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Hamma
2011-01-25, 12:34 PM
Sorry Folks! Original post post got toasted!!

John Smedley just tweeted another PlanetSide Next Model Screenshot, this time we have the new Galaxy!
<blockquote><center><a href="../media/viewer.php?img_id=1611"><img src="../media/main/screenshots/psnext/tm_Galaxy_30.jpg" alt="" /></center></a></blockquote>
We were also able to get a bit more background this time around from John
<blockquote>The Galaxy plays an even more pivotal role in the new game.</blockquote>
John also noted that this is a model and not an in game screenshot. The final model will look much better once it's in game.

Original Post.. (http://www.planetside-universe.com/news-planetside-next-galaxy-model-2431.htm)

Chronicle
2011-01-25, 12:36 PM
Looks pretty cool. It will be interesting when they start releasing images of weapons and what not!

Tigersmith
2011-01-25, 12:37 PM
Looks Pretty good. Cant wait to see what else they got for us!

Westy543
2011-01-25, 12:37 PM
lol, wheels in the front? I do like the moving of the side guns though.

Tigersmith
2011-01-25, 12:38 PM
lol, wheels in the front? I do like the moving of the side guns though.

and in the back also

TheRagingGerbil
2011-01-25, 12:39 PM
That thing is badass!

Manitou
2011-01-25, 12:40 PM
lol, wheels in the front? I do like the moving of the side guns though.
Never seen a C-130? That is the typical cargo setup. This thing is so reminiscent of cargo birds that it is exciting just to see the philosophy behind the design.

These guys are stepping it up!

Jennyboo
2011-01-25, 12:42 PM
interesting :D

Hamma
2011-01-25, 12:43 PM
I love it! I really like the direction they are going with this.

Manitou
2011-01-25, 12:47 PM
I love it! I really like the direction they are going with this.
Indeed. I really see a separation from the WoW-ish MMO art direction.

CGar
2011-01-25, 12:48 PM
Nice!

This version of the Galaxy looks slightly more modern, as opposed to the futuristic look in Planetside 1.

This kind of makes me wonder if they are going to further individualize each faction by having the common vehicles look and/or behave differently for each faction.

It's probably a lot of work they won't want to do, but I can dream can't I? :)

2coolforu
2011-01-25, 01:25 PM
Holy hell, that thing looks like it might be a proper aircraft, I cant really tell without seeing the back of the aircraft to see if the engine pods rotate but it has flaps (!) which could mean realistic flight mechanics. Even if it has planetside style easy flaps no Planetside 1 aircraft had flaps since they used their extremely manouverable engine pods to bank and turn.

The fact it has wheels, less gun defence (apart from a tailgun) and a sleeker overall look reeks to me that it isn't VTOL like the Galaxy gunship of Planetsides past but an aircraft that requires a runway.

If that's true planetside could be becoming triply awesome (Possibly galaxies could act as HART's - travelling across seas between continents)

Seeing alot of whining about the graphics across the interwebz. Many claiming that the graphics are equal to Planetside 1 graphics. Personally they look like they are going to be better than most modern games now, the graphics look very crisp, especially the metal textures and the glass, the gold colour is also very vibrant and well done.

It looks like Planetside 2 will have its own visual style :).

http://www.planetside-universe.com/media/main/screenshots/psnext/Galaxy_30.jpg

or
http://gameswalls.com/wallpapers/p/planetside/galaxy-1.jpg

Yeah, graphics are about the same.... O.o

Raymac
2011-01-25, 02:22 PM
AWESOME!!

Yeah, so my excitement is starting to get uncontrollable here. This is getting better and better as time goes on, and my worries about it coming out too soon are quickly fading away. Right now, it can't release soon enough.

Also, I've seen people complaining about the graphics style....just shut up already. Everyone, please raise your hand if you started playing Planetside because of its graphics style....anyone?.....anyone?....Bueller?.....Yeah, I didn't think so.

Honestly, how many of us turned the graphics setttings to the bare minimum just to increase fps? Pretty much everyone? Yeah, thats what I thought.

We ALL started playing this game because of the uniquely epic gameplay. Thats what we want in PS2, thats what it looks like we are going to get, so the cool graphics we are getting teases of is really just icing on the cake.

EVILoHOMER
2011-01-25, 02:23 PM
It looks horrible, I don't know how anyone can be excited. UT04 looked better than that and it's like a 7 year old game now. The Poly count looks about the same as Planetside, the only difference is it has a shine to make it look more metalic. The textures are all smudged and I can even see jaggies.....

I was a massive fan of Planetside back in 2003, it blew me away. No wonder why SOE hasn't said anything about this game and are launching it in March. Normally when games don't get any news or media coverage it's because it is a small project and they aren't pouring much money into it and it shows.

It just saddens me that Planetside will get this treatment. Though it is SOE... they've ruined all their good games and released aload of shit ones of the years. They have pissed off their entire fanbase but the fanbois and still haven't learnt.

Had enough this is me out, what a joke.

I showed that to 3 of my mates now who played Planetside with me and before I even said anything, they just laughed so much at how dated it looks. People don't play Planetside because it looks dated, the reason why you fans aren't having fun with Planetside is cause there is no one playing. So what did SOE have to do? Really just make Planetside on a new engine with up to date graphics. Maybe even give it a nice art style like TF2 or something so it doesn't age so badly and they wouldn't need to have as modern graphics. Instead they've showbn two bland models that I could design better which look 8 years old....

Fucking hell

Sifer2
2011-01-25, 02:27 PM
Alright then between this new shot an his comment I would say now that we can safely confirm NC is a faction in the game. And I guess the darker look is just new art direction an not because its old an broken down.

Regarding wheels an stuff though I wonder if that means its less high tech an that the game might even be a prequel. I kind of hope not but we will see.

The more pivotal role I wonder. I hope they didn't roll the respawn system into it. Perhaps maybe it can transport cargo now or something. Like resources to be collected.

Edit: Also holy hell at the dude above already calling it a quits over a picture of a model lol. Turn the graphics whore dial down a notch an wait to hear how the game plays before you complain. If its 500 player battles or something then the models damn well can't look too good or most people couldn't run it. An then yeah no one would be playing.

EVILoHOMER
2011-01-25, 02:28 PM
AWESOME!!

Yeah, so my excitement is starting to get uncontrollable here. This is getting better and better as time goes on, and my worries about it coming out too soon are quickly fading away. Right now, it can't release soon enough.

Also, I've seen people complaining about the graphics style....just shut up already. Everyone, please raise your hand if you started playing Planetside because of its graphics style....anyone?.....anyone?....Bueller?.....Yeah, I didn't think so.

Honestly, how many of us turned the graphics setttings to the bare minimum just to increase fps? Pretty much everyone? Yeah, thats what I thought.

We ALL started playing this game because of the uniquely epic gameplay. Thats what we want in PS2, thats what it looks like we are going to get, so the cool graphics we are getting teases of is really just icing on the cake.


Really who turned graphics on Min? The game looked horrible.

My

9800pro 256mb
1Gb ram
Amd FX53

Could easily max out the game and it didn't even cost very much. Now we all have at least Geforce 460s or ATI 5850's, quad cores, 4gb ram etc etc.

If you don't even have that system then go out and buy one cause they cost pennies.

Manitou
2011-01-25, 02:32 PM
Had enough this is me out, what a joke.

:lol:

Bye!

Sifer2
2011-01-25, 02:40 PM
Really who turned graphics on Min? The game looked horrible.

My

9800pro 256mb
1Gb ram
Amd FX53

Could easily max out the game and it didn't even cost very much. Now we all have at least Geforce 460s or ATI 5850's, quad cores, 4gb ram etc etc.

If you don't even have that system then go out and buy one cause they cost pennies.


I am afraid your idea of we is tragically mistaken. The average consumer does not have a computer with the parts you list. If they did Crysis 2 wouldn't be a visual downgrade an mostly focusing on consoles. Aside from Piracy the second biggest issue facing PC gaming is people not having the specs to run games.

Now you take a game like this one where the computer has to handle hundreds of people/vehicles at once. They would be incredibly foolish to make the game focused on state of the art graphics. As the vast majority could not run it at good fps. Hell its probably why they lowered the pop caps in the original Planetside. If for one will gladly trade some eye candy for bigger battles. If I want eye candy an only 30 player battles i'll go play something else.

2coolforu
2011-01-25, 02:43 PM
A quickly annoted Galaxy to see what we can gleam from it

http://img508.imageshack.us/img508/777/annotatedgalaxy.jpg

To evil homer

1) Make a game which can support 500 player online battles on an average rig that has the graphics of Crysis and you can claim your billions of dollars in the tech industry today. Stop being an internet tough guy.

2) It's ripped straight from the modelling program, no shaders, no filters, no visual effects. I'm not surprised it looks tip top.

3) I play on a pretty frigging hardcore rig and haven't played Planetside properly in years. I'm not a fanboy but I know that Planetside was my best game of all time, I'm not going to get worked up over a sequel for nothing. Hell look at Star Wars - The Old Republic. I played in the closed beta, there's been barely any news and barely any publicity and its looking brilliant and its a damned BIOWARE game, they aren't gonna release proper footage until the game looks its best. The Alpha testers are saying April at the earliest, I wouldn't expect gameplay footage for another 2 months at least, you clearly have no knowledge of videogame graphics or computer hardware.

4) This has been done to death, look in the vanguard pic thread. The graphics are as good as, if not better than Bad Company 2. Model detail is about the same.

/over

Just to kill this dead heres a Bad Company 2 AH-64 which has all the fancy Occlusion, SSAO, Post processing, Anti Aliasing, Lighting and other crap that gets added ingame by the engine and it looks worse imho than the galaxy

http://img535.imageshack.us/img535/363/ah64annotated.jpg

I'm a graphics enthusiast and I have an enthusiast system. These aren't bad graphics.

Raymac
2011-01-25, 02:44 PM
It looks horrible, I don't know how anyone can be excited.

Look, you've been very vocal about your dislike for what you've seen so far. Fine, we get it. Everyone is entitled to their opinion.

But I'll just reiterate what I said before. I don't think anyone started playing Planetside because of the graphics. It's all about the gameplay. Now, if the technology was out there to make a game that had the graphics of like L.A. Noire, with hundreds of people playing pvp on large persistant worlds...well sign me up for that game.

Until that day comes, guess what guy? You're going to have to sacrifice graphics for performance. So there are alot of beautiful looking games coming out this year for you to enjoy. The rest of us here will be loving our gigantic Planetside 2 battles.

Raymac
2011-01-25, 02:49 PM
Now we all have at least Geforce 460s or ATI 5850's, quad cores, 4gb ram etc etc.

If you don't even have that system then go out and buy one cause they cost pennies.

OK. If it wasn't official before, it should be now...quit being a troll, buddy.

I just upgraded my CPU to an AMD PhenomII x4...it didn't cost pennies even on newegg, and neither does a Geforce 460. Now, I don't know, maybe you are Oprah rich, but what you just said reeks of troll.

You want a pure eye-candy game, there's a bunch for ya, and a bunch more coming out. The rest of us are going to enjoy the upgraded graphics and the same huge epic gameplay.

2coolforu
2011-01-25, 02:55 PM
Also homer, you are demonstrably wrong.

How about a mass survey of 30 million + gamers

http://store.steampowered.com/hwsurvey/

Average CPU is a 2.3 Ghz dual core (55% dual core, 30% 2.3-2.6ghz processor).

Most common GPU's are a HD 4800 (Relatively dated), GT 8800 (Very dated) GT 9800 (Not so bad) 5700 (Pretty poor gpu)

average system RAM is pretty evenly split between 3-4 GB

A quick look shows the GTX 460 to be 1% of the gaming population. VAST MAJORITY!

Raymac
2011-01-25, 03:01 PM
A quickly annoted Galaxy to see what we can gleam from it



Cool work on those pics. I have a question for you. Whats your take on what looks like guns on the sides of the new Galaxy? They look small, almost like anteannas, but they seem to be on both sides, and in the same spot as the old side guns. Think they are guns as well?

2coolforu
2011-01-25, 03:08 PM
Personally they look more like radio/antennas rather than guns since they don't have the rubber housing that lets them turn; they are just kinda jammed on there.

From what I can see I'm going with antenna/random pokey thing.

Westy543
2011-01-25, 03:33 PM
The textures are all smudged and I can even see jaggies..... http://www.apathbeyond.com/forum/style_emoticons/default/emot-downs.gif 3DS Max doesn't render AA in real time as you model something.

Had enough this is me out, what a joke. Good riddance.

re: 2coolforu:
(Click for large)
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Westland_apache_wah-64d_longbow_zj206_arp.jpg/220px-Westland_apache_wah-64d_longbow_zj206_arp.jpg (http://upload.wikimedia.org/wikipedia/commons/1/1d/Westland_apache_wah-64d_longbow_zj206_arp.jpg)

The radar pod on top is actually US design; it's an AN/APG-78 Longbow FCR (Fire Control Radar). It helps the Apache Longbow variant fire munitions from beyond visual range.

Developed and built for the U.S. Army by Longbow LLC, (a joint venture with Lockheed Martin), it has also been ordered by the British Army.

