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View Full Version : Killstreak & Accomplishments on Death Screen


Eyeklops
2012-06-20, 11:21 PM
The current death screen looks awesome, the best I have ever seen to date. Having info on who did what damage is incredible, but it got me thinking. Wouldn't it be cool if your death screen summarized how well you did in one life? Things like K/D, points, accuracy, best weapon, names of people you killed, stuff like that. Maybe there could be a screen where you select what stats you want to see when you die.

That way, when you have an awesome guns blazing, just killed 10 in a row in the middle of a clusterfuck before I died moment, you can screenshot it.

Dougnifico
2012-06-20, 11:27 PM
Why not. I like the idea of being able to customize what pops up on your death screen. I personally wouldn't mind seeing my vehicle timers so I can spawn accordingly.

xnorb
2012-06-20, 11:36 PM
I don't like the idea of pushing the personal ego.
This is not TDM or FFA and players should be encouraged to work together
and go aggressively for the objectives rather than trying to boost their own stats.

Don't get me wrong, i'm a statistic fanatic and i'm very interested in my personal
progress, but i think in-game everything should be focused on how much you
contribute to your squad/faction.

Don't forget - PS2 is F2P, it gets quite some attention already and it will
have loads of people trying it out at the start.
You don't want to make them feel like it's some CoD clone, only going for
their own stats, ignoring objectives because it could get them killed.


My suggestion:
Show the killer, his weapon/loadout and his certs on death screen.
Scoreboard shouldn't hold K/D at all, should rather have objective score
or something on it.
Killstreaks - well, those of course tell something, but the system itself
shouldn't encourage avoiding deaths, it should rather encourage you to
sacrifice yourself if it's needed. (You know, adding this extra seconds of
defense force that might be required to get backup in ...)

Dairian
2012-06-20, 11:40 PM
The death screen does not need to have to much info on it since you can only look at it for a short period of time.

I would say there will be a menu that will have all that and more in one window. And planetside had a k/d and time played toggle-able while playing. Not sure if that will make in PS2 but it could be on the table.

Vreki
2012-06-21, 12:06 AM
Individual stats causes individual gaming -> no teamwork.

I too like looking at my personal stats, but I am tired of all the bagage that comes with especially K/D in the form of narrow-minded egotripping playstyles and grandstanding on the forums.

kaffis
2012-06-21, 08:41 AM
Why not. I like the idea of being able to customize what pops up on your death screen. I personally wouldn't mind seeing my vehicle timers so I can spawn accordingly.
I do like this idea a lot.

aceshigh
2012-06-21, 09:11 AM
I don't like the idea of pushing the personal ego.
This is not TDM or FFA and players should be encouraged to work together
and go aggressively for the objectives rather than trying to boost their own stats.

Don't get me wrong, i'm a statistic fanatic and i'm very interested in my personal
progress, but i think in-game everything should be focused on how much you
contribute to your squad/faction.

Don't forget - PS2 is F2P, it gets quite some attention already and it will
have loads of people trying it out at the start.
You don't want to make them feel like it's some CoD clone, only going for
their own stats, ignoring objectives because it could get them killed.


My suggestion:
Show the killer, his weapon/loadout and his certs on death screen.
Scoreboard shouldn't hold K/D at all, should rather have objective score
or something on it.
Killstreaks - well, those of course tell something, but the system itself
shouldn't encourage avoiding deaths, it should rather encourage you to
sacrifice yourself if it's needed. (You know, adding this extra seconds of
defense force that might be required to get backup in ...)


This argument really blows my mind. If I have killed 10 people before I die; removing them from the battlefield for a measure of time, have I not helped my empire? Is it not possible to care about your K/D while playing a tactical game at the same time?

Stardouser
2012-06-21, 09:18 AM
This argument really blows my mind. If I have killed 10 people before I die; removing them from the battlefield for a measure of time, have I not helped my empire? Is it not possible to care about your K/D while playing a tactical game at the same time?

This, though the key is striking that balance between informing and motivating the player to do well, and causing the player to play deathmatch despite we're in an objective based game. Ultimately a lot of players won't play the objectives properly, they will be attracted to the objectives because that's where the kills are, but they won't play them right. And that's just the way it will be; people spend a lot of energy attacking certain possible gameplay features or mechanics because they will "slow the game down", but what exactly does slow the game down mean? If people run roughshod around a capture area killing a lot but not capturing the objectives, from a kills standpoint the game is FAST, from an objectives standpoint it's slow.

And I have a feeling Beta, at least not closed beta, will not show this properly because the people who get into closed beta are probably more likely to play objectives properly. Then boom, everyone else gets in, and it's one big death match for 2000 per continent.

xnorb
2012-06-21, 09:21 AM
This argument really blows my mind. If I have killed 10 people before I die; removing them from the battlefield for a measure of time, have I not helped my empire? Is it not possible to care about your K/D while playing a tactical game at the same time?

Why does everybody always only see black or white ?
Of course it helps your empire the more enemies you kill.

It's an FPS, so killing is a main goal of the game.
But if you promote K/D whoring in just any way, people will go crazy on it.

I'd love to see this forum going like: "I capture 3 territories a run" instead
of "my KDR is 3+ you noob !".

I want my team to be proud of taking objectives, rather than masturbating
over their KDR ...

SkilletSoup
2012-06-21, 09:24 AM
I don't like the idea of pushing the personal ego.
This is not TDM or FFA and players should be encouraged to work together
and go aggressively for the objectives rather than trying to boost their own stats.

Don't get me wrong, i'm a statistic fanatic and i'm very interested in my personal
progress, but i think in-game everything should be focused on how much you
contribute to your squad/faction.

