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Old 2013-06-20, 09:19 AM   [Ignore Me] #16
PurpleOtter
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Re: PlanetSide 2 Game Update 11 Patch Notes


The balance pass affects Bursters at extreme range, it is an attempt to mitigate the fact that Dual Bursters don't render for pilots beyond a certain distance, but can still be damaged by their flak. Sky Guards are getting a slight buff at range. Let's see if this plays out fairly on the battlefield before we all start crying DOOOOOOM!
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Old 2013-06-20, 09:42 AM   [Ignore Me] #17
Aaron
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Re: PlanetSide 2 Game Update 11 Patch Notes


Forsaken, we haven't even been able to try the patch out yet. Things have changed quite a bit and a lot more people have AA equipment nowadays.

Now, I never fly an aircraft to fight anything. My framerate is around 25 and it isn't smooth enough to effectively fly. I also remember how OP air was on release. Nonetheless, I'm getting a little tired of how easy it is to smack air to the ground with my bursters. I can't remember the last time where an air force did anything significant since the AA buffs. It would be refreshing to see them do something again.
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Old 2013-06-20, 10:05 AM   [Ignore Me] #18
MrMak
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Re: PlanetSide 2 Game Update 11 Patch Notes


Sounds to me he is guilty of evrything he acuses "flyboys" of.
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Old 2013-06-20, 10:06 AM   [Ignore Me] #19
Roderick
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Re: PlanetSide 2 Game Update 11 Patch Notes


/chuckle

AA Burster MAX has been used as a griefing tool with its ridiculous range for months by individual players to farm experience and camp warpgates, etc. Giving players the ability to affect the gameplay of "flyboys" that may be nowhere near the ground, but for some reason, ground players feel they should affect the air drastically and give those players a hardship. This balance is welcomed and was needed.

Not everything in the game should be catered to ground forces and yes, the "flyboys" do deserve some form of balanced game too so that their gaming experience is enjoyable.

Want the ground protected from air in the best way possible? Get in a SkyGuard and shut up!
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Last edited by Roderick; 2013-06-20 at 10:08 AM.
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Old 2013-06-20, 10:07 AM   [Ignore Me] #20
AThreatToYou
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Re: PlanetSide 2 Game Update 11 Patch Notes


Does anyone know how much the Shemaghs will cost?

>> On topic of AA... these are changes in the right spirit although I would have just increased the damage drop-off over range and shortened the maximum range of Bursters rather than increased the cone.

Last edited by AThreatToYou; 2013-06-20 at 10:08 AM.
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Old 2013-06-20, 10:09 AM   [Ignore Me] #21
Lonehunter
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Re: PlanetSide 2 Game Update 11 Patch Notes


I hate feeding trolls but....

Busters who can pop in and out of doors should not the the best AA in the game. It's had the best range, best accuracy, best dmg (because of lockdown and zoe) and smallest target to hit.

So you have to admit either the Skyguard needed a buff or the Burster needed a nerf, I think they did a good balance of both.

Now considering air combat CAN'T EXIST over large fights, and it completely removes the pilot's choice to fight there, if you don't see this your going to SEEM like a single minded brat who can't stop whining.

The most interesting part of the patch notes to me is
Engi's being able to deconstruct mines
I really like where there heads are at with this, it opens up to more options.

It's kinda pointless right now since no one can see AV mines more then 20 feet away but it's a good start lol.



Edit:
Originally Posted by Forsaken One
Originally Posted by mEtHiCaL
-ESF's and even Liberators aren't a threat to orchestrated infantry/vehicle AA squads - In fact they're easy pickings.
everything went out the window when you said this BS
I hadn't read this part yet, I apologize, I thought you where talking about Planetside 2, you are obviously speaking of another game lol
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Last edited by Lonehunter; 2013-06-20 at 10:13 AM.
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Old 2013-06-20, 10:28 AM   [Ignore Me] #22
DirtyBird
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Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Lonehunter View Post
Busters who can pop in and out of doors should not the the best AA in the game. It's had the best range, best accuracy, best dmg (because of lockdown and zoe) and smallest target to hit.
So what scenario would see the Burster MAX being forced to pop in and out of doors?
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Old 2013-06-20, 10:29 AM   [Ignore Me] #23
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Re: PlanetSide 2 Game Update 11 Patch Notes


I thought we agreed they were now known as ROFLpods? I don't mind the change, it was on the way. Although the new MAX cost is insane. Now I can get back into my skyguard.

I eagerly await picking up the new MCG!

Faction-coloured cloaked infils should be interesting. I await bugs on enemies seeing colours and oh my god the hackusations. Hope that's coded well

New info on the squad pane will be good.

I quite like this. Bet you the smurfs don't though. Those MAX nerfs
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Old 2013-06-20, 10:35 AM   [Ignore Me] #24
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Re: PlanetSide 2 Game Update 11 Patch Notes


That "Leave Outfit" button is damn close to the Go To Members button, I hope it has a confirmation.
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Old 2013-06-20, 10:36 AM   [Ignore Me] #25
DirtyBird
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Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by AThreatToYou View Post
Does anyone know how much the Shemaghs will cost?
1000SC all classes (no MAX)
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Old 2013-06-20, 10:38 AM   [Ignore Me] #26
Palerion
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Re: PlanetSide 2 Game Update 11 Patch Notes


Tried the drifters... Meh... Not much faster at all than sprinting, arguably less effective, clunky over the slightest rough spots in the ground.
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Old 2013-06-20, 10:43 AM   [Ignore Me] #27
maradine
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Re: PlanetSide 2 Game Update 11 Patch Notes


More than a little disappointed in the Skyguard buff notes. That was a pretty disproportionate pendulum swing.
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Old 2013-06-20, 10:43 AM   [Ignore Me] #28
Canaris
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Re: PlanetSide 2 Game Update 11 Patch Notes


Revives remove the death stat received
this one has me the most worried over effecting game play, stat whores rejoice, all others weep!
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Old 2013-06-20, 10:49 AM   [Ignore Me] #29
AThreatToYou
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Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Canaris View Post
this one has me the most worried over effecting game play, stat whores rejoice, all others weep!
It gives me a reason to accept revive requests.
Well, shit. I really shouldn't need that reason, now should I? <statpadder blues>
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Old 2013-06-20, 10:59 AM   [Ignore Me] #30
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Re: PlanetSide 2 Game Update 11 Patch Notes


When clicking on the Squad Deploy or Instant Action button, the map will move to show you where you’ll spawn
Not sure if this is working, maybe when I clicked it the Warpgate had the most action.
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