It's US built. /rant

_██_
(ಠ_ృ)

Hamma
2011-01-25, 03:38 PM
Awesome discussion guys!

As mentioned numerous times if you are going to go with the SCALE of PlanetSide as we know it you cannot run around with the best graphics engine out there.

Also, if you do go that way you then shut out all those users on lesser systems. I am more than happy if the graphics are lower as long as the gameplay is fun - I spent hundreds of hours playing early FPS games and they look like total shit but the gameplay was good.

Also as I mentioned in the other thread I have provided a link to this to SOE so keep it up! :D

2coolforu
2011-01-25, 03:40 PM
Ah, thanks for that Westy. I can't remember where I heard that the radar on top of the rotor was a UK addition only for the Longbow. But there you go, you learn something new every day ^^

Raymac
2011-01-25, 03:45 PM
2cool, I kind of agree because they don't look like guns, but that would leave the Galaxy that much more defenseless. It was already as easy target if you attacked from above, but without side gunners, it better have a crap-ton of armor or a really good escort. (I actually always liked flying escort runs in my Reaver)

Maybe that little thing towards the front of the tail is a small side gun?

bjorntju1
2011-01-25, 03:47 PM
I don't care how it looks. It is freakin' Planetside 2! And it actually doesn't look bad. Not to forget it will look better ingame. I never really subscribed to the game. I only played the reservers and some time later you could play for free for a month of 1/2. But i think i am going to buy a time card so i can play the original Planetside again. I heard there are some more players after the trial was removed (because of the hackers). So some small scale battles would be nice! And not to forget you get into the Beta for Planetside 2 if everything goes well.

2coolforu
2011-01-25, 03:50 PM
Perhaps it has a nose-gun of some form, looking at the front it seems to have a similar optics suite to a UH-1Y Venom.

http://jetwashaviationphotos.com/images/167802%20Farnborough%2019-7-10%20(2)_edited-1.jpg

Maybe that is for remote spying, or for laser designating artillery/airstrikes like they are in real life. Maybe it's just there for looks. However behind the 'dome' there's a cylinder visible which is very similar to the AH-64 FLIR suite and gunner optics, perhaps the Galaxy has a powerful nosegun.

If it is a proper aircraft maybe it can just fly high and fast enough to be immune to enemy fire? Maybe it's just a rapid transit device to get people and vehicles to the front. Maybe there are only a couple of runways on a continent. This would be a very good addition to Planetside, if there are only a few 'Airbase' plants that act like Dropship centres and have large runways for the more advanced aircraft it would add another strategic layer to the game.

Perhaps these 'Runway bases'/'Aircommand bases' can provide other support like rearm/repair (Dropship centre) and Radar support. Perhaps they can provide the infrastructure actually required for aircraft. Obviously these bases would be very open to attack since the runway would be moderately long, they would also provide extremely good staging points on the taxiways.

Remember there is a lot of space for change, in really old Planetside the galaxy had dual 75mm cannons; Anything could happen (within reason)

Coba
2011-01-25, 03:56 PM
2cool, I kind of agree because they don't look like guns, but that would leave the Galaxy that much more defenseless. It was already as easy target if you attacked from above, but without side gunners, it better have a crap-ton of armor or a really good escort. (I actually always liked flying escort runs in my Reaver)

Maybe that little thing towards the front of the tail is a small side gun?

Say its now something like a C-130, used to bring large amounts of troops and vehicles to near the front line, before they then get into smaller transports, which would be more like the current galaxy. That would explain the fact it looks more like a plane, and seems to have lost it VTOL. It would also explain the lack of weapons compared to the current galaxy. They're not needed, because its not going to be landing right next to any enemies.

Oh, and heya everyone:) player back from '03 here. I've been lurking for years waiting for something like this.

basti
2011-01-25, 04:00 PM
I just woke up, took a quick look at my phone, saw smeds twitter, rushed to the next PC.

I think im crying a little right now. This thing is a freaking BEAST! Just awesome!

Furret
2011-01-25, 04:15 PM
I'm definitely hoping for a more defenseless galaxy.


OH JEEZ BRAIN BLAST...

Forrealz though, I think i just thought of a decent way to make tactics more important.

Okay, so the Galaxy is pretty much defenseless other than a small machine gun in the front that only shoots forward and a tail gun. Without side guns, there's more room for people to sit, and armor is not compromised, there can actually be more. Instead of side guns, there are antennae that have a huge range. One of the passenger slots is turned into a 'navigator' slot. They have access to all of the information the galaxy's sensors provide, such as potential enemies, terrain, and realtime battlefield updates.

Without important defenses, the galaxy is rendered useless unless escorted by lighter, more powerful aircraft. With the information that the navigator has access to, he can give orders to the escorting air squadron. This way, when an enemy comes on the radar, the fighters can go engage the threat before the enemy even sees the galaxy.

Engaging so early would be important, because the antennae on the galaxy would be large and clunky (a bunch of rebels don't exactly have cutting edge tech) and would be able to be shot off by aircraft.

These antennae would be so important, because it's assumed that the galaxy would by flying at a high altitude, presumably in clouds (which ought to be added to give air combat a twist).

Anyway, enough dreaming.

Main Idea: I think they could make them antennae and improve the tactical aspect of the gameplay.

2coolforu
2011-01-25, 04:31 PM
Wasn't it said that Galaxies would be a far more important part of the game than they were? Maybe they are relatively immune to attack but can only be launched and took off from very specific areas.

It's actually quite a good idea because towards the end of Planetside's life the sheer volume of AA made Galaxies relatively fragile and the amount of effort it took wasn't worth the ease with which they were took down (especially with bail failure) Given how much effort and teamwork it takes to set up a mass gal-drop and the small fraction of those times that it actually ends up being more effective than the same number of infantry zerg rushing the base means it was strange that they were pretty much the bread and butter of Planetside.

I think stronger, more versatile galaxies that require far more organisation, logistics and teamwork is a shift in a VERY good direction. Obviously this is all speculation, the galaxies could be exactly the same as they were and remain VTOL + landable on the smallest patch of land.

basti
2011-01-25, 05:12 PM
The little thing on the nose wont be a gun i assume, more something like a Sensor array similar to that of an Apache.

http://static.howstuffworks.com/gif/apache-helicopter-47.jpg



Would fit with the more important role of a galaxy. The dropship may be used like a AWACS to gain intel like enemy positions and stuff. That was the role of the Mossy, but using a galaxy for that purpose makes much more sense, especialy if those infos display on the map rathar than just the minimap.

As for the rest:

The weels may just be there to look good, without much purpose.
But i cant see any doors at the side. I assume exiting and entering the plane is now done via the back, similar to a C17.

Raymac
2011-01-25, 05:17 PM
Furret, (edit: and Basti) I really like where your head is on the Galaxy acting as a sort of AWAC. Smedley said it would be more "pivotal" so your description may turn out to be pretty close.

Also, 2cool, I'm not convinced the new Galaxy still isn't VTOL. Having the wings higher on the body may make it easier to land on the front lines. It would allow vehicles to drive underneath the wings, so they only have to drive around the body of the plane instead of the entire wingspan. I mean, we are just picking apart every detail we can find here, and some good points have been made to have it act more like real plane, but I was always a fan of the VTOL. I may be in the minority on that, but I hope that stays the same.

TheHalekTheory
2011-01-25, 05:34 PM
im sold on the designs. this is looking nice. i see people need some kleenex due to theyre excessive QQ, these are concepts Smed is posting. nothing so far has been said that these are THE models thatll be used. they are giving us treats, so dont complain...lol. just be happy we are getting something after over a year with 0 updates.

Marsman
2011-01-25, 05:37 PM
With regard to wheels and VTOL, perhaps we're looking at a STOL vehicle (Short Take Off and Landing) with steerable engines. Sure would make landing a bit more challenging. :cool:

Nice to have a few visuals to look at but myself I'm looking forward to hearing about more gameplay/background details. Back then, the world of PS was visually stunning to me, even if aesthetically lacking in graphics quality, but gameplay made PS what it was and I look forward to see what SOE has done in that aspect. :D

Dorest0rm
2011-01-25, 05:40 PM
/cert air support.

I can't wait to see me crashing the whole outfit squad trying to take off/land into a tree.

Saieno
2011-01-25, 05:48 PM
What if the Galaxy deploys flares now? Or maybe a EMP blast?

Furret
2011-01-25, 05:49 PM
Haha, It'll be funny watching people attempt to land on non-runway surfaces, because it'll undoubtedly be possible, just difficult.

And i think they need add a paragraph of lore about why the trees are so damn invulnerable.

MgFalcon
2011-01-25, 06:34 PM
These are the best pictures I've seen since porn!

It seems that Smedley is spacing these pics a few days apart each... sooo NC MAX Units on Friday?? haha

Firefly
2011-01-25, 07:29 PM
EVILoHOMER, if you have any shred of humanity then do us all a favour and STFU. The sooner, the better.

It's clearly stated at the very beginning that this is not an actual in-game model. You're the worst sort of twat I've ever seen - crapping on something that you've never even seen. Comparing the new PS to the old PS when you haven't even seen it?

Get real.

Chaotic Cow
2011-01-25, 07:30 PM
I think a mix between modern and futuristic with a roughed up feature is great for Planetside Next. At least for the New Conglomerate. Like what was said before, NC are using whatever they have. The roughed up and dirty makes it feel as if the war has been going on for years. I love the new look.

Wheels =/= You will need to take off.

I personally think it will still be VTOL.

Not sure why people hate BFRs. They were very cool looking and fun to drive.

Only problem was they were not balanced at all and some of the weapons on them either sucked. Though them not being in the next game is one less problem for everyone I guess.


Also, I'm new. :D


P.S. I don't like homer either.

basti
2011-01-25, 07:57 PM
Putting the Galaxy screeny into the theorys that came up after the vanguard screenshot:

Well, its save to say, the NC are alive and well. Some people got the idea that the Vanguard looks old because its a battlefield prop, remembering of them, as they are not around anymore. Cleary, that is now ruled out. Yet, the Painting on the Vanguard looks old, while that on the Galaxy is rather fresh.
What does that mean?
Theorys:
The Vanguard may be indeed battle damaged. Maybe vehicles now show properly how old they are. Means, newly pulled they look all fresh and shiny, but after a bit of use and repairs, the painting wears off a bit. Would be rather cool, as long its not too obvious (gonna be a target otherwise ;) )

Or, empire specific vehicles. I think thats a given, because that tank IS a vanguard / Vanguard MK II. As the NC are rebels rebelling against the TR, they are propably just getting together whatever they can and dont care much about the painting and stuff. Functionality > look. But as the Galaxy is desinged by the TR (common pool), all NC had to do is put their painting on it.

Maybe its a combination of both. Gonna see, maybe the next screenshot gives us a better idea.

Firefly
2011-01-25, 08:16 PM
Or, perhaps it's like Hamma's post indicated from the very first post...

John also noted that this is a model and not an in game screenshot. The final model will look much better once it's in game.

Bloodly
2011-01-25, 08:22 PM
Not exactly the best view for it, but the cockpit does appear rather undetailed which suggests PSN will not be doing more first person views within vehicles. Kind of disappointing. It's my opinion that first person in a vehicle adds a great deal of immersion. Cracks in the windshield, rain pouring down the windshield in storms, a plethora of buttons and little measuring instruments framing the windshield's view, the list goes on. Most people might not want to use such a view because it would have its obvious disadvantages, but gamers that like to really feel as if they themselves are flying that aircraft (which is awesome looking, lest I forget to give it props) almost require a first person cockpit view.

Miir
2011-01-25, 09:21 PM
This is the easiest way for me to describe how these screen shots make me feel.

YouTube - Planetside Next

:D

Raymac
2011-01-25, 09:26 PM
This is the easiest way for me to describe how these screen shots make me feel.



No words to describe how purely true and awesome that was.

Hamma
2011-01-25, 10:04 PM
Hillarious! :rofl:

Ghryphen
2011-01-25, 10:29 PM
Great :D

Tigersmith
2011-01-25, 10:56 PM
This is the easiest way for me to describe how these screen shots make me feel.

YouTube - Planetside Next (http://www.youtube.com/watch?v=7ATfAWBHt-0)

:D

Brilliant! wow :D

ComplexChaos
2011-01-26, 12:47 AM
Genius, pure genius! :rofl:

Peacemaker
2011-01-26, 03:07 AM
oh god. Hilarity ensues.

Captain1nsaneo
2011-01-26, 04:45 AM
I am hemorrhaging with joy.

Manitou
2011-01-26, 05:27 AM
Miir, in a way only he can, brings the hilarity. :rofl: :rofl:

Firefly
2011-01-26, 07:45 AM
NOW it's a proper effin' Galaxy. LOYALTY UNTIL DEATH.

http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs776.ash1/166619_10150394319875438_555665437_16934898_641422 9_n.jpg

Image courtesy of Suntarin, from Black Widow Company

Manitou
2011-01-26, 07:49 AM
LOYALTY UNTIL DEATH.
HOOO-ah!

Robert089
2011-01-26, 08:12 AM
NOW it's a proper effin' Galaxy. LOYALTY UNTIL DEATH.

[image of Terran Republic galaxy]

Image courtesy of Suntarin, from Black Widow Company

Now that's more like it! Loyalty until death!

