge Light were pulled from or iterations of parts of the engine that runs Free Realms.
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