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Old 2013-03-28, 12:53 PM   [Ignore Me] #1
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Post GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


"Scat MAXes will be getting a balance pass in GU06 along with all shotguns - the main MAX update will be a bit later."

- Matthew Higby ‏@mhigby 9:37 AM - 28 Mar 13
via Twitter



What I'm most looking forward to:

NC insta gib scat maxes no longer making me /facepalm /DieOnTheInside

Pump shotties will *hopefully* no longer 1-shot kill. I used to be afraid of autoshotties but these pump action are 10x the horror for me. Curious what they will do to make pump action shotties less miserable for the rest of us... much awaiting this balancing.
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Old 2013-03-28, 12:57 PM   [Ignore Me] #2
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Full Tweet:

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Old 2013-03-28, 01:01 PM   [Ignore Me] #3
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Hopefully they make the Jackhammer a viable weapon now. I don't think I've ever been killed by that thing, and all I hear is the NC whine about it (calling it the Jokehammer).

I remember the PS1 days where the other two empires dreaded fighting NC indoors or in a forest area because of that thing and it's triple-burst toggle.
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Old 2013-03-28, 01:02 PM   [Ignore Me] #4
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


I hope it will be more fun having CQB now.
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Old 2013-03-28, 01:04 PM   [Ignore Me] #5
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns




Sry Hamma I keep it simple with my copypasta. But it gets er job done nonetheless right?
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Old 2013-03-28, 01:04 PM   [Ignore Me] #6
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Just a quickie, what about the people that bought the product and are now disappointed with how 'their' product has now turned out ?



Test server anyone ?
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Old 2013-03-28, 01:09 PM   [Ignore Me] #7
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Very curious to see how they balance the shotguns. The scatmax change is... odd. I don't have a problem with the scatmax or hackmax, but if they're going to change shotguns they have to change them I guess.

I just don't see the 'room' for balance adjustments of the shotguns
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Old 2013-03-28, 01:10 PM   [Ignore Me] #8
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


How can this be? We have an entire 15 page thread saying Scatmaxs are balanced. Obviously this is an error.
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Old 2013-03-28, 01:10 PM   [Ignore Me] #9
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by WSNeo View Post
Hopefully they make the Jackhammer a viable weapon now. I don't think I've ever been killed by that thing, and all I hear is the NC whine about it (calling it the Jokehammer).

I remember the PS1 days where the other two empires dreaded fighting NC indoors or in a forest area because of that thing and it's triple-burst toggle.
A bit of JH love would be nice, all over shotguns and scat maxes need adjustments badly, i hope a slower RoF is slated as well.
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Old 2013-03-28, 01:12 PM   [Ignore Me] #10
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


I agree with you Assist, I can't see how they could "balance" them without making them not worth using.
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Old 2013-03-28, 01:15 PM   [Ignore Me] #11
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by PredatorFour View Post
Just a quickie, what about the people that bought the product and are now disappointed with how 'their' product has now turned out ?

Test server anyone ?
I know it sucks but that's the inherent risk of spending real money on an in game item where the world is constantly changing hence changes in the form of balance buffs or nerfs are likely to happen.

Those shotguns are still going to be powerful I'd wager, so don't worry too much about it - their just going to be tweaked some.
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Old 2013-03-28, 01:23 PM   [Ignore Me] #12
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Looks like it's time has just about come to put the shotty away. It has served me well..
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Old 2013-03-28, 01:23 PM   [Ignore Me] #13
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Assist View Post
Very curious to see how they balance the shotguns. The scatmax change is... odd. I don't have a problem with the scatmax or hackmax, but if they're going to change shotguns they have to change them I guess.

I just don't see the 'room' for balance adjustments of the shotguns
They don't necessarily need to render shotguns useless in order to balance them out, just make them easier to defend against in those tight quarters where they are currently IMO far too powerful.

Hits on the flesh should kill instantly as is, but default shield resistance can be buffed to further negate shotgun rounds.
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Old 2013-03-28, 01:26 PM   [Ignore Me] #14
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


- Pump shotgun down to 7 pellets
- Semi-auto and auto down to 5

Balanced, that took about 5 seconds to come up with. Shotguns have an awesomely simple tuning mechanism built in, this is the easist knob to turn.

What I expect to happen is, they turn 8 different knobs hoping they come up with something and end up making shotguns useless.

Last edited by ThePackage; 2013-03-28 at 01:31 PM.
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Old 2013-03-28, 01:27 PM   [Ignore Me] #15
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Looking forward to it.
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