Firefly
2011-01-26, 08:29 AM
This is the easiest way for me to describe how these screen shots make me feel.

[video]

:D

That was funny. Hate to be a critic, I honestly do - PS logo instead of NC?:D

BlazingSun
2011-01-26, 08:39 AM
Overall I like it. The cockpit area looks interesting, but the transition to the plane nose could be better.

Like with the Vanguard picture it almost seems to be, that they are getting rid of the 'entering vehicle animations'. There seems to be no way for a co-pilot/gunner to enter the cockpit. Even the pilot would have a hard time to get in (seems to be 3m above the ground).

CGar
2011-01-26, 08:49 AM
NOW it's a proper effin' Galaxy. LOYALTY UNTIL DEATH.

Awesome picture

Image courtesy of Suntarin, from Black Widow Company

*Salute*

basti
2011-01-26, 09:13 AM
Overall I like it. The cockpit area looks interesting, but the transition to the plane nose could be better.

Like with the Vanguard picture it almost seems to be, that they are getting rid of the 'entering vehicle animations'. There seems to be no way for a co-pilot/gunner to enter the cockpit. Even the pilot would have a hard time to get in (seems to be 3m above the ground).

Not much difference with the current planetside. Gunner got a ladder, pilot has to climb. :D

Chaotic Cow
2011-01-26, 09:15 AM
Freedom over oppression!

I honestly can't wait to see a in-game video. That way people will know what to expect graphical wise.

TheRagingGerbil
2011-01-26, 09:51 AM
This is the easiest way for me to describe how these screen shots make me feel.

LOL, Brilliant!

BlazingSun
2011-01-26, 10:01 AM
Not much difference with the current planetside. Gunner got a ladder, pilot has to climb. :D

The way it looks, the gunner would have to climb over the pilot though ...

Tikuto
2011-01-26, 10:13 AM
So--err...

When's the game due, again? :P

2coolforu
2011-01-26, 10:25 AM
The way it looks, the gunner would have to climb over the pilot though ...

Perhaps they enter through the ramp you can see open at the back? It would be pretty cool to walk inside the galaxy to the back to jump into the cockpit. I'd expect it to be like that if they are going for the whole 'cargo plane' thing.

Other than that it's hard to tell if the cockpit opens, it looks like it could be a seperate 'opening' door, the ladders could be on the other side of the plane for all we know. But the Vanguard definately had a hatch, so I imagine that there will be entering animations. If they did it for Planetside I don't see why they wouldn't do it for PS-Next, hell they even managed to do animations for the BFR's - although it did involve your character doing a triple backflip to get into the pereguine.

Infektion
2011-01-26, 11:08 AM
Really who turned graphics on Min? The game looked horrible.

My

9800pro 256mb
1Gb ram
Amd FX53

Could easily max out the game and it didn't even cost very much. Now we all have at least Geforce 460s or ATI 5850's, quad cores, 4gb ram etc etc.

If you don't even have that system then go out and buy one cause they cost pennies.


Your 9800pro 256MB, 1GB ram (assuming DDR400) and AMD FX53 Will take a crap at a PS high pop 3 way fight. :rofl:

Do you realize the affect of high poly count on large scale battles? Obviously not, if you come in and regurgitate this crap. EviloHomer, you need to lay off that keyboard and go to bed.

On a side note.


I'm actually loving the direction it's taking, and in comparison to the old gal and new gal, the resemblance is just the right blend. The new NC vanguard is also a perfect match. Since NC always had the more modern look anyways. I can't wait to see actual screen shots of the change. This is moving in the right direction, and with all that's been going on with SOE, the progress seems to be impressive.

Planetside isn't a game for the extreme graphics that morons like EviloHomer feel entitled to complain and suggest (just don't play, no one will miss you or care). I doubt any high end computer will be able to handle a fraction of the stress that it would put on itself if it ran Crysis graphics plus the physics engine. Planetside has always been about game playability on large scale (300 player shootouts), and it delivered it on release. Though it hit rough terrain shortly after. Regardless, the game was way ahead it's time, and sadly - It's down fall was on not enough advertising, and user resources to provide a decent setup to handle the game correctly... and BIFFERS :lol:

Thumbs up for PSnext! 6 year Veteran KWA - Infektion. :evil:

BTW - I run
E8400 4.0Ghz
4GB 1066 DDR2 ram
HD 4850 512MB DDR3
2x Raid 0 300GB Velociraptors :groovy:
1x 750MB Storage/Backup
---Watercooled---
Wrapped in modded Antec 300 =D :doh::doh:

I run Crysis on high@ 1680x1050, VERY little slow downs. :evil:

2coolforu
2011-01-26, 11:19 AM
I'm on a 4.1 gHz quad core, 6 gigs of 2000 MHz RAM with a HD 5970 2 GB Graphics card and a Gigabyte mobo.

I get about 60 ish FPS in big fights.... on a game from 2003

Yeah, the game is stressful when it's played how its meant to be played - granted the lag was a lot less worse when they hadn't added all this crappy code ontop of crappy code and they had half-decent servers, I got respectable FPS on a GT 8800 but even then I had to turn down the graphics to get 30 FPS in the really big fights.

Comparing Planetsides graphics by taking one model then comparing it to a model from Crysis is a bit like taking a single jet from Battlefield 2 then laughing at EVE Online for not having the same amount of detail in its spaceships. You can't expect all the bells and whistles because when you get into those 3000 man fleet battles your computer will just die - no matter how powerful it is.

There simply isn't the hardware out there that can run a game like Planetside with its hundreds of square kilometers of open ground and millions of objects WITH 400 unique human players shooting the crap outta each other with the graphics quality of Crysis. If you want graphics quality you sacrifice other things like number of players (big one), size (another big one) and freedom.

Infektion
2011-01-26, 11:32 AM
I'm on a 4.1 gHz quad core, 6 gigs of 2000 MHz RAM with a HD 5970 2 GB Graphics card and a Gigabyte mobo.

I get about 60 ish FPS in big fights.... on a game from 2003

Yeah, the game is stressful when it's played how its meant to be played - granted the lag was a lot less worse when they hadn't added all this crappy code ontop of crappy code and they had half-decent servers, I got respectable FPS on a GT 8800 but even then I had to turn down the graphics to get 30 FPS in the really big fights.

Comparing Planetsides graphics by taking one model then comparing it to a model from Crysis is a bit like taking a single jet from Battlefield 2 then laughing at EVE Online for not having the same amount of detail in its spaceships. You can't expect all the bells and whistles because when you get into those 3000 man fleet battles your computer will just die - no matter how powerful it is.

There simply isn't the hardware out there that can run a game like Planetside with its hundreds of square kilometers of open ground and millions of objects WITH 400 unique human players shooting the crap outta each other with the graphics quality of Crysis. If you want graphics quality you sacrifice other things like number of players (big one), size (another big one) and freedom.

Now if we could just hammer this reality into EviloHomers face.... yea, that's right. His FACE. :D

Manitou
2011-01-26, 11:57 AM
Now if we could just hammer this reality into EviloHomers face.... yea, that's right. His FACE. :D
My face is in Gatlinburg.

T-Ray
2011-01-26, 12:02 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

Hamma
2011-01-26, 12:12 PM
T-Ray!

Welcome to the forums great to see you are on this project again! :)

Manitou
2011-01-26, 12:15 PM
Great to see you, T-Ray! We look forward to what your team is going to do with the game!

THrONeBeaST
2011-01-26, 12:24 PM
Welcome TRay and looking forward to more info and screenshots :D

2coolforu
2011-01-26, 12:26 PM
I want some screenshots of TR :(((((((

Gimp mask infiltrator screenshot pl0x

Tigersmith
2011-01-26, 12:32 PM
Nice to see you around here again T-Ray :)

haywire
2011-01-26, 12:38 PM
omg <3

Raymac
2011-01-26, 12:42 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

"diggin"? I'd say that was a pretty large understatement. Really loving the direction you guys are taking the look of the game, while still keeping it instantly recognizable to the original.

I used to be afraid because of the sudden announcement that release is coming soon with the game so early in development. Now I feel like the Na'vi when the Toruk Makto showed up. I'm not afraid for my fellow Planetside soldiers anymore.

Great work so far. I can't wait to see what else you guys have done for us.

Tikuto
2011-01-26, 01:07 PM
I remember T-Ray sketching the Phantasm and it somehow got posted over the Intenetz. Was cool.
NEED MOAR PHANTASM! xD



off-topic: Personally, I have always had a strong personal opinion against the old Wraith design. PlanetSide 1's Wraith was damn ugly and to exposing.

Pvt.Cookie
2011-01-26, 01:15 PM
So, T-Ray, can you say anything about how the game would perform on a machine with:
Palit GTX 460 DDR5 OCed
4GB DDR5 RAM
3.4GHZ OCed AMD X2 Dual Core
:huh:

Or in other words, how it performs so far :D

BlazingSun
2011-01-26, 01:17 PM
I thought it was just a rumour, but it's great to hear, that SOE hired Mr. Isaac again! This gives me alot more confidence in the whole project!

Welcome T-Ray!


Out of curiousity ... are there any other ex-Planetside developers working on this project again?




I used to be afraid because of the sudden announcement that release is coming soon with the game so early in development.


Personally I don't think Smedly meant, that the finished product would be released soon, but rather the (closed) beta etc. But we'll see.

2coolforu
2011-01-26, 01:20 PM
Put the ol' Sunderer 'Bangbus' varient in from the beta. Where the physics would just trip out randomly and it would do all sorts of crazy breakdancing xD

Firefly
2011-01-26, 01:35 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

PLZ IN TR COLOURZ

Bloodly
2011-01-26, 01:40 PM
Fun idea, and if Mr. Smedley so cared, he could release a new screenshot per 100 new twitter followers or so. If not, something along those lines. Dammit, we want more!

basti
2011-01-26, 01:45 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

YOU! My god, i heard rumors you were working on PSNext, but i didnt believe it. Just awesome!
Now go, get me a Magrider screenshot! If you do, i shall happily sacrifice a cockroach! :D

T-Ray
2011-01-26, 01:47 PM
Can't say what the min spec is at this time.

It's good to be back.

"it's been a long time..."

YouTube - Rakim - It's Been A Long Time [DJ Premier - Original Version]

Tigersmith
2011-01-26, 02:01 PM
Can't say what the min spec is at this time.

It's good to be back.

"it's been a long time..."

YouTube - Rakim - It's Been A Long Time [DJ Premier - Original Version]

:)

Slepnair
2011-01-26, 02:02 PM
LOYALTY UNTIL DEATH.

Black Widow Company For Life Hooah!

2coolforu
2011-01-26, 02:03 PM
I can hear the Old Planetside loading music playing in my head, the drums, the violin :)

Tikuto
2011-01-26, 02:06 PM
http://s-ak.buzzfed.com/static/imagebuzz/web03/2010/11/24/4/oh-yeah-894-1290590031-1.jpg

Tikuto
2011-01-26, 02:09 PM
Though I was not part of this Outfit nor on their server, plus they're famous from the game EVE Online also, the Band of Brothers will thunder through the planes of Auraxis though-out!

Hell yeah!!

BoB in da house! (http://www.youtube.com/watch?v=qm7D-DLai3M) :evil:

Raymac
2011-01-26, 02:10 PM
"Freedom is our Future!"

Clearly it appears that NC ended up winning the endless war of Auraxis. I wonder what new factions will rise out of the ashes of the TR and VS that were eliminated by the great NC. ;)

basti
2011-01-26, 02:11 PM
Your bringing the BOB pets/slaves along as well? :P

duomaxwl
2011-01-26, 02:11 PM
"Freedom is the Future!"

Clearly it appears that NC ended up winning the endless war of Auraxis. I wonder what new factions will rise out of the ashes of the TR and VS that were eliminated by the great NC. ;)

:ncrocks:

Tikuto
2011-01-26, 02:14 PM
"Freedom is our Future!"

Clearly it appears that NC ended up winning the endless war of Auraxis. I wonder what new factions will rise out of the ashes of the TR and VS that were eliminated by the great NC. ;)

Just had some insight on renewing the Vanu Sovereignty background against the thought that they play with an Ancient Race's tech.

What if, the Vanu Sovereignty, their own advanced human tech is the alien identity of Auraxis?! Ignoring all the "Ancient Tech" mumbo-jumbo, wiping it out of the PlanetSide brief background forever. The minds of the people responsible for Vanu Sovereignty being existence could have been warped by a monolith or something, thus they would becomes like the super-evil of PlanetSide.

sounds cool.

TheRagingGerbil
2011-01-26, 02:48 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

T-Ray!!!!

Miir
2011-01-26, 03:38 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

Can't wait! Glad your back T-Ray!

Infektion
2011-01-26, 04:29 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

No problem T-Ray. I'm a 6+ year planetside veteran with no active subscription. Get me into the beta :D

Werwolf
2011-01-26, 04:35 PM
I'm glad you guys are diggin the Galaxy.
Stay tuned

Hello T-Ray, please post some Reaver screenshoots.

Firefly
2011-01-26, 04:41 PM
Though I was not part of this Outfit nor on their server, plus they're famous from the game EVE Online also, the Band of Brothers will thunder through the planes of Auraxis though-out!

