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View Full Version : Have they said anything about Gal drops?


Coreldan
2011-07-16, 12:01 PM
Will Galaxies still be in the game (even if not, something equivalent will anyways) and more importantly, have they said whether Gal drops will still be doable?

Headrattle
2011-07-16, 12:04 PM
In the G4TV interview they said something like "how would it be Planetside without Gal Drops?"

Coreldan
2011-07-16, 12:05 PM
Spot on :cool:

Operations
2011-07-16, 12:33 PM
This little old thing you mean? :groovy:
http://www.planetside-universe.com/media/viewer.php?img_id=1611

Bags
2011-07-16, 12:37 PM
Did you not watch the teaser/trailer?

Coreldan
2011-07-16, 12:43 PM
I have, but this question was also sort of about whether it will be possible to just drop out of a personnel carrying airplane with no parachute from a couple of hundred meters or something :D

Bags
2011-07-16, 12:44 PM
I have, but this question was also sort of about whether it will be possible to just drop out of a personnel carrying airplane with no parachute from a couple of hundred meters or something :D

No chutes, full fall damage! Man-drops all around. If you can't survive a two hundred foot drop we don't need ya.

EightEightEight
2011-07-16, 12:56 PM
No chutes, full fall damage! Man-drops all around. If you can't survive a two hundred foot drop we don't need ya.

I'll be all comfy in my max unit, like a Meteor from Hell

MrVicchio
2011-07-16, 01:35 PM
I prefer to consider "Gal Drops" as in watching a gal full of people blow up and crash personally.

Sirisian
2011-07-16, 01:39 PM
I'll be all comfy in my max unit, like a Meteor from Hell
That would be cool if maxes fell without the assist and did a cool crash land with a shock wave to enemies. :lol: Like catch themselves with one of their hands like in Crysis 2 and stand back up.

Hamma
2011-07-16, 02:57 PM
Galaxy drops will be in and they will also be available as mobile spawn points (probably squad only or something). They made no mention of bailing out of solo aircraft.

Coreldan
2011-07-16, 03:30 PM
Galaxy drops will be in and they will also be available as mobile spawn points (probably squad only or something). They made no mention of bailing out of solo aircraft.

Fairly interesting. Some outfits might always have a Galaxy just flying about ready to drop people that spawn in it :D

CrystalViolet
2011-07-16, 04:05 PM
If they plan on stepping up the roll of the flying elephant, and giving it AMS functionality, they better beef up it's defenses. Nothing in PS1 was easier pray than an unescorted gal on root to a base. The gun positions were pretty much useless, and despite the heavy amounts of armor, they were still sitting ducks. Hopefully the increased cooperation they're aiming for in PS2 will help with this.

krnasaur
2011-07-16, 04:12 PM
If they plan on stepping up the roll of the flying elephant, and giving it AMS functionality, they better beef up it's defenses. Nothing in PS1 was easier pray than an unescorted gal on root to a base. The gun positions were pretty much useless, and despite the heavy amounts of armor, they were still sitting ducks. Hopefully the increased cooperation they're aiming for in PS2 will help with this.

if they add spawning to it, to keep it balanced they should keep the armor the same or even lower it.

Scotias
2011-07-16, 04:29 PM
The 'spawn in Galaxies thing' is a leadership ability that has to be unlocked which means only fairly dedicated leader characters will be able to have their squad members spawn in their Galaxy / in Gal with them ( not sure which ) and i'm pretty sure it goes on a cooldown timer too, so it's not going to be the main place squad members wil be constantly spawning.

At least thats how i've interpreted the info given so far :)

Robert089
2011-07-16, 04:34 PM
I don't think that's right Scotias, I think you've merged two features there. The spawn on squad leader ability with the leadership tree and being able to spawn in a Galaxy are seperate I believe.

Scotias
2011-07-16, 04:41 PM
I don't think that's right Scotias, I think you've merged two features there. The spawn on squad leader ability with the leadership tree and being able to spawn in a Galaxy are seperate I believe.

Ah sorry about that, confusing things even more for others amn't i :D

So Galaxies are replacing AMS? Sure i heard somewhere that there will be no AMS in PS2, but don't quote me on it ;)

Kietharr
2011-07-16, 04:47 PM
If they plan on stepping up the roll of the flying elephant, and giving it AMS functionality, they better beef up it's defenses. Nothing in PS1 was easier pray than an unescorted gal on root to a base. The gun positions were pretty much useless, and despite the heavy amounts of armor, they were still sitting ducks. Hopefully the increased cooperation they're aiming for in PS2 will help with this.


Nah they should keep it the same then, it's a tradeoff. Otherwise you'd have a flying mobile spawnpoint that was hard to counter. Mobile spawnpoints should be relatively easy to counter.

