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| View Poll Results: Plasma? | |||
| Keep it in |
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14 | 42.42% |
| Remove it |
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13 | 39.39% |
| I do not care |
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6 | 18.18% |
| Voters: 33. You may not vote on this poll | |||
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[Ignore Me] #1 | ||
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Lieutenant Colonel
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Does it have a place in PS2?
I don't mind it, as I am very rarely actually killed by the stuff but it does slow down indoor combat. My argument has always been that it is needed to flush out corner humpers, but a frag grenade should be able to do the job. Vote! |
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[Ignore Me] #2 | ||
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Colonel
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Toss it. The effect was annoying. Frags can be the AI round.
I'd like to see a new grenade, that is useful vs vehicles and MAXs. Something magnetic, that has to stick to do damage. Would be a good close range AV/AM weapon. I'd say do this with plasma, but then you'd get halo fanboys bitching.
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[Ignore Me] #3 | ||
My brother would be very upset to loose the plasma, he loved his thumper loadout. Charging to the entrance of a base and laying down a barrage of green or firing over wall and hitting the defenders above.
I won't lie he sometimes was a bit of a grief machine but that's because he loved the weapon. Still can hear the crazed laughter as he was screaming, "What you got bitches! what you got" lol
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[Ignore Me] #4 | ||
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Major
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If we are talking about Planetside style Plasma - remove it.
I would rather see Plasma redesigned into basically what the radiator did. Make it a largeish (10-15m) arena denial weapon used on walkways etc to put pressure on the enemy. NOT a primary kill farming weapon. Even better, medics could drop a deployable like a sensor tower to stop the burn in a small radius making tight defensive positions like back doors and corners not an obvious AOE spam location. (And that is Grade B gameplay or 'indrect' player A does something to limit player Bs effectiveness). This is another situation where without the weapon's power, no one would use it. Thus here is a good example where 'damage to XP' fixes things. (On a related note the rocklet should be okay direct fire AOE (2-3m) weapons - good assault weapon. The thumper style frag rounds would be used for longer distance AOE (5-8m) assault weapon but the arc should be good enough to hit defenders behind walls etc giving it a secondary use also.) Last edited by Aractain; 2011-02-21 at 05:24 AM. |
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[Ignore Me] #7 | ||
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PSU Admin
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I've never much been a fan of Damage Over Time grenades. It doesn't make a huge difference to me but I'd rather see them removed and replaced with something else.
__________________
![]() PlanetSide Universe - Administrator / Site Owner - Contact @ PSUHamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer |
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[Ignore Me] #8 | |||
Frag grenades should be the grenades of choice. I like the idea of a medic/engineer countermeasure too, starts adding a bit of tactical loadout variation. Use it once or twice you'll get away with it. Spam a corridor constantly and the enemy's gonna bring the antidote. |
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[Ignore Me] #9 | ||
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Major
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It'd be like post-development content.
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![]() [URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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[Ignore Me] #12 | ||
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Staff Sergeant
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Figured I'd just through this in here instead of making a new thread, but how about a/the flame thrower? I don't know anything about the current flame thrower in PS, but I would imagine its just as bad if not worse than plasma grenades.
Should PS:N Have a flame thrower? If so how should it work?
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[Ignore Me] #13 | |||
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Lieutenant General
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Last edited by Bags; 2011-02-21 at 11:33 PM. |
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