Hell yeah!!

BoB in da house! (http://www.youtube.com/watch?v=qm7D-DLai3M) :evil:

I hate to shit in your Cheerios... You realize that there's a BoB in just about every online game, right? And nine times out of ten, they aren't the same one from game to game... Band of Brothers is such an original name.

Manitou
2011-01-26, 04:48 PM
I hate to shit in your Cheerios... You realize that there's a BoB in just about every online game, right? And nine times out of ten, they aren't the same one from game to game... Band of Brothers is such an original name.
:lol:
I don't know about anyone else, but I simply love Firefly's responses. Firefly, you remind me of Uncle Jimbo from BlackFive.net (http://www.blackfive.net). And that is a compliment.

Raymac
2011-01-26, 04:48 PM
I hate to shit in your Cheerios... You realize that there's a BoB in just about every online game, right? And nine times out of ten, they aren't the same one from game to game... Band of Brothers is such an original name.

Band of Brothers is a very original name. It's not like it was coined hundreds of years ago by the most famous writer of all time.....oh right.

TheRagingGerbil
2011-01-26, 05:34 PM
Band of Brothers is a very original name. It's not like it was coined hundreds of years ago by the most famous writer of all time.....oh right.

:rofl:


This story shall the good man teach his son;
And Crispin Crispian shall ne'er go by,
From this day to the ending of the world,
But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed
Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon Saint Crispin's day.

Furret
2011-01-26, 05:43 PM
Hello T-Ray, please post some Reaver screenshoots.

I"ll need a lot of napkins if that happens >.>

Firefly
2011-01-26, 05:57 PM
I"ll need a lot of napkins if that happens >.>
Just get a sock, dude. It worked for me before I discovered nymphomaniacal girlfriends.

EmyLightsaber
2011-01-26, 06:08 PM
Though I was not part of this Outfit nor on their server, plus they're famous from the game EVE Online also, the Band of Brothers will thunder through the planes of Auraxis though-out!

Hell yeah!!

BoB in da house! (http://www.youtube.com/watch?v=qm7D-DLai3M) :evil:

Although you may have not been, I still miss my own time with Band of Bros.

Nemesis 0rion was the outfit leader till the day it was messed up by a couple of other outfit mates that used Nem's account info to global things that should not be repeated in pleasant conversation.

But enough of that...

Band of Bros was simply the best at what could be had in Planetside. Maybe Nem will see this post and come back for Planetside Next?

Only time will tell.

Raymac
2011-01-26, 06:19 PM
Quote:
This story shall the good man teach his son;
And Crispin Crispian shall ne'er go by,
From this day to the ending of the world,
But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother; be he ne'er so vile,
This day shall gentle his condition;
And gentlemen in England now-a-bed
Shall think themselves accurs'd they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon Saint Crispin's day.


Oh man, that is one of my all time favorite speeches, especially when Kenneth Branaugh did it. It actually reminds me alot of Planetside because I feel this instant connection to people that played it back in the hayday. I know people that heard of Planetside but never played it, or played it in the later years when it was a shadow of its former self. And if they don't hold their manhoods cheap...well those of us that were there know that they should.

Now with PS:Next, we get to do it all again...for the first time.

Hamma
2011-01-26, 07:41 PM
Here is hoping that John gives us some more Juicy tidbits, maybe he will drop by the forums too. An exciting time for PlanetSide and it's great to see everyone discussing it. Even though it is mostly speculative discussion now.. :lol:

But that is some of the best kind during Game Development!

I remember T-Ray sketching the Phantasm and it somehow got posted over the Intenetz. Was cool.
NEED MOAR PHANTASM! xD
That was us at Mobilization Alpha :)

http://www.planetside-universe.com/news-phantasm-drawing-984.htm

Tikuto
2011-01-27, 05:59 AM
http://bexgoes4you.com/brekfast/nestle%20cheerios.jpg


Hey. You leave ma fcukin' Cheerios alone. mkay? :P

basti
2011-01-27, 06:13 AM
An exciting time for PlanetSide and it's great to see everyone discussing it. Even though it is mostly speculative discussion now.. :lol:

But that is some of the best kind during Game Development!



Indeed. Alpha communitys are mostly great. Lots of people posting lots of theories, all kinds of crazy ideas are born, devs lurking the forums and posting from time to time, and some of those crazy ideas even manage to get into the game.

That said, lets posts more walls of text! :>

Grimster
2011-01-27, 06:40 AM
This is so exciting I had to register just to say that. :)

I think I had an account here long time ago but its probably on a old email. :)

I hope they give the announcement of PSN before the end of this month with some juicy trailer attached to it.

I haven't played Planetside in a long time now but everytime I get into a discussion with my friends about the best games, Planetside is always the game that pops into my head.

I have played computer games for well over 20 years now and I have yet to see a game that gives me more enjoyment and fun than Planetside did when it was at its best.

Chaotic Cow
2011-01-27, 08:18 AM
T-Ray? Seems Smedley is serious about PS:Next

duomaxwl
2011-01-27, 08:51 AM
Hopefully I'll have my new computer ready for this one. Don't think the old laptop will cut it anymore.

2coolforu
2011-01-27, 10:32 AM
Hopefully the lodestar isn't a cardboard box with tiny fins glued on again xD

Robert089
2011-01-27, 10:53 AM
Hopefully the lodestar isn't a cardboard box with tiny fins glued on again xD

That allows access to enemy sanctuaries, that was a fun day.

Pytagoras
2011-01-27, 11:16 AM
As an old Galaxy-pilot, I approve! Highly!

2coolforu
2011-01-27, 12:40 PM
That allows access to enemy sanctuaries, that was a fun day.

Prowler + Lodestar + Enemy adv hacker/lodestar pilot = Epic lolz

:cool:

Chaotic Cow
2011-01-27, 12:45 PM
I can't wait to see some ground transport. I loved my Thunderer.

I wonder if ceiling height will be changed.

2coolforu
2011-01-27, 01:18 PM
I imagine the ceiling height will be bigger seeing as they (appear) to want to make this Planetside even bigger than the last

Hey exponential law of hardware increase, the computers now are capable of far more than they were back in 2001 when Pside was being developed. A lot of tech such as internet connections and bandwidth have really risen which should allow for even bigger battles :); also since it looks like the galaxy appears to be some kind of jet/plane rather than a helicopter style aircraft I expect the flight ceiling will be a lot higher.

Maybe we will even get a moderately good flight model, one can dream.

Raymac
2011-01-27, 02:13 PM
I thought the ceiling was high enough. For the most part, when you were at max height, you chould just barely see the ground. That seems just right to me.

I spent alot of my PS time in a reaver, so I would get annoyed with the ceiling when I was taking our Libs and Gals, but raising it wouldn't change that. Those same pilots would just fly that much higher to hit the ceiling. Plus, planes should always be within range of AA. There really should be a substantial risk for flying behind enemy lines.

Also, I was a big fan of the helicopter style flight of the aircraft. If they change it, I'll adapt, but I really hope they don't. If anything, I'd like to see them change the low end acceleration of aircraft to discourage being a hover turret. With afterburners, you could hit max speed in a couple seconds and get out of any situation. If you had a slow acceleration at low speed, but higher acceleration at high speed, it would encourage aircraft to keep their speed up, and hover less.

Tikuto
2011-01-27, 02:21 PM
About the ceiling height. I just had a thought!

YES! It could be incredibly high! with
PLUS! an additional "lofting" ceiling!


Why two ceilings?
Imagine PS:1 and its sky ceiling. Add another layer of ceiling beyond that. This "loft" area is only access by eligible aircraft and protects from all ground targets. Essentially a 'reduced ground interference' zone allowing for increased safety from the ground. However, it is not a 'no combat zone' either. Other air vehicles can fight in this second ceiling. Special conditions against bombers would be applied also, I suppose.
How would mountains work against this "second ceiling"? Well, I suppose that's an interesting game obsticle.

Imagine sky-diving from Galaxy during a super-high sci-fi sky fight, rumbling through the first ceiling opening up to the ground, through the clouds to see blazing battles........ omfg awesome.

Raymac
2011-01-27, 02:30 PM
Being primarily a reaver pilot, I love the idea of encouraging air-to-air combat. Some of my favorite moments were giant air-to-air batttles. I just forsee alot of problems with aircraft being able to fly above the range of AA. It's already bad enough when a Lib could just park above a base and rain bombs unchallenged. The idea of aircraft being like the SR-71 and just cruise around without having to worry about attacks from the ground just bothers me.

2coolforu
2011-01-27, 02:55 PM
Like I said technology has improved, ARMA 2 has battles similar in scale to Planetside and you can see 10km, Just boost view distance (which should be a lot further than the 300m odd it used to be any way) and there you go. With increased view distance comes increased engagement ranges so just boost the velocity of all the projectiles (they were a tad to slow anyway)

= Instant higher flight ceiling

Raymac
2011-01-27, 04:40 PM
2cool, that would be a great solution to raising the ceiling. Also, when I think about it, I really wish the ceiling was already higher on places like Searhus. It could get a little tricky flying around the rim of that crater.

Dorest0rm
2011-01-27, 04:53 PM
A second ceiling where supersonic travel is possible would be awesome to.

If you enter that part, you can fly double speed.
And transport ships at 2,5x.

Getting in/out should have some restrictions tho, so it wouldn't be possible to use the second ceiling as a warpgate, just running away from enemys

Furret
2011-01-27, 05:17 PM
If they forced you to transition from low-alt engines to high-alt engines when you hit that flight ceiling, then it would stop people from using it as a warpgate.

If they need a reason to explain it, say the high-alt engines use less oxygen to operate or something. That way, It wouldn't be such a choppy transition, where you're flying 100 km/h and then you go up a meter and you're suddenly going 200. Once you get about 10m above the minimum oxygen level for your high-alt engines, you swap out engines, and then you're able to travel at that higher velocity. Perhaps give 100m in between where both types of engines function optimally, which would make for a very interesting combat zone, fighters flying slowly but being more maneuverable, but much more speedy fighters that cant quite turn as fast.


Slightly off topic: If they make flying first person (would make me happy) They need to have an altimeter, and there's no warning (maybe a beep) when you're approaching your engine's flight ceiling. If you go too high (or too low if you're using high-alts), your engines choke and you lose all maneuverability and about 200 meters of altitude before your engines reset themselves.

Or in order to save your engines, you have to have an extra cert point in some specific place, and it forces you to play a quick minigame to save your engines before you SPLAT all over the ground =D

Tikuto
2011-01-28, 04:12 AM
High Velocity and Low Velocity aerial zones. 2 ceilings. Sounds awesome.

High Velocity requiring greater control and is almost denying all interference from the ground. Super-sonic aerial battles. No stationary floating.
Low Velocity requiring lesser controls and usually indicates to ground players on the that an aerial attack is imminent.




Why would aerial vehicles be fighting in the sky?

To stop Galaxy ships (whatever new "pivotal role" they have), which results in affecting that Empire.
Detering or destroying bombers. The skies are as much insecure as the security of a PS:1 facility from its walls, both need attending.
Scouting. Reconnaisance. e.g Locating that undetected all-powerful anti-everything BFR for all your Empire to see permenently (providing an orbital scanner is not operational).
Being high speeds or super-sonic speeds, how can each Empire counter and react to that speed?
Detection ranges of other aerial vessels and anti-air ground vessels are influenced by any nearby facility. You may visually (radar for some. HUD for others.) see the target approaching at Low Velocity speeds (using incrimental speeds from gravity) from 1.5K METERS away. This also deters the use of aerial vehicles at Low Velocity.




special request:
If the Advanced Nanite Transport was an aerial vehicle, it would not be eligible to enter High Velocity ceiling. Another reason to bring other eligible aircraft down from High Velocity to the less secure Low Velocity to either stop the ANT from stealing their Nanites or prevent the ANT from delivering.

Chaotic Cow
2011-01-28, 09:40 AM
Didn't think I would start a big discussion on flight ceiling. lol

Firefly
2011-01-28, 12:14 PM
A lot of players said that the only really true measure of skill was aerial duels (before the Wasp). In ground dueling, empire-faction weaponry always tended to throw a measure of doubt in the mix... ie, did he beat me because he had a Lasher/Jackhammer/MCG? But in a Reaver or a Mosquito, you were pretty much equally balanced in-game (connection and PC specs notwithstanding).

I always found that, as far as AA goes, it could barely hit me when I was at near-ground level. Being that high in the sky, you're exposed to AA for a lot longer. I don't care how high the ceiling is, I just want flight mechanics to support actual aerial combat. You know... loops and barrel rolls?

Additionally, just because the Galaxy has wheels doesn't mean it's going to be a runway aircraft. It could be new artwork, plain and simple. I'd rather have VTOL capabilities, in all honesty.

Gogita
2011-01-28, 12:40 PM
I do not want the new Galaxy needing a runway to take off and land. This will remove the possibility of a Galaxy landing in the courtyard and picking up people, which was nice :)

Hamma
2011-01-28, 02:19 PM
Aye, honestly I'm sure it will remain VTOL in some way. I just can't see them making it to cumbersome to operate especially since Smed said it will play a larger role in PS:N

Infektion
2011-01-28, 02:33 PM
Really high ceiling... imagine laser painting a spot on the battlefield which only bombers are linked too for bombing runs! That'd be hellacool.

