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Old 2013-03-01, 10:13 PM   [Ignore Me] #16
bpostal
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Re: FNO Recap March 1 VR Training


Originally Posted by Xaine View Post
atv race track
Fuck. Yes.
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Old 2013-03-01, 10:24 PM   [Ignore Me] #17
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Re: FNO Recap March 1 VR Training


I can't wait for GU4!
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Old 2013-03-01, 11:42 PM   [Ignore Me] #18
Helwyr
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Re: FNO Recap March 1 VR Training


VR training area looks like what many of us hoped for and much more. Everything PS1's VR was, but better.
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Old 2013-03-02, 02:24 AM   [Ignore Me] #19
Chewy
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Re: FNO Recap March 1 VR Training


Next week is going to be one VERY busy week for me. So many tests to do and videos I can now make without it hurting my gameplay.

I can never understand how people can put up with recording gameplay at all times. The FPS hit can be dealt with but it adds a good amount of input lag and that KILLS me. Im not just talking about being more crap than normal, Im talking about the entire game feeling off to "WTF is wrong with this?" levels. Anyone have a pointer to how I can fix this? Im already using a 2nd HDD that's 100% dedicated to just recording, but can't think of what else to do other than lowing quality to under what I hold a minimum.
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Old 2013-03-02, 07:18 AM   [Ignore Me] #20
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Re: FNO Recap March 1 VR Training


What recording software are you using?
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Old 2013-03-02, 07:40 AM   [Ignore Me] #21
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Re: FNO Recap March 1 VR Training


Originally Posted by Xaine View Post
atv race track
I hope it's huge and has collision turned on
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Old 2013-03-02, 07:54 AM   [Ignore Me] #22
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Re: FNO Recap March 1 VR Training


Omfg this is so good i want it naow
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Old 2013-03-02, 08:03 AM   [Ignore Me] #23
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Re: FNO Recap March 1 VR Training


Thanks PSU for the summary
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Old 2013-03-02, 08:09 AM   [Ignore Me] #24
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Re: FNO Recap March 1 VR Training


ATV race track.. With max level afterburner and max speed performance.. OHHH YEAHHHH !
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Old 2013-03-02, 08:50 AM   [Ignore Me] #25
Stanis
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Re: FNO Recap March 1 VR Training


It's not a proper race track if the enemy can't crash the party.

VR is a very welcome addition
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Old 2013-03-02, 09:42 AM   [Ignore Me] #26
Shamrock
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Re: FNO Recap March 1 VR Training


I am totally psyched about Hossin coming up, keep up the good work (keep it as dark and murky as possible).

Yoda ( Papa Vanu ) lives on Dagobah...I mean Hossin; I want to see a Yoda mud hut hidden on the map as an Easter-egg!


Good work on the VR a much needed feature.
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Old 2013-03-02, 12:06 PM   [Ignore Me] #27
ringring
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Re: FNO Recap March 1 VR Training


It sound like they're doing what I suggested in the beta forums way back, ie include an outpost, a tower and a base in order to allow newer people to work out what to do and where to go.

This is much needed. A few former outcasters have recently given PS2 a 'go' and I don't think they're impressed. The main issues appear to be 1. Confusion, 2. In ability to see enemies and 3. Use of weapons. (NB these people were pretty good players and played a lot of years too)

Currently the new entrant hurdle is too high and the VR will help with all of these issues.

Lastly, I'd just like to point out that there is a fine distinction between this VR and a sanctuary.

Last point - I've been critical about the tunnels that we saw added a few weeks ago. But, in this video there was a hint that they are as they are because of restrictions in Forgelight.
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Old 2013-03-02, 12:53 PM   [Ignore Me] #28
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Re: FNO Recap March 1 VR Training


I think I'm looking forward to testing out the various ability upgrades more than anything. How Racer 3 compares to what I already have on my Mosquito for example.

Originally Posted by Thunderhawk View Post
Thanks PSU for the summary
Anytime!
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Old 2013-03-02, 04:09 PM   [Ignore Me] #29
Chewy
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Re: FNO Recap March 1 VR Training


Originally Posted by Mastachief View Post
What recording software are you using?
I got FRAPS and record at 30FPS with full-size. The videos come out GREAT and you can't see a damned thing of what Im trying to say. But while recording it adds a few ms to everything I do, just enough to fuck with everything I know about how this mouse Iv used for a few years works. It also gives the world an almost fuzzy look, kinda like changing FPS to fast (locking FPS helps, but not under heavy loads like a PS2 fight, then it tanks hard).


Iv come to live with the fact that I just don't have the rig to record live gameplay. Even though I run PS2 under 80+% Ultra at 60-70 FPS in down time and around the mid/lower 30s in heavy fights, recording live just can't be done for me while keeping up to my seemingly impossible standards.

Im crap as is in competitive games thanks to shit aim and a mouse that likes to change settings. Adding any delay or fuzz would just make it worse.
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Old 2013-03-02, 04:58 PM   [Ignore Me] #30
Takoita
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Re: FNO Recap March 1 VR Training


ATV race track is gonna be the fan favourite. Probably no Trackmania material, but still.
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