Don't forget - PS2 is F2P, it gets quite some attention already and it will
have loads of people trying it out at the start.
You don't want to make them feel like it's some CoD clone, only going for
their own stats, ignoring objectives because it could get them killed.


My suggestion:
Show the killer, his weapon/loadout and his certs on death screen.
Scoreboard shouldn't hold K/D at all, should rather have objective score
or something on it.
Killstreaks - well, those of course tell something, but the system itself
shouldn't encourage avoiding deaths, it should rather encourage you to
sacrifice yourself if it's needed. (You know, adding this extra seconds of
defense force that might be required to get backup in ...)

Depends on your play style I think. My style is not to die by playing a tactical game. I see you, you don't see me, you die. If I can assist in a cap or aid a group assault I wiil.

"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."

George S. Patton

Gandhi
2012-06-21, 09:28 AM
It's the death part in K/D that usually causes the problems. If you Rambo a room and kill 10 people then good for you, you've helped your faction. If you're sitting behind a hill nursing a killstreak or trying not to die then you're probably being useless.

"Sorry guys, I would have stopped them from capping that point but I had a sick killstreak going." That's the kind of thing I'd rather avoid, or at least not encourage.

aceshigh
2012-06-21, 09:29 AM
Why does everybody always only see black or white ?
Of course it helps your empire the more enemies you kill.

It's an FPS, so killing is a main goal of the game.
But if you promote K/D whoring in just any way, people will go crazy on it.

I'd love to see this forum going like: "I capture 3 territories a run" instead
of "my KDR is 3+ you noob !".

I want my team to be proud of taking objectives, rather than masturbating
over their KDR ...

Who is seeing black and white? K/D deserves to be on the death screen just as much as captures do because some people do care about both. So what if some people will care only about their K/D, it was like that in the first game.

While I was still playing, our outfit had 4 people on the Emerald VS kill leaderboard, but I daresay we played a more tactical game than the majority of the VS on Emerald.

Just because K/D isn't that important to you, doesn't mean everyone should be shoehorned into seeing/playing the game the same way you do.

Azovyr
2012-06-21, 09:38 AM
Yeah the less K/D is promoted as being a measure of player skill the better. Because it's just not, not unless you are playing Unreal Tournament or another simple deathmatch game. If they must have this stat it should only be visible to the player and not anybody else, that way we might not end up with 1000 snipers on a hill when a base needs capping every time.

RageMasterUK
2012-06-21, 09:42 AM
Why does everybody always only see black or white ?
Of course it helps your empire the more enemies you kill.

It's an FPS, so killing is a main goal of the game.
But if you promote K/D whoring in just any way, people will go crazy on it.

I'd love to see this forum going like: "I capture 3 territories a run" instead
of "my KDR is 3+ you noob !".

I want my team to be proud of taking objectives, rather than masturbating
over their KDR ...

Why not have options for both? Accomodate the kill-whores and the team-players with customisation of their death-screen (Dougnifico hit on that :D). Everyone wants to play differently. What one player wants for other players is largely irrelevant. If you want your teammates to play in a ceirtain manner your best bet is to make or join an Outfit and recruit those who share your ethos.

Players will be driven mostly by their want to unlock stuff. So long as the base-capture rewards are higher than player-killing rewards, we will see base-capture focused gameplay more than deathmatch gameplay. I cannot see how having extra death-screen information will have a massive effect on the outcome.

-RageMasterUK

Mastachief
2012-06-21, 09:56 AM
I see no issue with having you personal performance info only it would cause clutter.

However I do not want to see a leaderboard on that fight on that continent or anything.

Also please note that all these stats that you treasure are tracked and are available through soe or the mass amount of fansites that will likely arise.

kaffis
2012-06-21, 12:02 PM
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."

George S. Patton
Patton never played with respawns.

Comet
2012-06-21, 01:37 PM
I think it'd be ok but should also include team-oriented stats as well to encourage more team-play.
How many people did your medic res? How much health did your medic heal? How much damage did your medics shields absorb? Same thing for all the things an engineer can do. Are you mines being effective ect?

I think the list actually starts to get quite long come to think of it :( SOE did state that the whole purpose of the death screen was to show you how you died so that you learn from it and get better at the game or at least understanding the game, not to necessarily just show stats.

Eyeklops
2012-06-21, 03:47 PM
Ok...OK. Fucking stop this, beaten to death, went to the moon and back, argument over the effect of a visible K/D in the game. Thats NOT what the OP is about, that was just an example. My point was we see information about the people who killed us on the death screen and I think it would be cool to see a little bit of info about ourselves there too.

If you want to argue the semantics about the value of a K/D indicator in the game do a forum search and revive that dead horse so you can beat the shit out of it some more, but leave my thread out of it.

Eyeklops
2012-06-21, 03:51 PM
I think it'd be ok but should also include team-oriented stats as well to encourage more team-play.
How many people did your medic res? How much health did your medic heal? How much damage did your medics shields absorb? Same thing for all the things an engineer can do. Are you mines being effective ect?

I think the list actually starts to get quite long come to think of it :( SOE did state that the whole purpose of the death screen was to show you how you died so that you learn from it and get better at the game or at least understanding the game, not to necessarily just show stats.

Excellent post! Some things I hadn't thought of in there

Bags
2012-06-21, 04:01 PM
Could just list how mch xp you got that life. Which comes from kills, driving, suport, etc.

Soothsayer
2012-06-21, 07:13 PM
I'd like to see PS2 borrow from TF2 in this respect with career highlights and how the run you just had stacks up, like whether you've beaten personal bests, etc...

I'm not saying hats, just a summary of your achievements as they relate to your career as a whole.

I didn't say there should be hats