That's something we need, laser painting for such things as tanks or BFRs, but Laser painting will paint the area, not the actual target. OHHHHHHHHHHH nice.

Firefly
2011-01-28, 02:33 PM
I do not want the new Galaxy needing a runway to take off and land. This will remove the possibility of a Galaxy landing in the courtyard and picking up people, which was nice :)
Succinctly put. Yes. This is exactly my sentiment.

LesserShade
2011-01-28, 02:52 PM
Really high ceiling... imagine laser painting a spot on the battlefield which only bombers are linked too for bombing runs! That'd be hellacool.

That's something we need, laser painting for such things as tanks or BFRs, but Laser painting will paint the area, not the actual target. OHHHHHHHHHHH nice.

Yeah I would love to see more laser painting.

I was a big fan of the way tribes would give a target guidance to anybody carrying a trajectory style weapon (mortar, grenade launcher, tank) when a teammate painted a target with their laser.

Tikuto
2011-01-28, 02:55 PM
Laser Painting Suggestion (http://www.planetside-universe.com/forums/showthread.php?p=557753#post557753)

Firefly
2011-01-28, 02:58 PM
Yeah I would love to see more laser painting.
They have that. It's called a Waypoint. Your Liberator bomber, if he doesn't suck, can hit a moving target. You can even enhance it by having what's called an FO (forward observer). Have a guy, probably infiltrator, with that little arty laze tool that came from Corpse Combat, and there you go.

Kyonye
2011-01-28, 08:14 PM
All I want is to be able to shoot out the pilots, and/or drivers/passengers of vehicles.

Saieno
2011-01-28, 08:39 PM
All I want is to be able to shoot out the pilots, and/or drivers/passengers of vehicles.

I would think in whatever year it is they have bullet proof windows.

Gogita
2011-01-29, 03:49 AM
All I want is to be able to shoot out the pilots, and/or drivers/passengers of vehicles.

I don't think this will work in Planetside, because of the scale of the game. The large amount of people make the chance of being killed as a driver without the vehicle being destroyed is too big then.

Hamma
2011-01-29, 10:15 AM
Yea I doubt we will see that.

Look at BFBC2, you could snipe people out of choppers far to easily.

Kyonye
2011-01-29, 10:16 AM
I would think in whatever year it is they have bullet proof windows.

I think you don't see the point of what I'm saying.


I don't think this will work in Planetside, because of the scale of the game. The large amount of people make the chance of being killed as a driver without the vehicle being destroyed is too big then.


Not really. You know how hard it is to shoot the pilot in the cockpit? It makes the game more realistic. I don't see why it wouldn't work. It's hard enough to kill the driver of a moving vehicle. The risk is only high when the vehicle is sitting still. If you have someone on an atv, you should be able to shoot them right off of it, not simply do damage to the vehicle itself. The scale of the game should have nothing to do with this.


Yea I doubt we will see that.

Look at BFBC2, you could snipe people out of choppers far to easily.


If the pilot is sitting still, then yes it's going to happen. If they know how to fly then you aren't hitting him. in BFBC2, you can hit the guys hanging out the open doors but even then it doesn't happen so often.

2coolforu
2011-01-29, 10:19 AM
IRL the cockpits of most jets and attack helicopters are designed to withstand any round that wouldn't destroy the helicopter completely.

Apache glass can withstand 12.7mm rounds, as can the MI-24's. The cockpit of the MI-24 is specified to withstand 20mm cannon rounds.

I think in the year 50 billion or whatever they will have glass that can withstand basically any infantry held weapon.

Hamma
2011-01-29, 10:26 AM
If the pilot is sitting still, then yes it's going to happen. If they know how to fly then you aren't hitting him. in BFBC2, you can hit the guys hanging out the open doors but even then it doesn't happen so often.
I would agree with you except I was getting sniped out regardless of whether I was still or not. Or I'd randomly get killed by a rogue bullet. :lol:

Now sniping people out of some of the more open vehicles I am all for, but not behind glass it just becomes to much of a hassle. And for me it would most certainly take out of the fun factor if I was piloting a galaxy in for a drop and one dude hits me with a lone suppressor bullet.

Kyonye
2011-01-29, 11:17 AM
Damn those lone suppressor bullets.

I understand not wanting to be shot out of piloting a galaxy but it's more annoying to be shooting at someone on an ATV and do no damage to them at all. There are a couple open cockpit vehicles and I think for at least those, you should be able to do some damage to the people driving or sitting in them.

Gogita
2011-01-29, 11:31 AM
If it was realistic, probably non of the vehicles would be open...

Firefly
2011-01-29, 03:36 PM
If it was "realistic" there wouldn't be a Planetside.

There are only a moderate amount of open ground vehicles, and absolutely zero open VTOL. So no pilot-types should be worrying about getting sniped, because the concept of an armoured cockpit was invented years ago and is in place in today's day and age for many military helicopters. I daresay if they can make VTOLs and laser pew-pews in the 31st century or whenever Planetside took place, they have secured cockpits against a stray Suppressor bullet.

Mechzz
2011-01-29, 04:19 PM
Hey all, haven't been around here for too long, but when I heard the rumors about PS:Next I had to come on over to check it out. I'm glad to say the news has helped me overcome my inertial barriers to finally buying a new PC rig, all for PS2, woohoo!

Who'll be re-subbing to PS just to get into the beta?

lolz,
Mechzz

Peacemaker
2011-01-29, 11:49 PM
Hey all, haven't been around here for too long, but when I heard the rumors about PS:Next I had to come on over to check it out. I'm glad to say the news has helped me overcome my inertial barriers to finally buying a new PC rig, all for PS2, woohoo!

Who'll be re-subbing to PS just to get into the beta?

lolz,
Mechzz

http://t3.gstatic.com/images?q=tbn:ANd9GcQM-VZKFuSWOQmNL-WbT0cQXeW_hFt9SHLSL9kUBGiH4Z5EX1de&t=1

Sentrosi
2011-01-30, 06:08 AM
Never saw it until you posted that pic Peacemaker.
Your name now Porkins.

Hamma
2011-01-30, 02:28 PM
Hey all, haven't been around here for too long, but when I heard the rumors about PS:Next I had to come on over to check it out. I'm glad to say the news has helped me overcome my inertial barriers to finally buying a new PC rig, all for PS2, woohoo!

Who'll be re-subbing to PS just to get into the beta?

lolz,
Mechzz
Indeed please create a http://www.planetside-universe.com/forums/images/ps/buttons/newthread.gif (http://www.planetside-universe.com/forums/newthread.php?do=newthread&f=65) if you want to discuss that.

** Back on topic.

I don't think it's a bad idea to shoot people out of open cockpit vehicles.

crunchBWZ
2011-01-30, 05:56 PM
I don't think it's a bad idea to shoot people out of open cockpit vehicles.

I think this is more of a networking issue than it is a gameplay issue. If it was just a gameplay issue, it could be easily balanced and changed through updates.

For example, if they implement the option of shooting the pilot through the cockpit window, then there are now multiple hit boxes that must be handled by the server (or client), as opposed to one (galaxy) hit box if they don't allow pilot killing. It may seem like it wouldn't change much, but in a game like PS they have to find as many ways as possible to lighten the server load.

To be honest, I'd rather see multiple hit boxes on infantry/MAXes than on vehicles.

Tl;dr - Bring headshots to PS instead of pilot sniping.

Bags
2011-01-30, 06:43 PM
I think this is more of a networking issue than it is a gameplay issue. If it was just a gameplay issue, it could be easily balanced and changed through updates.

For example, if they implement the option of shooting the pilot through the cockpit window, then there are now multiple hit boxes that must be handled by the server (or client), as opposed to one (galaxy) hit box if they don't allow pilot killing. It may seem like it wouldn't change much, but in a game like PS they have to find as many ways as possible to lighten the server load.

To be honest, I'd rather see multiple hit boxes on infantry/MAXes than on vehicles.

Tl;dr - Bring headshots to PS instead of pilot sniping.

Multiple hitboxes on players would be 100x as bad as vehicle hitboxes, as there are way more softies than vehicles at any given time. I don't think hitboxes work technology or gameplay wise in planetside.

Traak
2011-01-30, 07:40 PM
The problem with one-shot-kill sniping garbage is that if hackers figure out how to do aimbots for PS:N like they did for PS, (I saw a Fury fire a rocket pair once. One instantly tracked me and hit me, but I was running and ducked around a corner, second rocket of the pair instantly tracked and hit my AMS which was way off from me, aim-wise.) then we will have UT-style cheat fragfests with idiots just running around the top of the highest hills letting their aimbots aim and fire at everyone for them.

No, put it to rest. We will not be having vehicles turn into shooting galleries for snipers, not now, not ever. Wanna kill the pilot? Cert AA and blow his plane out from under him. It leaves too wide a door open for cheaters to instaruin the game if you can instagib anyone, especially when inside or on any vehicle of any sort.

How about this one detail from PS from way back: if someone shot you in the face, your visor showed a bullet hole in the glass (NC). Does ANYONE but me remember that one?

Hamma
2011-01-30, 10:19 PM
There is no question you should not be able to snipe someone out of a closed cockpit. As mentioned numerous times in this thread even current technology has bulletproof cockpits.

But riding in an ATV or something with no cockpit.. that's a different animal.

But this certainly isnt something PlanetSide NEEDS or was missing, it would be cool but imo we won't see it and that's not a big deal. ;)

Tikuto
2011-01-31, 02:42 PM
Just had an amazing thought....


What if the Galaxy could go in and out of planet orbit?
Passengers and the pilot could change continents without a Warpgate (replacing Warpgates)
Galaxy would pierce down from above High Velocity zone (http://www.planetside-universe.com/forums/showthread.php?p=557669#post557669) (second ceiling) searing into the atmosphere.
Individual passengers (but not the pilot) could hotdrop to anywhere accessible independantly.
Reinforces the "greater pivotal role" of the Galaxy.

Robert089
2011-01-31, 04:46 PM
Just had an amazing thought....

What if the Galaxy could go in and out of planet orbit?

You may be onto something there, perhaps the reason Smedley says the Galaxy plays an even more pivotal role in the new game is because there is some new type of flight zone such as space? Space stations maybe? Who knows.

What other reasons could there be for the Galaxy to play a more pivotal role?

Traak
2011-01-31, 04:54 PM
You may be onto something there, perhaps the reason Smedley says the Galaxy plays an even more pivotal role in the new game is because there is some new type of flight zone such as space? Space stations maybe? Who knows.

What other reasons could there be for the Galaxy to play a more pivotal role?

Because the Galaxy's role has been, to this point, so ultra-non-pivotal it had almost nowhere else to go but up.

Firefly
2011-01-31, 07:07 PM
Because the Galaxy's role has been, to this point, so ultra-non-pivotal it had almost nowhere else to go but up.
You're right. The Galaxy totally had nothing to do with years' worth of hotdrops over bases, and had nothing to do with quick NTU refills.:rolleyes:

Manitou
2011-02-01, 07:09 AM
You're right. The Galaxy totally had nothing to do with years' worth of hotdrops over bases, and had nothing to do with quick NTU refills.:rolleyes:
:lol:

Traak
2011-02-01, 09:41 AM
Nah, I remember in Beta and shortly thereafter, Galaxies were used almost exclusively. No one wanted to, or hardly ever waited for the HART. We were always in sanc looking for Galaxy pilots.

Then, over the years, it has become hard to even half-fill a galaxy, even when with a platoon or outfit.

And the ANT can be carried by the Lodestar, and most people who hot-drop do so from mossies anyway, more numerous, faster, and harder to shoot down, twelve mossies (for the ten passengers, pilot, and whoever got in the cargo bay with token vehicle) as opposed to one Galaxy.

The Galaxy has been far from pivotal. Occasionally useful, rarely used anymore, but not pivotal. It required teamwork, and that is something PS players largely developed an allergy to. This was due to idiotic leaders, 99%, and 1% people realizing they can do better just squadding up with randoms than being the grease in the wheels of someone else's CR ambitions.

But, yeah, if the HART no longer exists, Galaxies will be more useful. Especially if mossies have the armor on the pilot cut down to the lowest level of armor available for a non-cloaker. Heck, they may even make it cloakers-only. If pilots of Mosquitoes and Reavers could only carry a pistol and pajamas, then the Galaxy would be more pivotal so you could carry your full combat load into a drop.

Firefly
2011-02-01, 11:05 AM
You're a very bitter, very angry little man. I suggest therapy before you even attempt to get back into either PS or PS:N. Seriously. Because malignant little Debbie Downers like you really irritate a lot of people. I'm really very VERY sorry that you're butt-hurt about being kicked out of a lot of outfits - I think on general principle, if you'd acted like a spoilt little jerk in my outfit I'd have kicked you out. Fifty million Elvis fans can't be wrong. I'm also equally sorry that you, as a self-proclaimed support god, never really saw what teamwork truly is.

Yes, most certainly as the game died and people stopped playing, there was a noticeable decline in teamwork. Teamwork isn't as bloody obvious when there are two people, as opposed to a full squad or platoon. That's called "reality" and "logic".

