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Old 2013-01-09, 12:22 AM   [Ignore Me] #31
PurpleOtter
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Re: Higby Outlines this Months Patch


Hmmmmm...... tunnels and mines, time to re prioritize my cert purchases.
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Old 2013-01-09, 12:34 AM   [Ignore Me] #32
Rivenshield
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Re: Higby Outlines this Months Patch


Originally Posted by maradine View Post
That is a wonderful down payment on our design debt. <3
Very elegantly and aptly put. We need to cut the negativity but keep the pressure on full blast when it comes to base design, I think.

I'd also prefer to see the lethality of everything explosive lowered somewhat versus infantry, rather than seeing AA buffed. But... hey. Baby steps.
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Old 2013-01-09, 12:50 AM   [Ignore Me] #33
Sunrock
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Re: Higby Outlines this Months Patch


Originally Posted by james View Post
Looks good, the only thing that has me confused is

Increases to reload speed for certain HE ground vehicle weapons


HE already is a problem why make it better.
Im' not sure if any one replied to this but could not see on on first page...

Sure you did not misunderstood? "Increases to reload speed" means that the reload speed will be longer.
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Old 2013-01-09, 01:00 AM   [Ignore Me] #34
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Re: Higby Outlines this Months Patch


I definitely think its a step in the right direction. I am hoping the next big update after this is even better
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Old 2013-01-09, 01:20 AM   [Ignore Me] #35
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Re: Higby Outlines this Months Patch


Good start a few more patches like this the game will be ready for release.
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Old 2013-01-09, 01:26 AM   [Ignore Me] #36
StumpyTheOzzie
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Re: Higby Outlines this Months Patch


Making MAXes render more reliably at long distances for players in vehicles

YAY!!!!

AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.

Air vehicle weapon tweaks

Oh god no!!! Oh well, 3k Lib certs down the drain... Better try this "infantry" class I keep hearing about.



Everything else is magical rainbow unicorns though.
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Old 2013-01-09, 01:33 AM   [Ignore Me] #37
Sturmhardt
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Still no ETA, so I guess the patch comes near the end of the month...

.sent via phone.
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Old 2013-01-09, 01:34 AM   [Ignore Me] #38
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Re: Higby Outlines this Months Patch


the closer it gets to planetside 1 the better chance this game has to bring me back to active duty and with it all the rest of the vets
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Old 2013-01-09, 02:20 AM   [Ignore Me] #39
DirtyBird
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Re: Higby Outlines this Months Patch


Originally Posted by Sturmhardt View Post
Still no ETA, so I guess the patch comes near the end of the month...
Correct

Originally Posted by Higby
...so with that in mind, here are some highlights from what the team is working on finishing up for LU02 which will be released on 1/30/13.
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Old 2013-01-09, 02:22 AM   [Ignore Me] #40
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Re: Higby Outlines this Months Patch


Originally Posted by MyOdessa View Post
Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.

Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases.

Pilots can continue to farm everything on the ground, without hard counter from the ground.

Airside 2 FTL.
Are you kidding, AA bursters are very powerful, Turrets and Skyguards sucked because they were impossible to aim due to low projectile speed, Higby clearly said the AA turrets and the Skyguar are obviously getting projectile speed increases, meaning now SG's and AA turrets in essence will be like AA Maxs.....very good idea
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Old 2013-01-09, 02:33 AM   [Ignore Me] #41
Mox
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Re: Higby Outlines this Months Patch


There is a lot of good stuff there but i still miss tons of things.
He should also adress:
Shared platoon/squad xp
Shared vec xp.
Better defesebility of bases (tunnels are good but not enough)
More conts
Better zerg leading mechanisms (lattice?)
.........
AND WHERE IS THE META GAME!!!!!!!!!
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Old 2013-01-09, 02:43 AM   [Ignore Me] #42
Pella
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Re: Higby Outlines this Months Patch


Not good enough. Palmed off once again.

Does he even listen to what we have been banging on about for the last 3months?
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Old 2013-01-09, 03:13 AM   [Ignore Me] #43
Gortha
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Re: Higby Outlines this Months Patch


total fail:

short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
no.
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Old 2013-01-09, 03:31 AM   [Ignore Me] #44
Figment
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Re: Higby Outlines this Months Patch


Really want to see the new spawn building.


I'm, curious, for obvious reasons.

Last edited by Figment; 2013-01-09 at 05:23 AM.
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Old 2013-01-09, 03:40 AM   [Ignore Me] #45
Vashyo
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Re: Higby Outlines this Months Patch


Small changes at best, wonder if SMGs look pretty much the same as all the other guns

Hopefully the dynamic XP makes leveling faster than slower as it is now.


Server move token costs money?...hmmm I wonder if Woodman becomes even bigger ghost town as it is...


So now the tiny XP bonus will work on continents instead of global, I bet farming will continue on indar with handful of happier ghost cappers going around the other two continents.
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