Also, this is why you flew them with escorts, it's harder to deal with a galaxy that has a few mosquitos protecting it. Unless you're an AA max.

Or if you were a sadistic galaxy pilot like I was during my brief stint you could just boot nonessential personnel out one by one and watch the reavers go chase them down for the easy kills while you flew away. It was the perfect killhungry noob Reaver pilot countermeasure.

Tool
2011-07-16, 04:48 PM
I don't think that's right Scotias, I think you've merged two features there. The spawn on squad leader ability with the leadership tree and being able to spawn in a Galaxy are seperate I believe.

I think they are as well and I think the concern of them being mobile, in flight spawn points may be undeserved if these new flight mechanics are really based on skill as was said.

In that picture of the gal, it's clear it has landing gears and no indication of VTOL characteristics. So if it has to remain in flight to be operational, to drop players on targets consistantly it would have fly over and circle back to those targets rather than hover over them. Time consuming.

Where-as an AMS can provide close, consistant spawning support more beneficial to frontline warfare than a Galaxy.

CrystalViolet
2011-07-16, 04:48 PM
if they add spawning to it, to keep it balanced they should keep the armor the same or even lower it.

Not sure I agree with this. If you give the gal the ability to continuously spawn troops, it will instantly become a much more valuable target to remove from the battle. The AMS had a lot going for it that helped it stay on the front lines for extended periods of time. A big slow moving spawn point in the sky will draw fire from everyone on the ground with an AV weapon.

CrystalViolet
2011-07-16, 05:05 PM
Nah they should keep it the same then, it's a tradeoff. Otherwise you'd have a flying mobile spawnpoint that was hard to counter. Mobile spawnpoints should be relatively easy to counter.

Also, this is why you flew them with escorts, it's harder to deal with a galaxy that has a few mosquitos protecting it. Unless you're an AA max.

Or if you were a sadistic galaxy pilot like I was during my brief stint you could just boot nonessential personnel out one by one and watch the reavers go chase them down for the easy kills while you flew away. It was the perfect killhungry noob Reaver pilot countermeasure.

I guess it's probably something that's going to have to be worked out in beta. As a reaver pilot myself, I found it extremely easy to sit on a gal's 6 o'clock position, and dump missiles on it from just above the range of motion that the rear facing guns allowed.

Coreldan
2011-07-16, 05:31 PM
A highly specialized leader may not be able to afford a Galaxy, though. So I'd guess it might be more like "in a Galaxy with them".

Although I think that could sort of also be a very deep Galaxy specialization too. Be a badass enough Galaxy pilot and you can have your squad mates spawn inside.

EDIT: Just noticed there had been a fair share of posts and I had not refreshed the page before writing this.

Forsaken One
2011-07-16, 08:00 PM
all I can say is mobile spawn points are bad. there is a reason why things like the AMS should need to be deployed.

Hamma
2011-07-16, 09:30 PM
The AMS will still exist, I don't think the Galaxy will replace it. I would assume it would be a squad only thing rather than everyone can spawn at it. I am just speculating at that though.

And I don't think it needs more defenses, the Galaxy should always fly with an escorte - teamwork ftw.

Headrattle
2011-07-16, 09:32 PM
I am afraid that they are going to make the spawning more like other games. Now, a drop pod to the squad leader, isn't so bad. That is cool. But we still need AMS's and the like. Popping into a squad Gal in route wouldn't be a bad thing, but I am afraid of Gals up above constantly dropping troops. Though, it may not be that bad provided we get plenty of AA and the like.

Hamma
2011-07-16, 09:47 PM
Yea I agree, I am hoping that spawning will be restricted in some way so there's not an unlimited spawn up there spawn alt-g spawn alt-g etc.

CutterJohn
2011-07-16, 09:54 PM
best way would be spawning taking resources, and the gal can only carry so many.

This would limit it, and definitely make it not a tool for zerg use.

Infektion
2011-07-16, 11:13 PM
Am I the only one getting the feeling that maybe... Quite possibly, friendly ocean gal drops will return?? :D hehehe:D

Lonehunter
2011-07-16, 11:39 PM
Galaxy spawning would be a nice Outfit Specialization ability

SavageB
2011-07-17, 01:04 AM
Galaxy drops will be in and they will also be available as mobile spawn points (probably squad only or something). They made no mention of bailing out of solo aircraft.


I hope thats the case, mobile galaxy spawn points would be awesome...Id just die on purpose and free fall from the gal all day :P

Bags
2011-07-17, 01:51 AM
I can't imagine they'll allow non-squadies /platoonies to spawn in a galaxy.

Hamma
2011-07-17, 10:09 AM
Galaxy spawning would be a nice Outfit Specialization ability

Yea I'm thinking something along those lines.