The way you put it, you acknowledge my point for me and then go off on some half-baked pseudo-rant about how everyone in the game sucks except you, the Pivotal & Crucial Support God. Seriously, grow up and knock off your bullshit. It was tiresome four days ago and it's not getting any funnier. I'm not the only one that's acknowledged your trolling.

You're wrong. The Galaxy was most certainly pivotal. I guess you probably mistook that server called "Test" as an actual server, hence your confusion at what this little sweetheart can do. I'm guessing you've never been part of a base siege that drained the base down to its limits, and then your team got the hack... and whilst the base is still being fought over, someone says "OMG we need an ANT like NOW!"

As a self-described Support God, surely you've been in that situation before. And fifty guys go scrambling for an ANT only to be cut down by the hordes of tanks and aircraft outside. Then along comes someone who clearly does a better job of being a Support God than you, flying a Galaxy with a bloated ANT in the back. I guess that demotes you to Support Jesus or Support Demi-god depending on your deific pantheon. The Galaxy will always do a better job at carrying an ANT than the Lodestar. It's faster and more manoeuvrable. On top of that, if you have a team of people working together on a mission-critical ANT run, your ANT has a modicum of protection in the form of Galaxy gunners. No I daresay you were too busy seething at, what was it you said? "being the grease in the wheels of someone else's CR ambitions"? Amirite?

I'm also guessing that since you admit having been kicked out of SOOOO many outfits (and never had the intelligence to start your own instead of whining about it so often), you never witnessed outfits like BWC, the Enclave, CDL, Dark Skyes, etc loading up multiple Galaxies full of troops... yes, including two MAX units and a Marauder with three guys so that they could truly be FULL Galaxies. I'm guessing you were too busy zapping someone's half-dead tower turret with your little repair gun to watch those fully-laden Galaxies execute a pivotal air assault over a base and stop an opposing faction dead in its tracks.

Get real. You're talking to people who have been playing this game since closed beta. Exactly who are you trying to fool aside from yourself?

Traak
2011-02-01, 11:49 AM
Aw, come on, no need to be abusive and theorize about me, though I have found that people tend to start that when they are out of arguments that are factual.

Just stick to your views about the game, and refrain from theorizing on what I am and what motivates me. :)

Note how I may say things you disagree with, but I don't do the whole personal attack thing. So please save that for somewhere else. :)

As I said, though, I have found that people have a very hard time resisting the temptation to lower things to the point of insults and such. But, you can do it.

Robert089
2011-02-01, 12:46 PM
Traak the Galaxy was an extremely useful tool when used by experienced teams. I was a leader of the Special Drop Corps on Werner and in our heyday we specialised in performing hot drops with fully armed Rexo suit users and MAX units, something a fleet of mosquitoes simply can not do.

On top of being able to transport a fully armed squad right into the thick of a battle with pin point accuracy the ability to transport an ANT or AMS to a strategic locations made the Galaxy one of the most useful vehicles in the game.

Manitou
2011-02-01, 12:49 PM
Good grief Traak. Firefly just dismantled your position with logic and eloquence and all you can muster as a reply is a "Sticks and stones may break my bones..." post?

He's right...you are bitter. But I have hope for you. Get yourself involved with a good outfit--if they will give you a chance--and experience what Firefly is describing. It will hopefully provide the experiential epiphany you need.

Sentrosi
2011-02-01, 01:03 PM
Not to pile on, but the Galaxy was probably the #1 way troops moved from place to place in Planetside during its heyday. I don't recall seeing a lot of Sunderers driving around Auraxis. The Galaxy troop transport was the only way to get squads of troops to the front lines.

As one of CDL's premier Galaxy pilots, it was an honor taking those guys and gals into battle. Then you start to add into the mix a tightly coordinated, multi-outfit operation such as ULTRA had, and it's breathtaking seeing 10+ Galaxies ferreted into an area with Reaver patrols clearing the spot for the troops from the Galaxies to drop into. Mosquito's protecting the flanks, Reavers taking out any AA/Flak in the immediate area, and Galaxies dropping in hot. That's a good day to be a Terran. A bad day to be a Barney or a Smurf.

Raymac
2011-02-01, 01:54 PM
Sooo, how about that Galaxy? Pretty cool looking, huh?

kotstulle
2011-02-01, 02:22 PM
i want this game so hard :(
i miss the PS time with those epic 39434389893 people battles.

Hamma
2011-02-01, 03:44 PM
Sooo, how about that Galaxy? Pretty cool looking, huh?

:lol:

Seriously though Traak, try not to make yourself out to be a victim in every post you make. State your opinions then be done with it.

I am going to have to say though the Galaxy was indeed the best method to get masses of troops into battles. Just because you think it isn't now is irrelevant.

Slepnair
2011-02-01, 04:08 PM
That's a good day to be a Terran. A bad day to be a Barney or a Smurf.

i say that's everyday :)

and i do like the look of the new gal.. definitely a detail increase. i like the new direction.. i also like Suntarins version of it :)

Krushiev
2011-02-01, 06:59 PM
Aw, come on, no need to be abusive and theorize about me, though I have found that people tend to start that when they are out of arguments that are factual.

Stuff...

As I said, though, I have found that people have a very hard time resisting the temptation to lower things to the point of insults and such. But, you can do it.

Dude, not to flame but ... Come on. You've necroe'd threads long dead, you've griped about this, that, and everything else and now you go ahead and try to convince us that you're really singing kumbaya after taking pot shots?

It's insulting, really it is. It's almost enough for me to consider you in game as k.o.s... Almost. Man up, and stop the girly 6th grade passive aggressive BS already.

Btw, the Galaxy is the most efficient, cost effective (in how much it can bring to the party), and adrenaline inducing way to get from point "A" to point "B" (ie, the strike point). There are plenty of other reasons why the Gal is the preferred way, and they've been covered.

Deal.

Krush

Firefly
2011-02-01, 08:08 PM
Traak, welcome to my three-metre kill-zone. I haven't had this much fun since the last time I was here. I originally replied to you, and then I removed my post because I felt it was too abrasive and, given your previous crybaby post boohoo’ing about how you’re such a victim, I felt that it was inappropriate to post what I’d written. However, after having read a few of your posts, I don’t think it’s inappropriate to tell you what a jackass you are. I mean, the post you made in "Why didn’t PS make it big" (http://www.planetside-universe.com/forums/showthread.php?p=557768#post557768) where you cry about just about everyone but yourself was pretty telling about the sort of person you are, so I figured what the hell, let’s have some fun with a poor little kid. So without further ado…

Aw, come on, no need to be abusive and theorize about me, though I have found that people tend to start that when they are out of arguments that are factual.
See I figured you for a troll, and thanks for confirming it - you don't just walk into a forum and claim anyone arguing with you is losing. Well, you can, but that makes you a troll. You've yet to say anything factual except about how you hate 99% of all Planetside players and outfit leaders. You attempted to foist some BS view on the rest of us about how the Galaxy was crap - but let's see... in addition to my rebuttal of your asinine comments, there have been what, four or five other people who've called BS on your stupid posts? Not only that but cited examples? Possibly more, I don’t need to count. Just about every single post after you decried the Galaxy as not being pivotal has basically said you’re a fucking idiot, but not in so many words. I mean, hell… moderators already chimed in and told you in the politest terms possible to stop being a douchebag. And what've you done aside from call the waambulance?

Just stick to your views about the game, and refrain from theorizing on what I am
I don't need to theorize - I stated my views. You're a malignant little Negative Nancy who does nothing but self-aggrandize and prop himself up as the greatest of all support-players, and yet tear down outfit leaders, outfit members, CR5s, CSRs, SOE developers, and you disparage anyone who likely didn't tolerate your stupid inane garbage. Seeing just what sort of punk bitch you are, I can’t say I blame them. I’d tell you that you’re doing it wrong, but it’s obvious to everyone but you. And deluded people are entertaining.

I don't do the whole personal attack thing. So please save that for somewhere else. :)

As I said, though, I have found that people have a very hard time resisting the temptation to lower things to the point of insults and such. But, you can do it.

First of all, don’t be a condescending cunt (how'm I doing with that personal attack thing?). Secondly, so it's okay for you to bitch and moan and cry like a little girl about how you hate everyone because they kick you out of outfits, and talk about how they're all twelve year olds discussing their dog's arseholes and fucking their sisters or raping their dogs or whatever colourful language you used, and the people in-game all suck and you're so great, and in-game leaders are just a bunch of selfish jerks who care nothing for you, and you're allowed to go on and on and on ad nauseum about a bunch of other characterizations targeting about 99% of the people in this forum? But the second one of us calls you out on your ridiculous attitude, blatant trolling, and disrespect for the members of this gaming community, and suddenly you're a martyr? Suddenly you want to climb on your moral high horse and try to take the high road? I don’t think so, kid. You stuck your dick in your mouth, so man up and deal with it.

You know what? Fuck you. How do you like that? Here's something else, too - grow up. Come down off your cross, build yourself a bridge with the wood, and get the fuck over whatever river you've cried yourself. You want the respect you dare presume to ask from us when you've come here and shown a sum total of zero? How about you dislodge your head from your ass and show us the same, you silly little shit.

Have a nice day.

OneStepAhed
2011-02-01, 08:54 PM
T-Ray's on the team??! Best bit of news since smed confirmed PSN!

Welcome back Tramell

Manitou
2011-02-02, 06:07 AM
Traak, welcome to my three-metre kill-zone....

...Have a nice day.

Classic.

Grimster
2011-02-02, 06:33 AM
Can't we all just get along? :)

Now lets all do a BIG group hug. :)

2coolforu
2011-02-02, 10:30 AM
You know what? Fuck you. How do you like that? Here's something else, too - grow up. Come down off your cross, build yourself a bridge with the wood, and get the fuck over whatever river you've cried yourself. You want the respect you dare presume to ask from us when you've come here and shown a sum total of zero? How about you dislodge your head from your ass and show us the same, you silly little shit.

Have a nice day.

Oh my, this actually made me seriously chuckle out loud IRL.

Brilliant xD

Hamma
2011-02-02, 12:40 PM
:lol:

Well I think that's about enough of that. Let's try to get back on track.

And speaking of which, Traak please stop playing the victim in all threads just post your thoughts and be done with it. :)

Robert089
2011-02-02, 03:35 PM
To take this back a page or two when people talking about shooting into open cockpits and killing drivers.

This is probably pretty easy for them to implement because if I remember correctly it was possible to shoot the shield generators on BFRs to drop their shields for a short time. It was one of my favourite things to do with my bolt driver when I saw one of them stomping around.

millo
2011-02-02, 03:39 PM
Try doing something like this YouTube - Planetside - March 25th 2004 with mosquito hotdroppers :D

Going back on topic, could the black thingies in the old galaxy weapons place be just the placeholder for a modular weapon system like the ones in BFRs? Maybe you can just save up a galaxy template with different weapons when you spawn it, to customize it further (this way you could sort of roll up Galaxy and Galaxy Gunship variant in one vehicle).

Tikuto
2011-02-02, 03:39 PM
... and Galaxy going in and out of Auraxis atmosphere, into orbit (replacing Warpgates) with respetive theory of its "greater pivotal role" in the Planetside sequal.

Hamma
2011-02-03, 06:58 AM
This is something I am curious about. It will play a more "Pivotal Role"

I for one hope this does NOT mean a mobile spawn point. I think that would take away from the galaxy's nich of troop transport if you could just spawn right out of it. Galaxy's doing hot drops is my favorite thing in PlanetSide that would kind of destroy the Galaxy as we know it.

Maybe some type of AOE bonus effect? Maybe it picks up some of the Lodestar's bonuses (no lodestar) repairs vehicles around it?

Krushiev
2011-02-03, 08:04 AM
This is something I am curious about. It will play a more "Pivotal Role"

That comment Smed made had me tilt my head a bit as well.

I for one hope this does NOT mean a mobile spawn point. I think that would take away from the galaxy's nich of troop transport if you could just spawn right out of it. Galaxy's doing hot drops is my favorite thing in PlanetSide that would kind of destroy the Galaxy as we know it.

Agreed, a spawn point would be bad and would pretty much do away with the AMS, unless that's the plan and we can get MAXs' spawned... But that would seem a bit excessive.

Maybe some type of AOE bonus effect? Maybe it picks up some of the Lodestar's bonuses (no lodestar) repairs vehicles around it?

This right here would be sweet, maybe add in a ammo depot for said vehicles.

Krush

Bloodly
2011-02-03, 08:07 AM
This is something I am curious about. It will play a more "Pivotal Role"

I for one hope this does NOT mean a mobile spawn point. I think that would take away from the galaxy's nich of troop transport if you could just spawn right out of it. Galaxy's doing hot drops is my favorite thing in PlanetSide that would kind of destroy the Galaxy as we know it.

Maybe some type of AOE bonus effect? Maybe it picks up some of the Lodestar's bonuses (no lodestar) repairs vehicles around it?

You're thinking too hard. It clearly means the Galaxy can now do a pivot spin and barrel roll.

