The Oracle of Death, Part II - Page 5 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: When the porn sites are down
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-10-06, 07:23 AM   [Ignore Me] #61
Stomps
Private
 
Re: The Oracle of Death, Part II


Dear Oracle, after reading a thread about how NC teamkill each other and TR have a friendly inviting manner, would it be possible to test this by sampling how many times players of each faction are teamkilled and if possible, run a second time for soldiers teamkilled more than once by the same person (also in the api).

Thank you O oracle!
Stomps is offline  
Reply With Quote
Old 2013-10-06, 08:55 PM   [Ignore Me] #62
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
Hi Maradine, would it be possible to provide a query for daily total empire kills? Rather than having to query every weapon and summing...
Yeah, that shouldn't be a big deal. I'll take a look this week.

Originally Posted by Stomps View Post
Dear Oracle, after reading a thread about how NC teamkill each other and TR have a friendly inviting manner, would it be possible to test this by sampling how many times players of each faction are teamkilled and if possible, run a second time for soldiers teamkilled more than once by the same person (also in the api).

Thank you O oracle!
Hmm.

The first half of that is pretty simple, though it would require a new index to return in any reasonable amount of time. The second half would require some interesting caching work, since you don't get that sort of data outright. Essentially, I'd need to throw every apparent TK into memcache with a attacker->victim key, set a reasonable expiry, and watch for duplicate insertions. Possible? Yeah. October? Probably not. On the list, though. It would definitely be an interesting pull, especially by server.
maradine is offline  
Reply With Quote
Old 2013-10-07, 02:28 PM   [Ignore Me] #63
Stomps
Private
 
Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
Hmm.

The first half of that is pretty simple, though it would require a new index to return in any reasonable amount of time. The second half would require some interesting caching work, since you don't get that sort of data outright. Essentially, I'd need to throw every apparent TK into memcache with a attacker->victim key, set a reasonable expiry, and watch for duplicate insertions. Possible? Yeah. October? Probably not. On the list, though. It would definitely be an interesting pull, especially by server.
Thanks for considering it, what i noticed was on peoples killfeeds they have the kills/deaths listed by number, would this help?

Example (stats from some random I checked out randomly and happened to still be open on a tab)

https://players.planetside2.com/#!/5...rd/?view=kills
Stomps is offline  
Reply With Quote
Old 2013-10-11, 02:33 AM   [Ignore Me] #64
MerlO
Private
 
Re: The Oracle of Death, Part II


Updated Phoenix/Striker/Lancer stats:
https://docs.google.com/spreadsheet/...Wc&usp=sharing

Key dates:
pre 9/15 - Striker lockon changed
9/19 - ESRL on sale
9/27 - Warpgate rotation / hotfix changes lock on behavior?

Daily KPU trend:


The Phoenix and Striker seem relatively stable KPU wise. It's not apparent to me, from this data, that the 9/27 hotfix has significantly changed the effectiveness of the Striker pre-hotfix. The Lancer KPU looks to be dropping - possibly the lancer not as effective in the Indar SE warpgate? (i've never used the Striker or Lancer)
MerlO is offline  
Reply With Quote
Old 2013-10-11, 10:03 AM   [Ignore Me] #65
MerlO
Private
 
Re: The Oracle of Death, Part II


Harasser bonanza! All harasser weapon data for the last few weeks:

https://docs.google.com/spreadsheet/...lE&usp=sharing

So much death by TR:


NC/VS Harasser Furys don't kill enough to keep pace with the Marauder-H.

Comparison with MBT ES Secondaries:
https://docs.google.com/spreadsheet/...Xc&usp=sharing



The harasser platform puts the Vulcan-H and Marauder-H way ahead of MBT versions - the Vulcan-H even does ~10% less damage than Vulcan. If only there was kill data broken down by Vehicle/Infantry kills. Is it possible Maradine?
MerlO is offline  
Reply With Quote
Old 2013-10-11, 11:28 AM   [Ignore Me] #66
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


Not exactly, but something similar could be synthesized. Oracle's heartbeat is realtime kill data, but there is a roughly equivalent stream of vehicle destruction data that I can run in parallel. On could be subtracted out of the other to get an approximation of what you're looking for, but it wouldn't be exact.

Consider - a Prowler is destroyed at 1381508422 by a Saron-HRB. A TR trooper is killed at 1381508422 by a Saron on the same continent. Was he in the vehicle? At the same fight? Even remotely involved? For things like the (Higby-plz)Ranger, where there are handful of events a day, things line up cleanly. Popular weapons start making assumptions that skew the numbers. Still, it would be close.

Roadmap-wise, I have two large priorities:
  1. Merge kill data with the weapon_stat live stream to produce up-to-the-minute usage times.
  2. Start doing something with the vehicle destruction stream (ex, what is the most dangerous Scythe killer?)

Both are waiting on changes from the API dev team. While I'm waiting, I'm doing the pastebin work to make people like Merl0's lives easier. I also have a few private requests for data feeds outstanding, so "Powered by the Oracle" may be a thing in the intermediate future.

