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Old 2012-04-27, 12:51 AM   [Ignore Me] #106
Talek Krell
Lieutenant Colonel
 
Re: Reaver Cockpit Image & Tower!


Originally Posted by headcrab13 View Post
I don't think they've confirmed anything about that, but they did say there would be dynamic clouds, so I'm guessing you'll be able to fly through/above at least one layer. It may depend on the weather, too, when the clouds roll in low just before dawn.
I remember that they specified that there would be three cloud layers. That was ages ago when they were telling us about the engine and the dynamic/volumetric clouds, though, so there's no telling what's changed.
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Old 2012-04-27, 04:43 AM   [Ignore Me] #107
Levente
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Re: Reaver Cockpit Image & Tower!


in one of the early previews they mentioned something about you can hide behind clouds
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Old 2012-04-27, 05:25 AM   [Ignore Me] #108
Figment
Lieutenant General
 
Re: Reaver Cockpit Image & Tower!


So far only seen cockpit views dead ahead.

Would be nice to see how you can look around the inside (because that was the idea, wasn't it?).

I'm not sure if the HUD works very well right now though. It seems to mix in with the cockpit interior because it overlays.

It seems the frame of reference is that of the aircraft, but it overlays. What could happen if you make the head of the player be the frame of reference for the projection?

Helmet mounted displays anyone?




Such a shame they didn't make these aircraft two seaters this time around. :/

Last edited by Figment; 2012-04-27 at 05:26 AM.
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Old 2012-04-27, 06:45 AM   [Ignore Me] #109
headcrab13
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Figment View Post
Helmet mounted displays anyone?

Sweet. This must be the new Vanu helmet replacing the pointy one.
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