PDA

View Full Version : "Crafting? No. No crafting" - TRay


Tatwi
2012-06-17, 03:43 PM
Strickly speaking, that may be the case, but I wouldn't sell Planetside 2 short on the crafting aspect to outright say that it doesn't have any at all.

The fundamentals of "crafting" break down the following:

1. Collect stuff to make something with.
2. Use stuff to make something.

Depending on the game, variations of quality may or may not be available during the crafting process or throughout the level ranges. But at the end of the day, every system boils down to the above two things.

Take a look at what Planetside 2 offers, we have resources and a boat load of customizations to purchase with those resources. So in terms of the fundamental level of crafting, Planetside 2 has,

1. Collect the correct resources.
2. Use the resources (or Station Cash) to purchase customizations in the shop.

All you really have to do to give Planetside 2 a "crafting system" that isn't much different than the simplistic ones in Everquest and World of Warcraft is to replace the word "purchase" with the word "craft".

Now if you wanted make it an actually interesting "crafting system", you could go a step further and give players the ability to,

1. Collect the correct resources.
2. Use the resources to purchase ("craft") rare customizations that wear out over time.
3. Trade these items with other players for resources.

Honestly, I don't see how this is any different than any other "crafting system" on a fundamental level. It's only different in that everyone has access to the customization shop and the ability to collect the resources, without having to grind a "profession" or pick a "crafting class".

Yes, this is a very simplistic crafting system, but I think it still qualifies as a crafting system.

Edit: As an after thought, Engineers "craft" things like turrets and anyone can "craft" custom vehicles and MAX suits at bases.

Rago
2012-06-17, 03:49 PM
Is there really a need for this, Buying over resources seems fine ?

In First its a FPS what i want to play, because its the Way this Games are, i dislike the Idea of runnin Arround and gather stuff.

Okay If it would be a kind of a Super Weapon and Many players Must spent stuff together it could be fun.

Well see ;)

Mordelicius
2012-06-17, 03:53 PM
It's a 100% PvP game. I'm glad there's no crafting. Crafting is PvE. Why dilute a simple system with a more complicated 'crafting' system? :lol:

IgloGlass
2012-06-17, 03:53 PM
WE DO NOT WANT ANOTHER GAME THAT TURNED TO SHIT LIKE BATTLEFIELD HEROES WHERE YOUR ITEMS WEAR OUT OVER TIME.

Tatwi
2012-06-17, 03:54 PM
Is there really a need for this, Buying over resources seems fine ?

In First its a FPS what i want to play, because its the Way this Games are, i dislike the Idea of runnin Arround and gather stuff.

Okay If it would be a kind of a Super Weapon and Many players Must spent stuff together it could be fun.

Well see ;)

I was "being clever" when I wrote this.

Planetside 2 has resource gathering that happens when you and your faction hold territory. These resources allow you to buy certs, customizations, grenades, as well as spawn vehicles.

Replace the word "buy" with the word "craft".

BOOM!

Planetside 2 has a "crafting system". ;)


Edit: All caps dude... you need to L2R and calm the hell down.

Notser
2012-06-17, 03:55 PM
Soldiers do not craft in a military, for that reason I do not see a reason to flesh out a system that doesn't fit into a lore where everything is created with nanites. I'd rather have SOE create something that is new and fresh that might provide the same customization that players crave.

Sirisian
2012-06-17, 03:56 PM
I think this mostly comes down to the connotation of the word "crafting" and it's proliferation in mostly RPG games. That said the Planetside 2 system is more an acquire system. You trade resources for a finished item. You don't really make it yourself.

You could have crafting as you stated in Planetside 2, but you just can't call it crafting. Take the RAGE game which has crafting of parts from materials.

There was old threads where people were talking about loot and such from downed vehicles and enemies. That is they were asking for pieces to blow off of aircraft and vehicles that could be picked up. Others argued that it would make people run towards destroyed vehicles and distract people from the core gameplay.

I think you're overthinking the word "craft".

maradine
2012-06-17, 03:58 PM
Yes, this is a very simplistic crafting system, but I think it still qualifies as a crafting system.

By this logic, every game ever made where you collect currency and make purchases has a crafting system. I think you've confused crafting with an economy.

Tatwi
2012-06-17, 03:58 PM
I think you're overthinking the word "craft".