You know, between the normal pile of feasting, fighting, and fornication over here.

Stay tuned!
maradine is offline  
Reply With Quote
Old 2013-10-11, 11:36 AM   [Ignore Me] #67
Boomzor
Staff Sergeant
 
Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
(ex, what is the most dangerous Scythe killer?)

Stay tuned!
Clearly it would be static objects, like the ground, trees and the occasional wall.

OP, I tell you
Boomzor is offline  
Reply With Quote
Old 2013-10-11, 04:59 PM   [Ignore Me] #68
SerethiX
Corporal
 
SerethiX's Avatar
 
Re: The Oracle of Death, Part II


Originally Posted by Boomzor View Post
Clearly it would be static objects, like the ground, trees and the occasional wall.

OP, I tell you
So fucking true!

SerethiX - www.serethi.de
__________________
[dgma] SerethiX
SerethiX is offline  
Reply With Quote
Old 2013-10-11, 05:04 PM   [Ignore Me] #69
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


With enough time, I could extract vehicular suicide, but it wouldn't tell us anything we don't already know - nerf fucking trees.
maradine is offline  
Reply With Quote
Old 2013-10-12, 02:18 AM   [Ignore Me] #70
Mordelicius
Major
 
Mordelicius's Avatar
 
Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
Harasser bonanza! All harasser weapon data for the last few weeks:

https://docs.google.com/spreadsheet/...lE&usp=sharing

So much death by TR:


NC/VS Harasser Furys don't kill enough to keep pace with the Marauder-H.

Comparison with MBT ES Secondaries:
https://docs.google.com/spreadsheet/...Xc&usp=sharing



The harasser platform puts the Vulcan-H and Marauder-H way ahead of MBT versions - the Vulcan-H even does ~10% less damage than Vulcan. If only there was kill data broken down by Vehicle/Infantry kills. Is it possible Maradine?
TY lmao. We've been saying the Marauder and Vulcan for Harassers are the main cause of the current faction imbalance (read our posts). No graphs are really needed to initially figure this out, just for confirmation.

If Devs actually check their live servers instead of just testing on the VR Room, they would have noticed this by now and fixed it even before the WDS Preseason. But no, they have no inkling. Offering solutions to everything except the actual problem (faction imbalance).

All it takes is several hits from a Harasser Marauder and you'd know it's way OP, taking down clumps of infantry from so far away like they are chucking ranged C4s.

As for the Harasser Vulcan, it's very effective against EVERYTHING. They kill infantry with ease. They melt armor and turrets like butter. They even beat ESFs with impunity. I've seen a Reaver tried chasing this thing. They just do a slight donut til the Reaver over shoot, and fire back. Next thing you know, the Reaver is smoking and being chased, forced to land and still get caught when it does.

A broken, OP Harasser + broken OP weapons is a horrible combo.

Vulcans shouldn't be that effective against armor. And this thing should be very weak at long range. Harassers are too fast and too tough to kill to be wielding this.

Marauders shouldn't be that strong against infantry. This things are like long ranged, spammable C4 projectiles. The splash damage and radius should be severely nerfed. Again, the damage dropoff should be very pronounced for this weapon as well.

One can't give a vehicles strong anti-infantry capabilites. That's like giving infantry a gun that just destroys tanks. As it is, the TR has counters for everything. Their infantry has strong counter against vehicles in the form of strikers. Their vehicles are too effective against infantry. Hence their infantry can fight infantry and vehicles, while their vehicles can take on vehicles and infantry.

Whereas a ZOE, OP as it, is only strong against infantry.
Mordelicius is offline  
Reply With Quote
Old 2013-10-12, 04:38 PM   [Ignore Me] #71
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


Go make a thread about it - we try to keep it about the numbers and the acquisition of numbers in here; not so much the implications.
maradine is offline  
Reply With Quote
Old 2013-10-16, 12:55 PM   [Ignore Me] #72
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


Good news! The badasses over that SOE API team have added the necessary bits and pieces to make realtime KPH possible. Getting on it.
maradine is offline  
Reply With Quote
Old 2013-10-16, 11:04 PM   [Ignore Me] #73
MerlO
Private
 
Re: The Oracle of Death, Part II


Sounds good! Lets see how well it compares with KPU..
MerlO is offline  
Reply With Quote
Old 2013-10-16, 11:48 PM   [Ignore Me] #74
Omnimon
Private
 
Re: The Oracle of Death, Part II


Massive Post : Got almost all the weapons under the sun save for

Grenades ( of all types)
Max Punch
Flash / Galaxy / Sunderer / Lib tail and nose weapons

This has all the other weapons ( in general) :

https://docs.google.com/spreadsheet/...ive_web#gid=29
Omnimon is offline  
Reply With Quote
Old 2013-10-17, 12:57 AM   [Ignore Me] #75
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


Nice work, brother. Next time will be much easier. <3
maradine is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:16 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.