| Forums | IRC Chat | News | Contact Us | Register |
PSU Social
|
![]() |
![]()
|
PSU: Houston, we have lunch break.
| Forums | IRC Chat | News | Contact Us | Register |
PSU Social
|
![]() |
![]()
|
|
|
[Ignore Me] #47 | |||
Damn. I thought IDukeNukemI had me fapping so hard, but this... this is going to drain me dry and chafe my cock. |
||||
|
|
|
|
|
[Ignore Me] #50 | |||
If PS1 "badasses" in /global are what we have to hope for, I'll keep on doing what I'm doing. Laughing at them as they flaunt K : D while losing bases and then having them ignore me. The joy comes as they still send me tells boasting and blaming while their ship sinks.
SgtMAD is a fine enough player that's been around so asking "and who r u" just means you haven't been paying attention. That being said, being a good FPS player is essentially jerking off in PS. Sure, you can get a nice K : D but pooping out a few galaxies of rexo/ha/amed/engi/ahacks onto a tech-plant for a last minute resecure doesn't make you the Patton of Auraxis. If that were the case, AT or any of the other zergfits would be the place we look to for guidance. Can I get a "LOL" from the congregation?
__________________
![]() And that was that. Last edited by exLupo; 2011-08-03 at 03:48 AM. |
||||
|
|
|
|
|
[Ignore Me] #51 | ||
|
PSU Admin
|
Ok now that I have time to actually respond to this..
![]() Commanders in PlanetSide were just that in title, nobody actually commanded anything. Sure random orders could go out over various chat channels but those were simply someone providing direction to the masses rather than actually organizing anything. In the early days of PlanetSide none of those people existed and the game rolled along just fine without issue. As mentioned numerous times in this thread, outfits would coordinate together without the need for an actual commander. Now in PlanetSide 2, with the Mission System now in the game things will be a bit different. The system will likely be popping automated missions for squads to take part in. This isn't "Command" but it will be the direction many people will use at the outset. And combined with that, outfits will organize themselves and attack as they see fit. In short, commanders in PS1 had very little to no effect on battle lines except maybe in the VERY early days when there were one or two.
__________________
![]() PlanetSide Universe - Administrator / Site Owner - Contact @ PSUHamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2011-08-03 at 09:19 AM. |
||
|
|
|
|
|
[Ignore Me] #53 | |||
As for the original question, who will command on day one? That's a good question - who commands in Planetside today? Whichever CR5s are vocal enough to lead via continental and global broadcasts - usually it's by committee. The answer to this should be obvious for PS2. Pick-up squad leaders hopefully will have nominal "command" over their merc players. Outfit leadership will command their troops. Unless there is immediate access to continental/global channels by characters who choose leadership, it will be squad leaders exchanging tells or coordinating across Teamspeak 3 or on a shared Ventrilo server. |
||||
|
|
|
|
|
[Ignore Me] #54 | |||
|
Lieutenant General
|
|
|||
|
|
|
|
|
[Ignore Me] #55 | |||
|
Corporal
|
Do you know how many times I have read on this forum (and from many different people) posts talking about triggerhappy CoD players. Or posts about how there needs to be some way to force players to follow orders, because most of them have no idea what they are doing. And that's just a couple examples. If you REALLY want me to compile a list for you I can go and do that. But maybe instead of relying on your knee-jerk reaction you should actually look at your position. P.S. My reading comprehension skills are actually quite good, according to the SAT. |
|||
|
|
|
|
|
[Ignore Me] #56 | ||
|
First Lieutenant
|
I suspect that if there is nothing in-game for us to take advantage of right off the bat (unlikely), by the time "Day 1" rolls around there will already be some sort of informal organization in place formed by the beta players.
More likely though, as already mentioned PS1 outfits that transfer to PS2 will be run by their Outfit Leaders using TS/Vent/Mumble, and OL's will communicate to each other via /tells or some sort of chat channel in-game like they do in PS1 (like an /OL chat or a player-created channel or something). Plus I'd bet there will be a "Commander" character class of some sort that I'm guessing will have its own chat channel. And since IIRC they were planning on auto-assigning people to pickup squads right off the bat when they log in, there will hopefully will be SL/PL chats that will tie outfit-less/new players together as well. Lastly, player-created missions if available Day 1 will also direct people.
__________________
Do Not Fear the DARK, Fear What Lies Within... http://www.darkhq.com ![]() Erendil / SirAlydon-E Guiding Smurfs and Elmos Into the Light Since 2003 |
||
|
|
|
|
|
[Ignore Me] #59 | |||
|
Brigadier General
|
No body has put 2 and 2 together here? They already said commanders will be a role in PS2 which means they will have specific abilities when picking those roles. And then of course that role will also have a skill tree that will take time (b/c of time based skill progression system). The real question is what does the Day 1 commander role offer? Last edited by Crator; 2011-08-04 at 07:33 AM. |
|||
|
|
|
![]() |
|
|
| Bookmarks |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|