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[Ignore Me] #4 | ||
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Private
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As far as original PS1 was concerned all armortypes had a flat health of 100 base with varying levels of armor, since health is just a flat armorless status of a human being since putting on armor does not make you more healthy. So in PS2 I assume it will be the same case where it's flat health for everyone and varying armor or possibly dmg reduction based on armor type(base 9mm doing 25 dmg to unarmored infitrator vs 10 to max unit[after his X armor amount has been depleted])
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[Ignore Me] #7 | ||
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First Lieutenant
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I'd count on people testing this. If nothing else, at least the HA more than the likely has some extra mitigation or health (takes more punishment either way.) I'd say maybe the medic as well, but that's stretching it. Medics already can self heal if they survive an encounter, that's higher durability in its own way.
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[Ignore Me] #8 | ||
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PSU Admin
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Health wise I would expect them to all be the same. Shields/armor may be different. Not sure though.
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