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Old 2013-02-07, 12:14 AM   [Ignore Me] #1
Roy Awesome
First Sergeant
 
Roy's ps2ls, Now with Sound Support


I got sounds working. Big thanks to jseidelin on reddit who figured out what was wrong with the FSB header that allowed me to write this into a tool.

https://dl.dropbox.com/u/1940586/ps2ls_RoyBuild5.zip


Changelog:

Build 5:
All the MX files play. I think this covers every sound file, but if you get an ERR_FORMAT, let me know.

Build 4:
This is literally the first build that supports sounds. Not all sounds work (some of the music files have issues), but alot of the DX sounds should work. If you get an ERR_FORMAT, don't worry about it too much, I just haven't figured out which bit in that file to flip yet. It's in progress.

So, yeah, Sound browser is functional and you can hear some of the sounds. Once I get all the formats figured out, I'll get it exporting to WAV so we can use them.

Last edited by Roy Awesome; 2013-02-07 at 02:08 AM.
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Old 2013-02-07, 12:15 AM   [Ignore Me] #2
NUKABAZOOKA
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Re: Roy's ps2ls, Now with Sound Support


Is there a way to apply textures or do we still have to do all the crazy importing etc. to make it work?
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Old 2013-02-07, 12:25 AM   [Ignore Me] #3
Roy Awesome
First Sergeant
 
Re: Roy's ps2ls, Now with Sound Support


Originally Posted by NUKABAZOOKA View Post
Is there a way to apply textures or do we still have to do all the crazy importing etc. to make it work?
Check the model browser, the texturing in there works
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Old 2013-02-07, 02:10 AM   [Ignore Me] #4
Roy Awesome
First Sergeant
 
Re: Roy's ps2ls, Now with Sound Support


I've release Build 5. You can now listen to every music file in the game.

If you get an ERR_FORMAT, tell me what file caused it (full filename) and I can fix it. Right now I have no way to autodetect the header size, so I have to manually go in and find the offsets to fix.
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Old 2013-02-07, 06:52 PM   [Ignore Me] #5
Hamma
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Re: Roy's ps2ls, Now with Sound Support


Very nice

For those looking for the music files you can grab the MP3s here:

http://jeffbroadbent.com/planet.html
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Old 2013-02-08, 03:30 AM   [Ignore Me] #6
Roy Awesome
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Re: Roy's ps2ls, Now with Sound Support


Originally Posted by Hamma View Post
Very nice

For those looking for the music files you can grab the MP3s here:

http://jeffbroadbent.com/planet.html
This music is better than the stuff in the files. The files still has the synth stuff
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Old 2013-02-08, 05:44 AM   [Ignore Me] #7
Rolfski
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Re: Roy's ps2ls, Now with Sound Support


Originally Posted by Hamma View Post
Very nice

For those looking for the music files you can grab the MP3s here:

http://jeffbroadbent.com/planet.html
Where's the d-load option?
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Old 2013-02-08, 10:29 AM   [Ignore Me] #9
SturmovikDrakon
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Re: Roy's ps2ls, Now with Sound Support


Originally Posted by Roy Awesome View Post
This music is better than the stuff in the files. The files still has the synth stuff
Nah. It's instrumental, otherwise the NC stuff wouldn't have the violin (if that's what you're referring to). The quality is a bit low though

The stuff in Briadbents site is a bit older than what's in game it seems (like the NC theme)

#Edit: comparing the two, the guitar in the NC tracks from the files sounds twice more distorted compared to the ones from Jeff's site

Last edited by SturmovikDrakon; 2013-02-08 at 12:40 PM.
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Old 2013-02-08, 04:58 PM   [Ignore Me] #10
basti
Brigadier General
 
Misc Info
Re: Roy's ps2ls, Now with Sound Support


Model exporter doesnt seem to work. Cant export stuff. :/

nformationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei ps2ls.Forms.ModelExportForm.exportModel(Object sender, Object argument)
bei ps2ls.Forms.ModelExportForm.exportDoWork(Object sender, DoWorkEventArgs e)
bei System.ComponentModel.BackgroundWorker.OnDoWork(Do WorkEventArgs e)
bei System.ComponentModel.BackgroundWorker.WorkerThrea dStart(Object argument)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.296 (RTMGDR.030319-2900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
ps2ls
Assembly-Version: 1.2.0.133.
Win32-Version: 1.2.0.133.
CodeBase: file:///C:/Users/Administrator/Desktop/Tools/PS2Unpack/ps2ls.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.278 built by: RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.282 built by: RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.296 built by: RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 (RTMRel.030319-0100).
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.233 built by: RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
OpenTK
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.278.44921.
CodeBase: file:///C:/Users/Administrator/Desktop/Tools/PS2Unpack/OpenTK.DLL.
----------------------------------------
OpenTK.GLControl
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.278.44921.
CodeBase: file:///C:/Users/Administrator/Desktop/Tools/PS2Unpack/OpenTK.GLControl.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.235 (RTMGDR.030319-2300).
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
fmodNET
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Users/Administrator/Desktop/Tools/PS2Unpack/fmodNET.DLL.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.233 built by: RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
DevILNet
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Users/Administrator/Desktop/Tools/PS2Unpack/DevILNet.DLL.
----------------------------------------
System.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.


Sorry for the german. :P


thats the error message i get. Any idea what could be the cause?
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Old 2013-02-08, 06:41 PM   [Ignore Me] #11
Roy Awesome
First Sergeant
 
Re: Roy's ps2ls, Now with Sound Support


Originally Posted by basti View Post
Model exporter doesnt seem to work. Cant export stuff. :/




Sorry for the german. :P


thats the error message i get. Any idea what could be the cause?
Yeah, I'll look into it. You have .net 4.0 installed, right?
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Old 2013-02-08, 07:26 PM   [Ignore Me] #12
basti
Brigadier General
 
Misc Info
Re: Roy's ps2ls, Now with Sound Support


I would assume so, but im just giving it a fresh download.
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Old 2013-02-15, 12:20 AM   [Ignore Me] #13
Vonic
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Re: Roy's ps2ls, Now with Sound Support


Originally Posted by Roy Awesome View Post
Yeah, I'll look into it. You have .net 4.0 installed, right?
I'm also having the same issue. Haven't been able to export models with any of the builds you posted. ps2ls 1.2.0.133 works fine though.
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Old 2013-02-15, 02:54 AM   [Ignore Me] #14
Roy Awesome
First Sergeant
 
Re: Roy's ps2ls, Now with Sound Support


Originally Posted by Vonic View Post
I'm also having the same issue. Haven't been able to export models with any of the builds you posted. ps2ls 1.2.0.133 works fine though.

yeah, I broke it. I have it fixed on a local build but I'm still working on sound exporting. Once that is done, i'll release a new build (or just merge with the current ps2ls master)
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Old 2013-02-15, 03:43 AM   [Ignore Me] #15
The Jamhead
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Re: Roy's ps2ls, Now with Sound Support


Originally Posted by Hamma View Post
Very nice

For those looking for the music files you can grab the MP3s here:

http://jeffbroadbent.com/planet.html
Wow, I'd never heard any of the other music before. Us Vanu got stiffed a bit with the music as the other 2 factions have EXCELLENT music!
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