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PSU: Terran Republic Tip #347. When in doubt, blow it up.
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[Ignore Me] #1 | ||
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Sergeant Major
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if you look at the game, the devs tried to base it on current warfare but with futuristic weapons.
now, we all know a tank is not something you can blow up with a man portable guided missile, and definately not with a laser. despite the latest breakthroughs in weaponry (like chainguns with 1/2 KG bullets) in the real world you don't blow tanks up, you disable them. that's the first problem, planetside has no sector damage. this has been discussed and we know it can't be changed any time soon. the second problem is with camo. you can't exactly call blue, yellow, red and purple cammoflage. the varied terrain and the fact many people don't use flora will make it really hard to make a good suit. but when a soldier is in the field, he doesn't run around shooting, he's hiding so the big mean tank won't blow his head right off. I've been to gadna, which is usually 5 days in bootcamp only it's for 11th graders and they don't send you to jail for being a bad boy. I was there twice, once 5 days and once for 10. we had a field day in which we go outside the base and learn several things: -how to avoid being spotted -how to move as a squad -escaping grenades without being sniped (real fun )-cammoflage -eating canned food without puking I don't expect the devs to allow me to take branches from trees and give me sand to roll in to change the color of my uniform. there is absolutely no way conventional cammoflage can be programmed into planetside. the only thing I can think of is to allow infantry to sort of "fade" when you're away from them. so if you're over 10 meters they are 90% transparent, if they move, and by that I don't mean walk, I mean move, incluiding moving the mouse and equiping, they are 70% and when you are under 10 meters from them they're 60%. this applies only to crouched infantry that hasn't walked for over 5 seconds. I know this is weird but it's really the only possible way to implement cammoflage. |
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[Ignore Me] #4 | ||
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Contributor Major
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His point is, AV soldier standing on open ground. = AV weapon flapping in the wind just waiting for a main gun shell to land on his head.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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[Ignore Me] #6 | ||
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Lieutenant Colonel
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Yes! The Hell to Realism! Now where is the Plasma Link Gun for the Vanu?! >.<
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![]() I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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[Ignore Me] #7 | ||
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Sergeant Major
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yeah I kind of forgot to write the main point XD
was a bit tired I guess. in RL a soldier CAN take out a tank but he CAN'T go one on one with it. hell, 5 on 1 is a lost cause. that's why they hide. this applies to all infantry but AV has it worse then everyone. |
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[Ignore Me] #8 | ||
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Contributor Major
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The Fix for AV is logically very simple. I am sure the Devs are aware and want to fix it, but it is much more of an engine/balance/coding issue. All they would need to do is tweak each AV weapon to do different damages to different models. For example a Phoenix could stay at 250 for a MAX suit and be increased to 400 on a Tank. Another example is that a Decimator could be tweaked down to where a single grunt with 3 ammo boxes of inventory space can no longer own a MAX by himself but still maintain its potency against vehicles.
1) Tone down the damage decimators do against MAXs and people will start to cert AV 2) Adjust damages to different vehicle classes per weapon so that AV wont unfairly maim MAXs abut still be effective against vehicles. 3) Address the inventory space issue. One reason people dont Cert AV is because the Deci does a better job for a fraction of the inventory space. I am confident that it was not meant to be this way |
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[Ignore Me] #11 | ||
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Colonel
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yeah, but one troop running around next to a tank will most likely die, its the dudes from a distance away with lancers, strykers, and phoenix's that you gotta worry about, and being in a tank its hard to kill that person, PS doesnt need camoflauge
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[Ignore Me] #12 | |||
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Lieutenant Colonel
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Lancers are useless, except for Max hunting. And that only happens if your behind then, they haven't see you, and they aren't moving. Oh but Lancers are great at killing Spitfires Turrets. Best sweeper ever, should place it in the Special Assault group.
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![]() I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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[Ignore Me] #13 | |||
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First Lieutenant
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Hence I don't pitty MAX users who whine about the decimator... how many near instant kills have AI MAX units gotten against infantry? There it nothing wrong with a little payback and MAX Rambo prevention. I can't tell you how many times I've been fighting a group of enemy infantry and then noticed they had an AI MAX in the group... I die nearly instantly once he gets a bead on me. So I respawn and come back with a decimator and kill him with 2 shots while dodging his instagib cannon and enemy infantry. Then I get the hate /tell calling me a "cheap" or "pussy" deci user. So when you nearly instantly kill me with your walking tank that's ok, but if I burn you with a not-so-instant kill weapon it's somehow cheap? People crack me up. Anyway, back to AV... If you stand out in the open you are going to get owned. But, if you stay on a tower roof or on a base wall you have much better chances. This is especially true for Phoenix users. That weapon simply owns because you can smack an enemy while being behind 100% cover. The Striker just needs it's weapon lock issues resolved and it will be a decent weapon... maybe getting a small damage boost... maybe... Also something should be done about it's dumb fire mode... the COF of that is just stupid... make the thing shoot reasonably straight please. The Lancer needs a damage boost and a conversion from it's current ammo to use the standard Vanu energy packs. Someone figured out that if it burned up 15 ammo per shot it would have the same ammo/space usage as the current larger Lancer ammo boxes. It would just give the Vanu more flexability which is supposed to be their strength anyway.
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[Ignore Me] #14 | |||
This is what need to be done, except the deci should be put into the AV cert group also, its AV plain and simple, so why is it in the SA class?
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![]() All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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[Ignore Me] #15 | |||
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Colonel
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I get as many kills, if not more, with the lancer than I do with the phoenix, or the striker. Lancer + Bolt Driver + a lot of distance = You unstoppable.
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