Tikuto
2011-02-03, 08:53 AM
A flying AMS because it seems to not have any doors, or it may have both AMS and Player-carrying

Sirisian
2011-02-03, 09:44 AM
I wouldn't mind the option to spawn inside of a Galaxy as long as it's 1) on the ground and 2) in a friendly SOI. Would be nicer than walking to it. :p

Firefly
2011-02-03, 10:37 AM
I don't think the Galaxy should be spawning anything except the avatars of dudes inside doing a hot-drop.

I suddenly had a vision of BF2 where players spawn on the squad leader, and how much damage we wreaked by placing the SL in a Blackhawk and flying around capping flags whilst the SL remained aboard.

Sentrosi
2011-02-03, 03:21 PM
I love the Lodestar idea. Use the Lodestar for the heavy lifting (Prowlers, Sundy's, Deliverers, etc) along with it's repair and rearm facility. Added functionality of the Galaxy to include changingn loadouts along the way. This way troops would just be concerned with getting onto the Galaxy as opposed to waiting my loadout stations. Less time on the ground for the Galaxy = less chance at an OS Galaxy kill. Though I've been known to get away from a few of those in my lifetime :)

BicOfMarkov
2011-02-03, 07:37 PM
This is something I am curious about. It will play a more "Pivotal Role"


Gals were a lot more pivotal when the HART had a 20 minute reset....
Shrinking that was a horrible thing, IMO

Hamma
2011-02-04, 10:14 AM
Yea.

But John has hinted in his blogs that they were disappointed with how long it took to get people into fights. This leads me to believe we are going to be seeing allot of changes to how spawning works. I hope they do not go to crazy with this and do anything like Firefly mentioned from BF2.

It sucked hoofing it from base to base in PS but getting to far away from that would change things far to much imo.

Bloodly
2011-02-04, 10:37 AM
I've thought about that too. CoD and Battlefield used to feel like much bigger games but each new release comes with more insta-spawn deaths than the one before and smaller maps in the name of faster-paced gameplay and instant action. The next CoD might have 8 people spawn five feet away from 8 other people over and over and it's basically a quick draw, ugh.

Canaris
2011-02-04, 11:04 AM
maybe they'll be giving the Gal tansit options to speed up getting people to Cont for fighting.

Once the Gal is full it takes off and the Captain programs in "Ishundar transit" on the map and the Gal launchs (loading screen) and pops out at a transit gate instead of having to fly from A to B to C to Destination.

Or that it will be able to load a vehicle the size of a prowler in the back to speed up moving armor assests and not rely on lodestars?
More like a Hercules transporter

Bloodly
2011-02-04, 12:46 PM
This thread can now be closed, we finally have new material.

Tikuto
2011-02-04, 04:39 PM
This thread can now be closed, we finally have new material.:huh: Uhm--No?

Bloodly
2011-02-04, 04:54 PM
13 pages on a still picture of a galaxy. Running on fumes I'd say.

Niemand
2011-02-04, 05:01 PM
Edit: Also holy hell at the dude above already calling it a quits over a picture of a model lol. Turn the graphics whore dial down a notch an wait to hear how the game plays before you complain. If its 500 player battles or something then the models damn well can't look too good or most people couldn't run it. An then yeah no one would be playing.


You also have to take into account that no mater how soon they are going release this game it isn't in beta yet. Alpha and early beta models (Even late beta stage models) have a tendency to be changed as code is optimized and smoothed out.

Ghryphen
2011-02-04, 05:09 PM
13 pages on a still picture of a galaxy. Running on fumes I'd say.

Then move on if you don't have anything more to add. We don't close threads just because there is a new subject :p

Bloodly
2011-02-04, 05:12 PM
Well, I was being sarcastic, but it was getting clear the community was grasping for things to discuss about this screenshot while desperately waiting for more, myself inlcuded.

Hamma
2011-02-05, 12:24 PM
If that's your opinion that is fine but obviously people still have thoughts about the Galaxy. Just feel free to use one of the other threads if you think this one is done.

Bloodly
2011-02-05, 12:43 PM
Sigh, I was just trying to be funny and the fact that this thread is now silent is indicative of my frivolous point. And why on earth would I care if people kept discussing the Galaxy, I believe I was one of the last people with a comment. You guys need to lighten up.

Anywho, the Galaxy definitely got a more substantial design overhaul than the Reaver despite the addition to the latter of the assumed gunner seat. A success for Next, as the Galaxy was easily the more awkward looking of the two in PlanetSide.

Magician
2011-02-06, 06:50 PM
Don't Worry Vanu, I have us covered for our rendering!
http://img137.imageshack.us/img137/8567/vsrenderedgalaxy.jpg


Our Technology Clearly Makes Us Superior in Design, The slight changes to
the gun mechanics from our top scientists gives us a clear advantage
because they now "Pew Pew."

Unfortunately like almost all of the VS stuff, my Vanu Photoshop job got
nerfed in this "The Last" patch and has no
time frame as to when we might get around to Balancing it.

Even regardless to the amounts of reports and mathematical calculations
showing that VS Technology is a downgrade, you must believe me that this
rendering is Equal to the NC and TR rendering in every way shape and form.
So as for now GET EXCITED VS!!! The SAME EXCITEMENT WHEN NC and TR
see their new Vehicle Renderings!!

Gogita
2011-02-07, 02:26 AM
O... my....

Canaris
2011-02-07, 04:12 AM
I found a Vanu screwing around with my toaster this morning, damn technophiles :sick:

Firefly
2011-02-07, 07:37 AM
I have one last comment for the (admittedly incredibly few) people who think the Galaxy was not pivotal.

THIS:

http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs062.snc6/167254_10150405464275438_555665437_17113033_431954 1_n.jpg

Krushiev
2011-02-07, 08:06 AM
I don't know if I'd run screaming to the hills or hunker down if I saw 8, possibly 9 enemy Gals heading to a TR base.

Jesus, that's insane.

Krush

ps, hunker down in a Rexo with nothing but Decis' and a prayer :p

Hamma
2011-02-07, 09:20 AM
Crazy screenshot! :lol:

Canaris
2011-02-07, 11:37 AM
The colors right in this one tho -

YouTube - Planetside - March 25th

Firefly
2011-02-07, 11:55 AM
The colors right in this one tho -

[Youtube video]

LOYALTY UNTIL DEATH!

Yeah, totally not pivotal at all...:rolleyes:

Bags
2011-02-07, 12:16 PM
well you could do the same thing with mossies... just sayin.

KCTitan
2011-02-07, 12:33 PM
well you could do the same thing with mossies... just sayin.

A fleet full of Mossies, the pilots whom are wearing agile suits and likely won't be carrying decis. Yeah, that'll go over REAL well. :rolleyes:

Krushiev
2011-02-07, 01:01 PM
well you could do the same thing with mossies... just sayin.

Gal can hold what, 9 Rexo, 1 agile, 2 MAX, and a vehicle in back... Just sayin'.

Krush

KCTitan
2011-02-07, 01:25 PM
Gal can hold what, 9 Rexo, 1 agile, 2 MAX, and a vehicle in back... Just sayin'.

Krush

So let's assume for a moment those gals pictured in that screenshot are full.
Let's do a little math shall we?

9 Gals =

81 REXO
9 Agile
18 MAX units
and 9 Vehicles (each with 2 people, capable of 3 if you've got TR Marauders = 18/27 additional troops) :trrocks:

Congrats. Those 9 Galaxies just brought 126 troops in to completely wreck your base.

Firefly
2011-02-07, 01:35 PM
well you could do the same thing with mossies... just sayin.
Yes. I totally dropped a Marauder three-man buggy and two MAX units off at Dagda's back door with a Mossie.

Just sayin'.

Gal can hold what, 9 Rexo, 1 agile, 2 MAX, and a vehicle in back... Just sayin'
Make that vehicle a Marauder assault buggy and you can drop fifteen troops and a decent assault vehicle. So, CAN you do that with a Mossie?

Krushiev
2011-02-07, 02:32 PM
So let's assume for a moment those gals pictured in that screenshot are full.
Let's do a little math shall we?

9 Gals =

81 REXO
9 Agile
18 MAX units
and 9 Vehicles (each with 2 people, capable of 3 if you've got TR Marauders = 18/27 additional troops) :trrocks:

Congrats. Those 9 Galaxies just brought 126 troops in to completely wreck your base.

Oooh, hot damn, I forgot about adding troops from the vehicles. :lol:

Make that vehicle a Marauder assault buggy and you can drop fifteen troops and a decent assault vehicle. So, CAN you do that with a Mossie?

Gal drop for the win.

Krush

Hamma
2011-02-07, 06:53 PM
AGN TR commercial in there :lol:

Bags
2011-02-07, 07:20 PM
Yes. I totally dropped a Marauder three-man buggy and two MAX units off at Dagda's back door with a Mossie.

Just sayin'.


Make that vehicle a Marauder assault buggy and you can drop fifteen troops and a decent assault vehicle. So, CAN you do that with a Mossie?

Why would you want a marauder at the back door?

Blackice
2011-02-07, 07:33 PM
Why would you want a marauder at the back door?

Because even if you aren't going to use the vehicle that is 3 more people you can carry in the galaxy.

Hamma
2011-02-07, 08:16 PM
Yes. I totally dropped a Marauder three-man buggy and two MAX units off at Dagda's back door with a Mossie.
hax!

Bags at this point you are just arguing for the sake of arguing, just move along.

Firefly
2011-02-08, 10:13 AM
Why would you want a marauder at the back door?
Well, like BlackIce said, that's 3 more people you can put on target. But if your buggy driver and gunners happened to be an experienced crew, they can rake in a few kills. And as you're probably aware, kills in an SOI contribute to the points gained when the base flips.

The end point is, you can't do that in a Mossie. Not everyone likes to fly, not everyone is even competent enough to pilot a Mossie. And let's face it - why bother? Every faction on every server has at least one outfit that likes to pretend it's 1337 and all their members do the Mossie+Agile+HA.

Yawn.

Canaris
2011-02-08, 10:33 AM
Why would you want a marauder at the back door?

well with the answers of 3 man to the vehicle already told, the other obvious answer I assume would be for ..... wait for it ......




Marauding the enemy :lol:

Jonny
2011-02-10, 05:23 AM
I don't know if Mr Smedley is reading this, but if he is I would like to know..

Can players walk around inside a flying galaxy, or at least see each other seated in the aircraft? It would be cool to have to jump out the back.

The model looks fantastic.

Grimster
2011-02-10, 05:35 AM
Yes. I totally dropped a Marauder three-man buggy and two MAX units off at Dagda's back door with a Mossie.

Just sayin'.


You should see our haxed NC mossies I once dropped a fully loaded sunderer. :)

Hamma
2011-02-10, 09:03 AM
I don't know if Mr Smedley is reading this, but if he is I would like to know..

Can players walk around inside a flying galaxy, or at least see each other seated in the aircraft? It would be cool to have to jump out the back.

The model looks fantastic.

Man that would be pretty cool hehe - but I doubt we will see anything like that. It doesn't add to the game a whole lot. We will probably still see bays where everyone chills out.

DviddLeff
2011-02-10, 01:29 PM
I really want to sit face to face in the back of a Gal chatting with my outfit mates.

It would add a lot to the game, especially if the whole thing shakes with flak explosions, bullet holes punch through and the pilot gets to give those on board the green light for a jump...

Tikuto
2011-02-10, 01:57 PM
I really want to sit face to face in the back of a Gal chatting with my outfit mates.

Local vicinity voice comms would just... so fucking own. Really. Omg.
I would cry with joy. I reaaaally freaking would I so would. I definately would. I would shed a tear. I would be ecstatic, stoked, psyched, thrilled, hyper, raving, and crying, and then to first experience it in a Galaxy with others. There and then i'd realize I've been a virgin all along.

Firefly
2011-02-10, 02:51 PM
Or you could just use Teamspeak/Ventrilo. Call me crazy...

Sirisian
2011-02-10, 03:05 PM
Or you could just use Teamspeak/Ventrilo. Call me crazy...
You're crazy. Local vicinity voice chat is so much more immersive.
Local vicinity voice comms would just... so fucking own. Really. Omg.
I would cry with joy. I reaaaally freaking would I so would. I definately would. I would shed a tear. I would be ecstatic, stoked, psyched, thrilled, hyper, raving, and crying, and then to first experience it in a Galaxy with others. There and then i'd realize I've been a virgin all along.
I agree. No dedicated TS servers needed or trading information.

Firefly
2011-02-10, 03:19 PM
You're crazy. Local vicinity voice chat is so much more immersive.
I'm sorry, I don't give a shit about immersion. And when I see people that do *ESPECIALLY* if they whine about their immersion being ruined, I go out of my way to talk about the Yankees, riots in Egypt, George Bush and what a cunt he is, and the latest news from Something Awful and 4chan.

Raymac
2011-02-10, 03:26 PM
I'm sorry, I don't give a shit about immersion. And when I see people that do *ESPECIALLY* if they whine about their immersion being ruined, I go out of my way to talk about the Yankees, riots in Egypt, George Bush and what a cunt he is, and the latest news from Something Awful and 4chan.

Just because I don't like chocolate cake doesn't mean I'm going to shit on somebody else's chocolate cake.

