"Damage Dealing Markers" Curiosity Poll - Page 2 - PlanetSide Universe
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View Poll Results: What are your feelings towards Hit Markers?
[Mostly] Positive 80 86.02%
[Mostly] Negative 13 13.98%
Voters: 93. You may not vote on this poll

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Old 2012-03-13, 11:50 AM   [Ignore Me] #16
Bags
Lieutenant General
 
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Re: "Damage Dealing Markers" Curiosity Poll


A skilled player can tell when the netcode is functioning properly? Who knew.
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Old 2012-03-13, 12:33 PM   [Ignore Me] #17
Trolltaxi
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Re: "Damage Dealing Markers" Curiosity Poll


I'm for it, but pls remove XP-spam!

It's ok if you see your shots connect, but confirming kills with a popup text message is dumb. Maybe an automatic voice effect (only heard by the player who scored) like "Kill confirmed!" or "Target down!" or similar would serve this cause.
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Old 2012-03-13, 12:45 PM   [Ignore Me] #18
Skitrel
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Re: "Damage Dealing Markers" Curiosity Poll


Originally Posted by Trolltaxi View Post
I'm for it, but pls remove XP-spam!

It's ok if you see your shots connect, but confirming kills with a popup text message is dumb. Maybe an automatic voice effect (only heard by the player who scored) like "Kill confirmed!" or "Target down!" or similar would serve this cause.
We've been over this in another thread. Let's not start another massive melodramatic debate about it or sidetrack this thread offtopic. It's flame bait.
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Old 2012-03-13, 12:59 PM   [Ignore Me] #19
Stardouser
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Re: "Damage Dealing Markers" Curiosity Poll


Originally Posted by Bags View Post
A skilled player can tell when the netcode is functioning properly? Who knew.

I didn't say a skilled player could tell if netcode is functioning properly, just, possibly that they are getting hits or not.

BF3 has shown that it might actually be possible for the netcode to give you undeserved hits, usually we think of netcode taking away hits, lol.
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Old 2012-03-13, 01:04 PM   [Ignore Me] #20
Stompy
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Re: "Damage Dealing Markers" Curiosity Poll


Originally Posted by Trolltaxi View Post
I'm for it, but pls remove XP-spam!

It's ok if you see your shots connect, but confirming kills with a popup text message is dumb. Maybe an automatic voice effect (only heard by the player who scored) like "Kill confirmed!" or "Target down!" or similar would serve this cause.
I'd find that far more distracting than the text on the screen
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Old 2012-03-13, 01:40 PM   [Ignore Me] #21
MrBloodworth
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Re: "Damage Dealing Markers" Curiosity Poll


I have no issues with hit indicators. In most games you can toggle them off, or even change the sound used.
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Old 2012-03-14, 12:43 AM   [Ignore Me] #22
Furber
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Re: "Damage Dealing Markers" Curiosity Poll


Definitely want to see a hit detection thing, it really annoys me when fps'es dont have some way of knowing you've hit someone.
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Old 2012-03-14, 12:53 AM   [Ignore Me] #23
NCLynx
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Re: "Damage Dealing Markers" Curiosity Poll


In a game where there's potentially dozens of people shooting at me simultaneously, I'd like to know right off the bat if I hit what I was shooting at. I'm dead if I sit there and wonder if I hit the guy and the other 11+ people firing my way probably want to know if they hit me too.

I also feel like removing DDMs might slow down gameplay as well, although that's kind of just an after thought with no real support to back the statement up so.
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Old 2012-03-14, 01:00 AM   [Ignore Me] #24
Mr DeCastellac
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Re: "Damage Dealing Markers" Curiosity Poll


I don't really care either way. I like hit markers, but it gets rid of some strategy.

I like to be sneaky, but if someone uses an explosive in the room I'm hiding in, it sets off a hit marker and they know I'm there.
It's more fun for both me and the attacker (fun for the attacker because it creates a challenge) if there aren't hit markers.

Of course, that's just one situation, and I could deal with it if they put the markers in.
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Old 2012-03-14, 01:00 AM   [Ignore Me] #25
Death2All
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Re: "Damage Dealing Markers" Curiosity Poll


I'm all for hitmarkers as a confirmation that you're hitting your target.


However, they shouldn't be given to spam weapons, AKA grenade launchers, grenades, etc. One major flaw in PS1 was giving Thumpers a hit marker. Their should be no information given to the player that spams their Thumper that they're hitting something. It just leads to more mindless spam.

The Maelstrom was another spam weapon, yet it did not get a hit marker when you hit your enemy. Perhaps it was the way that the crosshairs were designed for that weapon. In fact, all of the cave weapons didn't display a hitmarker when you hit something.


But still, I think that's a great way to cut back on spam. If you just lob nade after nade around the corner and you know you're hitting something, you'll just continue to spam. Doesn't really make for very compelling gameplay in my eyes.
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Old 2012-03-16, 02:02 AM   [Ignore Me] #26
TheBladeRoden
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Re: "Damage Dealing Markers" Curiosity Poll


I'm all for realism, but after playing and losing horribly at this middle east game with no hit markers, friendly icons, or killspam, I had to cry myself to sleep.
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Old 2012-03-16, 02:30 AM   [Ignore Me] #27
Serotriptomine
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Re: "Damage Dealing Markers" Curiosity Poll


AoE weapons = No hit marker.
Everything else = hit marker.
That's how I'd like it.
I can't stand "shooting someone 1,230 times" and them not dying only to find out I wasn't hitting them because of bullet drop, follow through shots etc. I want to learn from my shooting so I don't have to rely on looking at the marker when I'm shooting something. Make sense?
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