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PSU: Where 1337 is a way of 1|f3.
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[Ignore Me] #1 | ||
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Contributor Old War Horse
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So during the AGN event someone mentioned something and it triggered a thought about urban combat.
I would love to see an addition to the bases where you have to work your way through an urban environment. The thrill of fighting house-to-house would be immense, in my opinion. It would require specific weapons to be more effective, like the Sweeper and other short range firearms. It would also require very good inter-squad/platoon communication. Of course, you wouldn't be able to blow holes in walls to move, but they could make something along those lines. Comments?
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Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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[Ignore Me] #4 | ||
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Corporal
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where they going for an urban combat feel when they brought core combat in and that never worked
edit well sorry it did work well when there was heavy fighting there right after the sundering and people where there getting there bfr attunement it was lots of fun. Last edited by Wrath; 2011-02-14 at 01:29 PM. |
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[Ignore Me] #5 | ||
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Brigadier General
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I really hope something like this is implemented. Either have the urban combat be around a base, or have it be like ruins located at a choke point between 2 bases. That way it will be in a location that will be used, not just some random ruins out in the boonies.
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[Ignore Me] #7 | ||
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Private
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I would like to see variety of larger bases that possibly incorporated more urban combat, and more like real military bases. In Planetside as it is now, the bases seem dead, like they were never meant to actually have people living and working just as empty husks to be invaded and lost over and over again.
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[Ignore Me] #8 | ||
At the bare minimum I would like to see burnt out vehicle hulls hang around longer. Perhaps the carcasses could remain until the base is successfully captured?
It could fit in the lore as well. Say once a base is captured, the nanites reset themselves. Restoring everything to pristine condition as the flags change over to the new faction. |
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[Ignore Me] #10 | ||
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General
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How about Outposts? Could be a series of buildings, like a little settlement, placed throughout a continent.
It could work like this: Tower -> Outpost -> Base The benefits of owning an outpost might be that you are able to pull light vehicles, have repair terminals, etc. They could act like a light base, not having all the features of a full base, but have more to them than towers. |
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[Ignore Me] #12 | ||||
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Contributor Old War Horse
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__________________
Manitou "On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died." <))>< |
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[Ignore Me] #13 | ||
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PSU Admin
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I think PlanetSide is really missing an environment like this. Obviously the whole game should not be like this but I really think we need some kind of urban combat area around at least some areas. It seems strange to have just a bunch of random facilities around surrounded by vast openness.
And yes Core Combat was supposed to be somewhat an answer to Urban combat but the whole zip line multiple level thing was just annoying and dumb.
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![]() PlanetSide Universe - Administrator / Site Owner - Contact @ PSUHamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer |
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[Ignore Me] #14 | ||
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Brigadier General
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Hamma's right. I liked the idea of the caves more than the actual caves themselves. It was a cool style of play, but you had to go into a whole separate zone. Therefore, it kind of split the numbers of players we had. It became like spreading too little butter over too much bread.
I think if the new urban areas are put in, they should be intergrated with the maps as a feature instead of a whole different place like the battle islands or the caves. |
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[Ignore Me] #15 | ||
heh I always thought to myself when playing PS, where did the people use to live before it all turned nasty, the Sanc's were no more than a HART hub and the bases around the continents were rather small devoid of places for people to live.
We've discussed it in other topics already but I think having a 1 or 2 "Hab" (Habitation) zones is a great idea for urban fighting. Big wide streets for armor and lot of alleys and two or three story connecting buildings. Maybe a central town/city surrounded by a few satellite villages Last edited by Canaris; 2011-02-15 at 08:18 AM. |
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