Furret
2011-02-10, 03:59 PM
Well neither is he, he explicitly stated he "wouldn't give a shit"


Anyway, vicinity voice chat would be awesome, as long as there's a very quick way to mute people. There will always be that guy who has his mic turned up to the highest and just blasts static into people's ears. If you have to scroll through your entire empire's player list then it's not going to be very effective.

You also have to be able to tell who's talking, which would imply that a lot of little voice icons are popping up on your screen.

I think it would be fun, but probably better to just go with teamspeak and ventrillo. If you want to communicate with the people around you, they have voice macros. Most of the time that's all you're going to be saying to them anyway. If you want to chat about the intricacies of life, then tell them to get vent or TS.

TL;DR Cool, but won't work unless they have a plan I don't see.

Raymac
2011-02-10, 04:34 PM
I just meant going out of your way to annoy someone by talking about the Yankees etc. is akin to shitting in their cake.

I agree with you 100% about vicinity voice chat though. It would be cool, but they'd have to address the issues you mentioned or else it will be way more annoying than it is worth.

Furret
2011-02-10, 05:05 PM
Yeah, i was just doing a play on words since your metaphor included shit =p

etheral
2011-02-10, 05:23 PM
Integrated voice chat would be awesome, but people only need squad/platoon/outfit channels. If you need to talk to greenies, you have voice macros and/or text. If you need to talk one to one with a player, you can use tells.

*edit* as firefly said though, TS/Vent do the job perfectly well. It would just be more convenient

Jonny
2011-02-11, 05:50 AM
I really want to sit face to face in the back of a Gal chatting with my outfit mates.

It would add a lot to the game, especially if the whole thing shakes with flak explosions, bullet holes punch through and the pilot gets to give those on board the green light for a jump...

Yeah that would be cool. The seatbelt light is now on. Please pay attention to the flight attendant who will be running through the safety procedures. Should the plane blow up, you can exit here, here, here and maby here.

Grimster
2011-02-11, 06:54 AM
Vicinity chat?

My god I wouldn't want to set my fot(tongue?) on that voice chat on a peak hour pop lock on the continent and everyone fighting at the same base.

I find that just imagining that scenario horrifying. :)

Canaris
2011-02-11, 06:59 AM
They tried V-chat in APB as I recall, I had to disable it after about 30 minutes as it just got unbareable, from idiots to freaks to some people like Firefly who leave their chat on voice activation while they go off and do "other" things nearby..... sometimes not even with their girlfriends :eek:

I prefer the privacy of a Outfit only voip.

Lucage
2011-02-11, 07:07 AM
It's the idiots who think we want to hear their music that annoys me with open VOIP chat.

Firefly
2011-02-11, 08:30 AM
If there's not a way to disable local voice chat, I don't want it. I've had enough of fat-fuck mouth-breathers, pre-pubescents with screechy voices, and ignorant trolls who yell stupid shit into the mic. If it's some sort of mandatory function with no ability to disable it, I don't want it.

I am not a [No Outfit] kind of guy. I've been gaming with the same Company for the last eight years. We have a decent amount of people. I don't worry about random mercs, and if we pull them into our squad, I know how to type. I also know how to suggest that they get on my voice server.

If you're a lone wolf, that's fine. If you like roleplay and immersion, that's fine. To re-touch on the immersion-crying, I don't need your personal likes and dislikes bleeding into my own little world and if you have the temerity to lecture me about it in a goddamn video game, I have no problems telling you to go find a D&D or LARP group because this is a fucking virtual creation. That's what I meant about shitting on your chocolate cake (to borrow the quip). You wanna roleplay? That's fine. Keep that shit to yourself, or pray to G-d there's a way for me and mine to opt out of it. The second I hear some random pubbie mention into my speakers "I hope the NewCon yellow bastards are there in force! My Cycler has a fresh clip! Loyalty until death! Terrans! Eat a heart breakfast, for tonight we dine in hell! Pilot, when's my green light?!?!" is the second I send that pilot a /tell saying eject your nutter ass over the fucking ocean as I start mentioning the latest from The Oatmeal dot-com.

Firefly
2011-02-11, 10:13 AM
I've just had a thought. Since just about everyone but Negative Nancy can agree the Galaxy held a pivotal role...

... what if, by "more pivotal role", they mean axing the Lodestar and letting the Galaxy carry a heavier vehicle?

Baneblade
2011-02-11, 11:24 AM
Yes. I totally dropped a Marauder three-man buggy and two MAX units off at Dagda's back door with a Mossie.

Just sayin'.

Weeell, sometimes what you need is a Lode bomb dropping Party Bus Payloads.

Firefly
2011-02-11, 01:36 PM
Weeell, sometimes what you need is a Lode bomb dropping Party Bus Payloads.
I know. Back in the day, BWC used to practice this technique of flying a Lodestar, laden with a full Deliverer, at wave-top level and hot-dropping it in the water and then amphibiously assaulting a base.

Hamma
2011-02-11, 09:51 PM
So APB had voice activation like that as someone mentioned. Now, it was somewhat interesting but I dont think it fits in PS. It certainly had downsides, like when I heard the guy acting like a gangster setting up his character.. and a dad explaining to his son (kid had to have been 8 or younger) the best way to gang bang. :lol:

It had it's upside when Jen and I were owning this chick doing a mission and everytime we killed her she would swear and wonder how the fuck we killed her :lol:

Again it's neat, but I dont think it helps immersion at all it's just.. odd.

And back on the Galaxy discussion - that would be interesting if the Galaxy doubled as a Lodestar this time around.

otomotopia
2011-02-11, 11:10 PM
I'd be all for local squad/platoon/outfit chat. Just not public.

Livefire
2011-02-15, 05:41 AM
Can you please make the galaxy have a front that looks like a c-130 or c-5 cargo. Being it is a cargo air craft it just does not look right having that small single cockpit. It should have a wide cockpit that fits like 2 pilots side by side and have a 3rd or 4th behind them say the player that runs the countermeasures. So you have the pilot/captain in on the front left (like real planes), front gunner/co pilot siting on the right side operating the gun under the front nose of the plane. And a 3rd cockpit guy sits behind him on the right and operates the rear gun. Then maybe a forth that just sits for the ride i.e a commander position and allows the player to simply ride and type to his people and look at his maps and menus during travel time. Also ALL vehicles including atv/motorcycles should be able to fit at least 2 people, this encourages people to work together and cuts down on player who don't have any v certs or just dont have there vehicles at the time to have to ground zerg it to bases and objectives causing the player to get irritated and not like the game because of its slow speed and lack of vehicles player positions. Simply design the vehicles more around the real designs as a base point, there is reason why real vehicles are designed the way they are and we can take advantage of that in the game just like we do in real life.

CutterJohn
2011-02-15, 06:10 AM
Can you please make the galaxy have a front that looks like a c-130 or c-5 cargo.

That would unnecessarily complicate the animations for getting in. Plus PS vehicles are tiny compared to their RL counterparts. The seating arrangements wouldn't work all that well.

Plus.. Its already modeled. Good luck getting it to change. :D

Firefly
2011-02-15, 08:00 AM
Can you please make the galaxy have a front that looks like a c-130 or c-5 cargo. Being it is a cargo air craft it just does not look right having that small single cockpit. It should have a wide cockpit that fits like 2 pilots side by side and have a 3rd or 4th behind them say the player that runs the countermeasures. So you have the pilot/captain in on the front left (like real planes), front gunner/co pilot siting on the right side operating the gun under the front nose of the plane. And a 3rd cockpit guy sits behind him on the right and operates the rear gun. Then maybe a forth that just sits for the ride i.e a commander position and allows the player to simply ride and type to his people and look at his maps and menus during travel time. Also ALL vehicles including atv/motorcycles should be able to fit at least 2 people, this encourages people to work together and cuts down on player who don't have any v certs or just dont have there vehicles at the time to have to ground zerg it to bases and objectives causing the player to get irritated and not like the game because of its slow speed and lack of vehicles player positions. Simply design the vehicles more around the real designs as a base point, there is reason why real vehicles are designed the way they are and we can take advantage of that in the game just like we do in real life.
Seriously, guy. Real life does not apply to video games. It's over a thousand years into the future. Spaceships, wormholes, laz0r guns (pew-pew), nanites...

Also, I hate to break it to you, but C130s and C5s do not have guns. Stop watching GI Joe.

Moneypennie
2011-02-15, 10:32 PM
Although you may have not been, I still miss my own time with Band of Bros.

Nemesis 0rion was the outfit leader till the day it was messed up by a couple of other outfit mates that used Nem's account info to global things that should not be repeated in pleasant conversation.

But enough of that...

Band of Bros was simply the best at what could be had in Planetside. Maybe Nem will see this post and come back for Planetside Next?

Only time will tell.

Good news everyone! Rumor has it that NemesisOrion is following psn news closely and is planning on using the new galaxy to pivotally kick everyones asses... again.

Good to see you Emy

I SandRock
2011-02-16, 04:04 AM
So APB had voice activation like that as someone mentioned. Now, it was somewhat interesting but I dont think it fits in PS. It certainly had downsides, like when I heard the guy acting like a gangster setting up his character.. and a dad explaining to his son (kid had to have been 8 or younger) the best way to gang bang. :lol:

It had it's upside when Jen and I were owning this chick doing a mission and everytime we killed her she would swear and wonder how the fuck we killed her :lol:

Again it's neat, but I dont think it helps immersion at all it's just.. odd.

And back on the Galaxy discussion - that would be interesting if the Galaxy doubled as a Lodestar this time around.

Yeh you're right. In APB voice-chat was either: Some random dude talking to his family not realizing his mic was one
OR: Swearing cause they lost
OR: Me on a french server taunting the frenchies when i busted em "Tu est arresté! MON DIEU MON DIEU SACRE BLEU!" it worked quite well :evil:

In the end if voice chat in-game isn't made as convenient to use and of the same quality as teamspeak/ventrilo there is not much point to it since most people will use these commercial options anyway. Waste of bandwidth/development time :p

Livefire
2011-02-16, 05:36 AM
Seriously, guy. Real life does not apply to video games. It's over a thousand years into the future. Spaceships, wormholes, laz0r guns (pew-pew), nanites...

Also, I hate to break it to you, but C130s and C5s do not have guns. Stop watching GI Joe.

First of all it would not complicate animations it would add dynamics and realism which is always a good thing even in a sci fi , and second c-130 no guns or other countermeasures wow you have no military experience at all its called a AC-130 gun ship and it is covered in guns and other advanced forms of electronic counter measures. If you want futuristic then give me a v-22/c-130 gunship /cargo plane. Every modern military commander will tell you that is the future just look at the V-44 project it was the cover for a 2000 addition of popular mechanics.

2000 Popular Mechanics
http://books.google.com/books?id=yLRXj6cBLd0C&pg=PA66&lpg=PA66&dq=v-44+cargo+popular+mechanics&source=bl&ots=dqreU6RfnK&sig=fdr-qr8OzbPomhhwpaAEJn6q_Po&hl=en&ei=JrZbTaq6EYH-8Ab0hJiDDg&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBYQ6AEwAA#v=onepage&q=v-44%20cargo%20popular%20mechanics&f=false

Firefly
2011-02-16, 08:24 AM
OHHHHHHHHHHHH BOY am I gonna fucking enjoy this.

First of all it would not complicate animations it would add dynamics and realism which is always a good thing even in a sci fi
I never said jack or shit about animations. Stick to the fucking topic at hand, Einstein.

and second c-130 no guns or other countermeasures
I never said anything about countermeasures. I said the C130 and the C5 do not have guns.

wow you have no military experience at all
Hi. Son I'm gonna let you in on a little fact that just about everyone else here knows. I spent ten years in the US Army and another year as a private contractor. In that time, I rode on C5s, C17s, and C130s. Now, like I said above, I never once mentioned anything about countermeasures. As a matter of fact, the C130 has a set of flares. My strongest memory of this particular fact was flying into Sarajevo when you were probably about eleven years old, and the crew chief made a big show of explaining why he was removing the big red ribbon and cotter pin against the bulkhead at the front of the cargo area where we all sat, explaining that if we were targeted by SAMs that pulling this pin meant the flares were active. So, care to reassess the situation a little, sparky? You just stepped into a big pile of stupid and it's seeping into your Crocs.

its called a AC-130 gun ship and it is covered in guns and other advanced forms of electronic counter measures.
The AC130 and the C130 are two separate aircrafts. The "A" in AC130 is what differentiates between a gunship and a C130 cargo aircraft. Normally I wouldn't quibble, but this is what you specifically said:

that looks like a c-130 or c-5 cargo. Being it is a cargo air craft
So, at first I was tempted to intuit that you actually meant the AC-130 but then you went and mouth-breathed, and tacked on the "cargo" and "cargo aircraft". Now since you presumed to lecture me on various military points, let me clue you in a little bit. Just about NO ONE in the military that I've ever met uses the term "C130" or "C130 cargo" to refer to an AC130 gunship. Why? Because as I said before, they are two separate aircraft with two very separate roles. One is unarmed and usually carries CARGO. Or people. Or people and cargo. Usually as in, on occasion it's been used to drop daisy-cutters, etc. The other is very well-armed and carries exactly two things: crew and bullets. It is not a cargo aircraft.

Have a nice day.