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Old 2012-04-07, 08:30 AM   [Ignore Me] #1
Hamma
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Piki Geek PAX Interview


http://www.planetside-universe.com/n...rview-2743.htm
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Old 2012-04-07, 08:37 AM   [Ignore Me] #2
IronMole
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Re: Piki Geek PAX Interview


Give me BETA now, god damn it!
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Old 2012-04-07, 09:29 AM   [Ignore Me] #3
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Re: Piki Geek PAX Interview


Originally Posted by IronMole View Post
Give me BETA now, god damn it!
try having some patience , i rather the game be bug free etc on release , i don't wan't it to be like what planetside was like when that 1st came out
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Old 2012-04-07, 09:30 AM   [Ignore Me] #4
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Re: Piki Geek PAX Interview


Originally Posted by xXGumpXX View Post
try having some patience , i rather the game be bug free etc on release , i don't wan't it to be like what planetside was like when that 1st came out
But that's why we want beta!
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Old 2012-04-07, 09:33 AM   [Ignore Me] #5
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Re: Piki Geek PAX Interview


Originally Posted by xXGumpXX View Post
try having some patience , i rather the game be bug free etc on release , i don't wan't it to be like what planetside was like when that 1st came out
yea, thats what beta is for!

but seriously the game looks like its ready to go into beta with the amount of weapons and stuff they have ingame, perhaps they;re still ironing out some physics and balance first, but with the UI looking rather shmick, it cant be too far off.
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Old 2012-04-07, 09:38 AM   [Ignore Me] #6
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Re: Piki Geek PAX Interview


Originally Posted by SKYeXile View Post
yea, thats what beta is for!

but seriously the game looks like its ready to go into beta with the amount of weapons and stuff they have ingame, perhaps they;re still ironing out some physics and balance first, but with the UI looking rather shmick, it cant be too far off.
the game is more than likely ready for beta testing , i would be more than happy to wait that extra little bit just to have a polished game , some system requirements would be good to know , i think this game will be more demanding than bf3 , only just , i think this would be good to know so that gives us all time to prepare our gaming pcs ready for release

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Old 2012-04-07, 08:42 AM   [Ignore Me] #7
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Re: Piki Geek PAX Interview


I was actually just reading through this when I came across this:

In addition, players can go the extra mile and subscribe to a membership, which allows them to earn resources from their faction’s success even when they’re not even online.
Hadn't heard that before...
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Old 2012-04-07, 08:59 AM   [Ignore Me] #8
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Re: Piki Geek PAX Interview


Originally Posted by Mod View Post
I was actually just reading through this when I came across this:



Hadn't heard that before...
I've heard somthing like it before but this
Is great news for us casual players that have busy life's

I'll sign up for this membership
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Old 2012-04-07, 09:02 AM   [Ignore Me] #9
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Re: Piki Geek PAX Interview


Updated original article with that quote totally missed it.
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Old 2012-04-07, 09:45 AM   [Ignore Me] #10
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Re: Piki Geek PAX Interview


Being pretty new to PS2 (actually anything PS related), I haven't yet come across the following mentioned in that interview:

Even more, the outfits themselves have their own upgrade trees, allowing you to specify your group’s abilities.
It totally depends on the implementation on how outfits will be able to accomplish the above of course (I have seen some sparse information about outfit points). But it has been my experience that often such a mechanic, in a competitive setting, discourages forming smaller guilds(outfits) as they would be at an inherit disadvantage compared to their larger counterparts. Which would then remove a good amount of diversification from the game and make it revolve around a few of the largest outfits on each side (and too bad if you're not in it). But hopefully it is balanced in such a way that smaller outfits can keep up if they specialize.
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Old 2012-04-07, 09:52 AM   [Ignore Me] #11
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Re: Piki Geek PAX Interview


The core game engine and online technology is built, Higby tells me, but some smaller elements, like gun models, are in need of tweaking.
O.o So that means we are getting really close. My guess is that once we see 'MAX week' we will be 2 weeks away from first wave of beta.
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Old 2012-04-07, 10:23 AM   [Ignore Me] #12
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Re: Piki Geek PAX Interview


Originally Posted by GhundiPI View Post
Being pretty new to PS2 (actually anything PS related), I haven't yet come across the following mentioned in that interview:



It totally depends on the implementation on how outfits will be able to accomplish the above of course (I have seen some sparse information about outfit points). But it has been my experience that often such a mechanic, in a competitive setting, discourages forming smaller guilds(outfits) as they would be at an inherit disadvantage compared to their larger counterparts. Which would then remove a good amount of diversification from the game and make it revolve around a few of the largest outfits on each side (and too bad if you're not in it). But hopefully it is balanced in such a way that smaller outfits can keep up if they specialize.
One of the leading outfits, by points, on emerald had a player limit of 50. From what I have seen, massive outfits tend to be less efficient per person in regards to points earning.
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Old 2012-04-07, 09:36 AM   [Ignore Me] #13
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Re: Piki Geek PAX Interview


Originally Posted by Mod View Post
I was actually just reading through this when I came across this:



Hadn't heard that before...
They'd always said (or for a long time anyways) there'd be offline training but this is the first that I'd heard it was linked to the subscription.

That's fine tbh, we'd wondered what would be the benefit of the sub/membership.
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Old 2012-04-07, 08:42 AM   [Ignore Me] #14
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Re: Piki Geek PAX Interview


Lots of interviews Atm, just wanting to get playing!!!!
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Old 2012-04-07, 08:56 AM   [Ignore Me] #15
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Re: Piki Geek PAX Interview


In addition, players can go the extra mile and subscribe to a membership, which allows them to earn resources from their faction’s success even when they’re not even online.
hrm
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