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[Ignore Me] #62 | |||
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Major
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[Ignore Me] #63 | ||
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Corporal
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I don't know about you guys but when Sony had the "Triple Station Cash" sale several months back, I jumped right on that.
$25 for not 2500 SC but 7500!! They will probably do somthing like that again, and its nice to support the team and be ready to buy w/e we need on day 1. Anyone confirm with devs yet how will will test the Store in Beta? Like give us Beta Bucks like D3 beta??
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[Ignore Me] #65 | |||
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Staff Sergeant
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[Ignore Me] #67 | ||
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Contributor First Lieutenant
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I fail to understand how they're going to make the bugger pay for itself without at least charging for the client, like any other FPS on the market. Full stop. Fifty bucks in, then you're home free -- unless you *want* to spend more.
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[Ignore Me] #68 | |||
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Private
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Everybody likes to think of themselves that they're good players, but when you have accuracy or DPS advantages over those who don't, this is impossible as it makes you feel like a cheater. About as fun as slaughtering puppies. |
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[Ignore Me] #69 | |||
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Master Sergeant
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EDIT: Ah, I just saw the other post from someone responding to this, and it occurred that you may have misunderstood my point of the "agressive items". Like they said, I was referring to the item itself, not the unlock for it.
The things you can buy with either station cash or in-game currency are things like boosters and cert points (assertive). It wouldn't make sense to pay real money for a vehicle that would normally cost a quite small amount of in-game resources. No one really knows since beta isn't out, but I think you have to buy weapons individually, not pay to unlock them. That's how it is with vehicles for sure. Don't confuse it though, you do have to have the cert that unlocks it, but I think you pay a small amount of Auraxium for each one you buy afterwards.
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If it shoots bullets, shoot it with lasers. ![]() Last edited by Mr DeCastellac; 2012-06-17 at 02:17 AM. |
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[Ignore Me] #70 | |||
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First Sergeant
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Unlocking 'side-grades' is in-game resources or real world cash. Unlocking cosmetic items is real world cash. They've said that was the case for awhile now. The only way you can purchase the direct upgrades with real world money is indirectly through boosts.
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![]() Technology Equals Might |
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[Ignore Me] #71 | |||
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First Sergeant
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The thing about Free To Play, is that people just keep spending money on it. some people spend upwards of $500 on a single game. Why? Because they want to. Those people more than make up for the handful that spend nothing. |
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[Ignore Me] #72 | ||||
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First Sergeant
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![]() You will always find the odd few . I tried Atlantica online for a short while , and there were people spending hundreds each time a new feature was added to the market , new mount , new costume etc. Also, just to add . While the dev team we currently have, is all for balance and have the best intentions for the game at launch , once it is launched we have no idea of what marketing team will be in place thereafter. Within almost no time at all, when ps1 was released , a lot of the familiar names we were accustomed to were moved over to other projects like eq2 . I expect the same to happen this time , eq3 was mentioned a long while ago . In-house designers are moved to where the work is . Once you have Marketing teams in place , things can get a bit blurry. Recently in eq2 , they added a poll in game , asking a number of questions if you the player would like full hp/energy potions to be added to the market and would you buy them. Most people I knew replied no . Not a size-able snapshot , guaranteed but I rarely saw a comment in favor of them in the chat . Yet they still added them into the game because people will buy them . Sure, the vocal minority here may talk about balance and no pay to win ethos. But to the plethora of randoms that come to play ps2 ,if the Marketing team see the potential of buying 5000 auraxium for 500 sc , they will sell bucketloads. ''Damn, no resources left because I keep smashing reavers into a wall'' they can either work for more or get some instantly via sc . Just look at the number of people wanting to be powerlevelled in other games . Laziness is the new norm. If a game is challenging and requires effort and/or skill to be involved in the real meat and bones of it , things soon get brought in to satisfy the lower end , since they are , by default the majority and the real cash cows .
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