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[Ignore Me] #1 | ||
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Corporal
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Needless to say this thread is for complete speculation. Give the readers an idea of what you would like to see over the evolution of Planetside 2, and how you'd like the dev's to approach the game's future.
Alot of this is what I would personally like to see. Some bits I truely believe they will put in! FIRST YEAR - BIRTH - Massive effort for gameplay tuning. - Massive and unexpected player influx. - Quick realisation that PS2 will require more capacity for players than expected. - Release of 2 more continents. - Empire specific buggies released. Vehicle carrying aircraft released. - More weapons. MANY more customisations. SECOND YEAR - DEVELOPMENT - 2 more continents released as player numbers increase and more wish to join the servers. More weaps. More kit. More vehicles. - "Hacking" reviewed, hacking of enemy vehicles added. - "Engineering" reviewed, more items of equipment focusing specifically on expanding overarching strategic capabilites. - Player deployable fortifications (towers) added. - Social aspect improved. More emotes. THIRD YEAR - GAME CHANGER - Maybe sanctuaries (of the orbital variety) get introduced. - Experimental all-empire-co-op PVE continent released (horde-mode - think Starship Troopers)... I think this would be an awesome add-on if this game gets super-massive... - Competetive "Arena" style continent released (to give those craving their round-based FPS combat something to take the shakes off). Players and Outfits can challenge each other in a controlled environment. Idling players can spectate in-game from the stands. I am personally expecting this game to be MASSIVE. I can almost forsee an FPS revolution where all the CoD/BF3 players starts selling their consoles en-masse to get pimped out PC rigs as soon as they realise PS2 exists. I believe that PS2 will be referred to as the WoW of FPS eventually (in terms of scope, player numbers, and wonga generated ;D). The really big ideas I'd like to see mentioned above are the Competetive Arena, the Social Zone, and the co-op PVE continent. In particular the last. These three ideas make sense to put in years laters after release, when the core-game is robust, and when some players are tiring somewhat of the original game-format. All three of these ideas also allow SOE to branch out and collect hardcore-competetive, social, or PvE players into the mix! That would be a very good move for everyone! I know there are some who object vehemently all three ideas, because they are loyalists to the true Planetside experience. Some peeps argue that they don't want players being torn away from the main battle. I struggle to understand the argument. If someone wants to PvE, or Socialise, or do some competetive matches, if the facility is not in Planetside 2 they're just going to load a different game to itch that craving. My point is that players are going to leave the main battle anyways - by logging off. Thats what I do, so whichever way you look, you're going to loose a player to your main-battle. If they can keep these players and bring new ones into the PS2 client then they more likely to spend their dollar, which is almost impossible to overlook by SOE with their F2P model. They've already got all the assets for PvE its literally just the mobs, a new continent, and an AI script away. Social and Arena conts would be smaller and simpler to put together than main battle conts. Wouldnt be too difficult for the net gain. Thats why I think we will see them enter these realms BIGSTYLE, for ceirtain, in the games future. It will be a shooter at its core. But the business model will depend on offering choice and temptation to the whole spectrum of online gamers. Should the PVE or Socialist crowds ever enter the real battle, you're likely to make mincemeat out of them anyhow right? Those PvP noobs will be Cannonfodder for you. Players should be happy to have the foreigners, if only to pad their own killcount and earn xtra resources ![]() I am keen to know what you would like to see in Planetside 2's glorious future!! -RageMasterUK BR31 CR5 Outcasters |
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[Ignore Me] #3 | ||
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Sergeant
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"Social aspect improved. More emotes."
Holy cow, what has HelloKitty and those Ponies done to the gamers ? Emotes ? Gimme more ammo and strap needless junk like Emotes.
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New to Planetside - expecting epic battles rather than dumbed down "press X to win" gameplay. |
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[Ignore Me] #4 | ||
sounds good but dont see the need or the story for PVE. the rest however looks cool. some good thinking there pal. cant wait for this game to explode. not been this exited for a game in a long time
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![]() ![]() cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 |
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[Ignore Me] #5 | ||
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Major
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No offense but I don't like your control vision you had.
What I mean by this I don't like Arena and PVE....I don't like those controlled environments. If anything changes in this game...I believe is going to go the EVE route...is only get even more sandboxier and I believe outfits are going to grow more powerful. The Planetside team already said they have like a 5 year plan, and they said they want to go the EVE route....So yeah Sandbox PVP FTW! |
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[Ignore Me] #7 | |||
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Corporal
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Year 3 is literally for "branching out" and to collect players from other realms of online gaming. And after 3 years of solid mega-battle PVPing, I would spend atleast a little time in all of the conts suggeted if the choice was there. The story has room for "Alien encounters" =D NPC animals were present in some of the Planetside 1 Alpha screenshots. When people referr to the "EVE" route I have trouble imagining it. I can see how EVE can have a bolt-on FPS game, because EVE is by far the "bigger game". They already have the macro open-ended spacefaring universe. I can't really see how Planetside can have the "EVE" bolt-on without 10x the amount of work required. Can anyone provide clarification on what exactly the "EVE" route is? Im right with you RSphil on the exitment m8!!!!! -RageMasterUK Last edited by RageMasterUK; 2012-06-28 at 07:55 AM. |
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[Ignore Me] #8 | |||
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Second Lieutenant
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[Ignore Me] #12 | ||
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Staff Sergeant
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they said the idea of eve online in reverse was their 5 year plan (eve going to fps, reverse = ps2 going to outfit created/controlled bases/continents)
so think at where you imagined new continents. now imagine them as 100% null sec. so not just 3 factions, but scrap that and go for all out outfit warfare where you could get outfits to group up and join alliances and help each other defend their player created bases... ? |
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[Ignore Me] #14 | ||
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Contributor Lieutenant Colonel
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I don't like the thought of PvE ....it's pretty boring and there are a lot of other titles out there for that. Keep each genre seperate imho.
I can see Arenas being in the development speculative list. It would allow a rerun of outfit wars and the possibility of e-sports and as we know Higby is a fan of that. |
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[Ignore Me] #15 | |||
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Second Lieutenant
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