By this logic, every game ever made where you collect currency and make purchases has a crafting system. I think you've confused crafting with an economy.

That was the point. :)

So if any one asks you can say, "Oh yeah, Planetside 2 has lots of crafting" and get them into the game.

maradine
2012-06-17, 04:02 PM
Why would I try to sell someone on a game with a feature it doesn't have?

Malorn
2012-06-17, 04:08 PM
The RTS elements of PlanetSide 2 isn't crafting. PS2 doesn't have crafting in the common sense of the term in gaming. Saying it does would just confuse and mislead people.

It has RTS economic elements, not crafting.

Tatwi
2012-06-17, 04:09 PM
Why would I try to sell someone on a game with a feature it doesn't have?

*sigh*

Too serious for me man. Too serious.

Bags
2012-06-17, 04:12 PM
I say no to crafting.

maradine
2012-06-17, 04:15 PM
*sigh*

Too serious for me man. Too serious.

Hey, man, OP looked serious. If was just for lols, then let me give you better, more contextually appropriate feedback.

BULLSHIT PS2 CRAFTING IS OP NERF NANITES

Xaine
2012-06-17, 04:17 PM
With respect to your idea, i don't want Planetside to have PvE or any 'crafting' in it.

I want it to be about the battles, not having to grind mats for things like you do in every other game.

Thats what is so good about Planetside, there is no grinding. At all.

Mastachief
2012-06-17, 04:18 PM
hmmmmmmmmmmmmmmm.................................. ......hmmmmmmmmmmmmmmmmmmmm....

Mixed feelings about this, not sure how it could fit into the game. I'd love to see an economy and crafting system like say eve's develop purely for longevity of the game but then i feel on the other hand it would upset the core fps nature and the casual gamers too much.

Mordelicius
2012-06-17, 04:26 PM
Even a rudimentary crafting system will turn PS2 into this:

You: Help, base under heavy attack!
Me: Yeah, hurry!
Crafter1: #$#%^ i'm farming mats for grenade, brt when i'm done.
Crafter2: Yeah, me too I need rubber for tire upgrades. brb in 20 minutes.
You: We can't hold out that long!
Crafter2: :(
Crafter3: How do you make nickel? I have copper, iron and zinc.
Crafter4: LFG Flax farming for armor.
Crafter5: Wait where do you get those?
Crafter4: North, all the way near the Vanu base
Crafter6: Invite me! I need Flax
You: ....
:lol:

Rbstr
2012-06-17, 04:33 PM
It's a 100% PvP game. I'm glad there's no crafting. Crafting is PvE. Why dilute a simple system with a more complicated 'crafting' system? :lol:

I disagree that crafting is just PVE. In a game with a sophisticated economy selling things to make a profit is every bit a game against other players as shooting each other.
EVE is a prime example.

I don't really want that in a shooter, but with a good system you could actually have an economy in producing war material for the folks shooting stuff.

GhettoPrince
2012-06-17, 04:46 PM
Fighting gets you certification points, the ground you take from fighting gets you resources. Every class, gun, vehicle and piece of equipment can be certed out and specialized to an insane degree, and you use the resources to build your vehicles and get your gear.

There's plenty of RPG mechanics already.

IHateMMOs
2012-06-17, 04:52 PM
The crafting would successfully add farming to the game, a mechanic that I hate, that's why I don't bother with RPGs anymore, that would defeat the whole purpose.

Soothsayer
2012-06-17, 04:53 PM
No crafting.

Tikuto
2012-06-17, 05:09 PM
Crafting will not happen.

AvacadoEight
2012-06-17, 05:27 PM
This is about a bad as an idea as player housing was.....

But to be serious, crafting in an FPS is simply a bad idea. It'll, as some said, encourage farming and grinding. The whole idea Of durability is terrible too. I don't want to get a good weapon only to have it break in the middle of battle, and having to settle for a lesser weapon.

Pella
2012-06-17, 05:37 PM
http://www.youtube.com/watch?v=oKI-tD0L18A

basti
2012-06-17, 05:44 PM
This thread clearly is some kind of troll/for the lulz/wutever thing, and obviously serves no real purpose.

There is no crafting, and there is no need or demand for crafting.

And before this derails into madness...

/thread