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2013-10-06, 07:23 AM | [Ignore Me] #61 | ||
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Dear Oracle, after reading a thread about how NC teamkill each other and TR have a friendly inviting manner, would it be possible to test this by sampling how many times players of each faction are teamkilled and if possible, run a second time for soldiers teamkilled more than once by the same person (also in the api).
Thank you O oracle! |
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2013-10-06, 08:55 PM | [Ignore Me] #62 | ||||
The first half of that is pretty simple, though it would require a new index to return in any reasonable amount of time. The second half would require some interesting caching work, since you don't get that sort of data outright. Essentially, I'd need to throw every apparent TK into memcache with a attacker->victim key, set a reasonable expiry, and watch for duplicate insertions. Possible? Yeah. October? Probably not. On the list, though. It would definitely be an interesting pull, especially by server. |
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2013-10-07, 02:28 PM | [Ignore Me] #63 | |||
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Example (stats from some random I checked out randomly and happened to still be open on a tab) https://players.planetside2.com/#!/5...rd/?view=kills |
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2013-10-11, 02:33 AM | [Ignore Me] #64 | ||
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Updated Phoenix/Striker/Lancer stats:
https://docs.google.com/spreadsheet/...Wc&usp=sharing Key dates: pre 9/15 - Striker lockon changed 9/19 - ESRL on sale 9/27 - Warpgate rotation / hotfix changes lock on behavior? Daily KPU trend: The Phoenix and Striker seem relatively stable KPU wise. It's not apparent to me, from this data, that the 9/27 hotfix has significantly changed the effectiveness of the Striker pre-hotfix. The Lancer KPU looks to be dropping - possibly the lancer not as effective in the Indar SE warpgate? (i've never used the Striker or Lancer) |
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2013-10-11, 10:03 AM | [Ignore Me] #65 | ||
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Harasser bonanza! All harasser weapon data for the last few weeks:
https://docs.google.com/spreadsheet/...lE&usp=sharing So much death by TR: NC/VS Harasser Furys don't kill enough to keep pace with the Marauder-H. Comparison with MBT ES Secondaries: https://docs.google.com/spreadsheet/...Xc&usp=sharing The harasser platform puts the Vulcan-H and Marauder-H way ahead of MBT versions - the Vulcan-H even does ~10% less damage than Vulcan. If only there was kill data broken down by Vehicle/Infantry kills. Is it possible Maradine? |
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2013-10-11, 11:28 AM | [Ignore Me] #66 | ||
Not exactly, but something similar could be synthesized. Oracle's heartbeat is realtime kill data, but there is a roughly equivalent stream of vehicle destruction data that I can run in parallel. On could be subtracted out of the other to get an approximation of what you're looking for, but it wouldn't be exact.
Consider - a Prowler is destroyed at 1381508422 by a Saron-HRB. A TR trooper is killed at 1381508422 by a Saron on the same continent. Was he in the vehicle? At the same fight? Even remotely involved? For things like the (Higby-plz)Ranger, where there are handful of events a day, things line up cleanly. Popular weapons start making assumptions that skew the numbers. Still, it would be close. Roadmap-wise, I have two large priorities:
Both are waiting on changes from the API dev team. While I'm waiting, I'm doing the pastebin work to make people like Merl0's lives easier. I also have a few private requests for data feeds outstanding, so "Powered by the Oracle" may be a thing in the intermediate future. You know, between the normal pile of feasting, fighting, and fornication over here. Stay tuned! |
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2013-10-11, 04:59 PM | [Ignore Me] #68 | |||
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SerethiX - www.serethi.de
__________________
[dgma] SerethiX |
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2013-10-12, 02:18 AM | [Ignore Me] #70 | |||
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If Devs actually check their live servers instead of just testing on the VR Room, they would have noticed this by now and fixed it even before the WDS Preseason. But no, they have no inkling. Offering solutions to everything except the actual problem (faction imbalance). All it takes is several hits from a Harasser Marauder and you'd know it's way OP, taking down clumps of infantry from so far away like they are chucking ranged C4s. As for the Harasser Vulcan, it's very effective against EVERYTHING. They kill infantry with ease. They melt armor and turrets like butter. They even beat ESFs with impunity. I've seen a Reaver tried chasing this thing. They just do a slight donut til the Reaver over shoot, and fire back. Next thing you know, the Reaver is smoking and being chased, forced to land and still get caught when it does. A broken, OP Harasser + broken OP weapons is a horrible combo. Vulcans shouldn't be that effective against armor. And this thing should be very weak at long range. Harassers are too fast and too tough to kill to be wielding this. Marauders shouldn't be that strong against infantry. This things are like long ranged, spammable C4 projectiles. The splash damage and radius should be severely nerfed. Again, the damage dropoff should be very pronounced for this weapon as well. One can't give a vehicles strong anti-infantry capabilites. That's like giving infantry a gun that just destroys tanks. As it is, the TR has counters for everything. Their infantry has strong counter against vehicles in the form of strikers. Their vehicles are too effective against infantry. Hence their infantry can fight infantry and vehicles, while their vehicles can take on vehicles and infantry. Whereas a ZOE, OP as it, is only strong against infantry. |
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2013-10-16, 11:48 PM | [Ignore Me] #74 | ||
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Massive Post : Got almost all the weapons under the sun save for
Grenades ( of all types) Max Punch Flash / Galaxy / Sunderer / Lib tail and nose weapons This has all the other weapons ( in general) : https://docs.google.com/spreadsheet/...ive_web#gid=29 |
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