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Old 2012-03-13, 06:09 PM   [Ignore Me] #31
NewSith
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


Originally Posted by IDukeNukeml View Post
Why would they wear a breathing mask if they can respawn :P
Auraxian Pork Flu is more dangerous than it seems to be...
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Old 2012-03-13, 06:34 PM   [Ignore Me] #32
Hermes
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


Originally Posted by NewSith View Post
Somehow I think the respirator mask from the original conecpt made the medic look different from the Light Asssault class.

I'm not Photoshop pro, but:


Also bare arms for him would look awesome.
+1 for bare arms, same reason politicians roll up their sleeves for some press conferences... makes you look like you are ready to do some hard work.

Was an exclusive medic in PS1, may well be seeing me in a similar role in PS2.

I'm a software engineer in real life, but they didn't add that class. So I'll have to join all you real life medics as a virtual imposter.
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Old 2012-03-13, 08:18 PM   [Ignore Me] #33
WarChimp130
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


That's pretty bad ass looking actually. Can't wait to see the TR one. And I'm with Bags, no way this is the extent of what we'll see in game. I'm sure as you level you'll get better looking armor, and you'll be able to buy skins and stuff. I'm planning on pimping my guy out.
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Old 2012-03-13, 10:57 PM   [Ignore Me] #34
Kran De Loy
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


More class skins! Yay!


Still no women. Boo!

Medic shoulda been a nurse.
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Old 2012-03-13, 11:29 PM   [Ignore Me] #35
NCLynx
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Re: New Conglomerate Medic Screenshots


Originally Posted by Malorn View Post
I like the distinct visual recognition of the classes
I've been liking this as well. I feel like they could use a little more color but I'm assuming we can change that around a little too.
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Old 2012-03-13, 11:52 PM   [Ignore Me] #36
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Re: New Conglomerate Medic Screenshots


Originally Posted by Dreamcast View Post
Looks ugly IMO....needs more blue and yellow IMO.


TR needs more red and black.
I like the neutral colour scheme... Personally I don't want to stand out like dogs balls on the battlefield.
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Old 2012-03-14, 01:11 AM   [Ignore Me] #37
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Re: New Conglomerate Medic Screenshots


Originally Posted by Malorn View Post
I like the distinct visual recognition of the classes. That's important. Looks good to me, clearly no problem recognizing a medic due to that distinct white helmet.
Really? I found that to be quite the opposite. They barely looking distinguishable from any other class on the battlefield. I'm sure in time and experience playing I'll be able to tell, but right off the bat there's no major differences that make them stand out apart from the very tiny red cross insignia and the slightly more noticeable backpack.


I feel like they could've added a few more features to make them stand out and make the class more apparent when you see it from afar.
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Old 2012-03-14, 02:27 AM   [Ignore Me] #38
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


As someone who plans to play an NC medic in PS2, I have only this to say:

Thank you for giving us a version of NC armor that doesn't stand out.

The TR have a great color scheme, in my mind, because it looks realistic and doesn't have loud colors.

This version of NC armor evens the playing field--while there is a bit of distinctive yellow, this is overall a fairly subdued color scheme.

I greatly appreciate the fact that I will have armor options that don't make me a bullet magnet or foil any attempt at inconspicuousness.

In short, thank you for giving me something I would consider wearing if I were actually going to war.

-Rev

P.S.

For all of you complaining that the armor doesn't have enough color, or needs more blue, or is just plain ugly, please feel free to color your armor as brightly you like.

Just don't expect this medic to be standing near you when you get shot .
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Old 2012-03-14, 02:55 AM   [Ignore Me] #39
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Re: New Conglomerate Medic Screenshots


Originally Posted by EVILPIG View Post
Whether it's a good or bad thing, it doesn't look like it will too easy to pick out enemy medics on the battlefield. Though, he won't be jumping.
Then what will planes and tanks focus on? They might as well uninstall.
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Old 2012-03-14, 04:42 AM   [Ignore Me] #40
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


It all looks nice apart from the helmet, visor and shoulder pads.

The shoulder pads are the smaller issue but look strange with the hard angles and bulkiness.

The visor is way too black and looks like it absorbs all light... it needs to either be partially transparent with a blue or yellow hue or have more shades of grey in there with more specularity.

The helmet seems to lack the detail of the rest of the outfit, and the tiny medic symbol makes no sense.

Otherwise love the makeshift feel of the armour is great and the team colours are not too bold to make you stand out on the battlefield.
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Old 2012-03-14, 05:48 AM   [Ignore Me] #41
Shogun
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


Originally Posted by Kran De Loy View Post
More class skins! Yay!


Still no women. Boo!

Medic shoulda been a nurse.
yep. but the "we want bare arms" cry would certainly expand to more than just the arms.
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Old 2012-03-14, 09:20 AM   [Ignore Me] #42
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


I also still think that the visor could use some slight adjustment. Either make it a bit less of a black hole that absorbs all hope from mankind, or put some frames to it or something that it stops looking like it was added afterwards in MS Paint At least in these screens they reflect a bit of light.
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Old 2012-03-14, 10:24 AM   [Ignore Me] #43
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


The latest models are even equipped with experimental Field Rebirth technology....
That sounds almost as painful as the dying part.
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Old 2012-03-14, 10:40 AM   [Ignore Me] #44
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


Originally Posted by Bags View Post
Sorry if I came off as harsh, I am tired of repeating this so many times. I mean, it's entirely possible all the armor they make in store or not will suck, but I'd assume these are underwhelming because they are low level and so they can sell cooler stuff.
I'd just like to see some of this "cooler stuff". If not for the Vanu, I see no reason that PS2 couldn't be taking place on Earth 2012...Maybe 2050 to explain the jetpacks?

Originally Posted by Spoof View Post
That sounds almost as painful as the dying part.
I think you're thinking of unbirthing (or google it, if you weren't.)
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Old 2012-03-14, 11:01 AM   [Ignore Me] #45
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Re: New Conglomerate Medic Screenshots and Medic Comm-Link


Originally Posted by Vancha View Post
I'd just like to see some of this "cooler stuff". If not for the Vanu, I see no reason that PS2 couldn't be taking place on Earth 2012...Maybe 2050 to explain the jetpacks?
I think it mainly comes down to more armor plates for the NC. We've seen pictures with more thigh and arm armor plate thingies. It's sorta unsure for now whether they are just something you get as you level up or cash shop stuff.
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