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View Full Version : Nanite Systems Base Turret!


MgFalcon
2012-04-13, 03:58 PM
http://www.planetside-universe.com/media/album/mp52rz6sp6/20120413_4f88931b955cc.jpg

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120413_4f88931b955cc.jpg

Bags
2012-04-13, 04:01 PM
Sexy.

Alduron
2012-04-13, 04:09 PM
I'm really digging the Nanite Systems art.

Shogun
2012-04-13, 04:11 PM
looks really nice!
just lacking salty nuts!

Destroyeron
2012-04-13, 04:18 PM
2 guns are always better than 1! Do we know if that's generic of if its AA/AI/AV?

Kran De Loy
2012-04-13, 04:21 PM
By the angle, shape and dual barrels I would assume it's AA.
I agree tho, I'd like some confirmation too.

Honestly I would love to see a turret with missile pods. That would be perfect AA, AI and AV.
Edit, excuse me. Rocket Pods. Missiles I'm told are typically more bulky and not usually suited for a complex pod launcher. :/

These things are manned anyway, right?

Talek Krell
2012-04-13, 04:27 PM
We've seen the base turrets in some form before right? I think they identified the type in those three pictures.

Knocky
2012-04-13, 04:29 PM
http://desmond.yfrog.com/Himg735/scaled.php?tn=0&server=735&filename=2xzygd.jpg&xsize=640&ysize=640

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120413_4f88931b955cc.jpg

Close enough.

:D

Gogita
2012-04-13, 04:31 PM
What a shame though that they removed entering animations from PS2... Just imagine how awesome it would look to enter this beast!

Shogun
2012-04-13, 04:35 PM
who asked for rocket pods?

http://www.planetside-universe.com/media/album/mp52rz6sp6/20120214_4f3ac37be28a1.jpg

Destroyeron
2012-04-13, 04:38 PM
I don't really like how they removed entry/exit animations...

Hamma
2012-04-13, 04:41 PM
That's for another thread! :lol:

Knocky
2012-04-13, 06:42 PM
I don't really like how they removed entry/exit animations...

They didn't "remove" them. And the Devs know that we want them to be created. So with enough encouragement they might use the resources necessary to make the animations.

Just be aware that the time spent on this fluff is taking away from the content patches.

Cosmical
2012-04-13, 06:58 PM
Wonder if there are turret specialisations?

I love rocking a base turret and holding off the hordes. My main issue with stationary turrets is they become nothing more than a minor setback on the way into the base. Very rarely do turrets offer a substantial deterant, or even if they do.... they just become a larger threat for everyone to gang up on and get rid of quicker.

I propose a shield boost you can activate while manning the turret, upping its survivablity while manned by players. Also giving the turret operator a chance to hold out while they get healed, or forcing attackers to back off while the turret is invincible.

It wouldnt be enough to cripple the game, but would be enough so you can jam it on when 2 tanks have you in their sights, and maybe make them panic or atleast some leeway beyond "ditch and run".

Destroyeron
2012-04-13, 07:13 PM
They didn't "remove" them. And the Devs know that we want them to be created. So with enough encouragement they might use the resources necessary to make the animations.

Just be aware that the time spent on this fluff is taking away from the content patches.

Are you kidding? Fluff is freaking delicious. I want fluff. I love being fluffed.
http://www.americansweets.co.uk/ekmps/shops/statesidecandy/images/american-large-vanilla-marshmallow-fluff-292-p.jpg

kaffis
2012-04-16, 07:02 PM
Just be aware that the time spent on this fluff is taking away from the content patches.
Entry/exit animations *are* content!

Brusi
2012-04-16, 07:58 PM
I sense the development of a constant on PSU...

Namely, the closer that a thread created to discuss any PS2 related topic gets to page count value X, the higher the probability that it will be derailed into discussing entry and exit animations.

Exponentially.

Knocky
2012-04-16, 09:28 PM
I sense the development of a constant on PSU...

Namely, the closer that a thread created to discuss any PS2 related topic gets to page count value X, the higher the probability that it will be derailed into discussing entry and exit animations.

Exponentially.

I wonder if the base turrets will have entry and exit animations?

See? Back on track.

:lol:

cellinaire
2012-04-16, 09:57 PM
They didn't "remove" them. And the Devs know that we want them to be created. So with enough encouragement they might use the resources necessary to make the animations.
.

I hope... =)

Fenrod
2012-04-17, 06:11 AM
Is this turret against infantry or aircrafts ?

Sledgecrushr
2012-04-17, 06:28 AM
It looks to me like an anti aircraft turret. It would be really awesome to dial in at what altitude the flak explodes.

Hmr85
2012-04-17, 07:29 AM
Is this turret against infantry or aircrafts ?

My guess is a AV/AA Turret. I would expect to see AI turrets with chain guns on them.

Knocky
2012-04-17, 07:41 AM
Come on guys, look through the media link sometimes.

The turrets were revealed 2 months ago.

Not gonna waste Hamma's bandwidth by posting the pix....just the links.

Click on em.

Anti Vehicle turret (http://www.planetside-universe.com/media/album/mp52rz6sp6/20120214_4f3ac37be28a1.jpg)
Anti Air turret (http://www.planetside-universe.com/media/album/mp52rz6sp6/20120214_4f3ac1d92ee2b.jpg)
Anti Infantry turret (http://www.planetside-universe.com/media/album/mp52rz6sp6/20120214_4f3abf6583e73.jpg)

Fenrod
2012-04-17, 07:58 AM
Wow, those turrets really look badass in game.
And indeed, it seems like they are AA turrets.

MrBloodworth
2012-04-17, 08:27 AM
Just be aware that the time spent on this fluff is taking away from the CASH SHOP SKINS

FIFY!

Knocky
2012-04-17, 08:51 AM
This seems to be a suitable location to post something that should have been posted a while ago.


http://i295.photobucket.com/albums/mm125/Knocky23/cad-20120413-7f371.png