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View Full Version : New biolab info, Teleporters


Shogun
2012-08-15, 02:48 PM
when i talked to arclegger at gamescom today, he told me something about the biolab.

the surrounding buildings will have capturepoints, and when you capture them, you get access to a teleporter that brings you to a shielded room inside the biolab! so you don´t get camped all the time when trying to enter through the main teleporter.

i think he said there are three teleporter buildings and 3 shielded rooms per biolab.

Rivenshield
2012-08-15, 03:15 PM
So they DO have teleporter pads, and not just the bouncy elevator things.

Veddy intadesting.

Joomba
2012-08-15, 03:16 PM
Thanks for the tip! I always wondered about those. Sounds like the teleporters are in the nearby buildings.

Not an NDA was broken in my post. :)

AThreatToYou
2012-08-15, 03:46 PM
I approve of this logic!

RoninOni
2012-08-15, 04:29 PM
awesome.

Not that I really knew much about the preexisting system, but I have heard a few complaints :lol:

Roidster
2012-08-15, 04:32 PM
this thread makes me giggle

Hamma
2012-08-15, 07:42 PM
The NDA needs to end, like last week.

Kitsune
2012-08-15, 07:48 PM
I take it the NDA is not working too well and just holding back the people who care about beta from getting their voices heard.

Anyway, this sounds smart. I was kinda bummed when I heard that people can cap biolab without every actually entering it, and just securing the outside points. Still, means more door camping.

PoisonTaco
2012-08-15, 07:51 PM
The NDA needs to end, like last week.

Agreed.

Hamma
2012-08-15, 07:56 PM
I take it the NDA is not working too well and just holding back the people who care about beta from getting their voices heard.


Well it's killing our discussions here, everyone is either afraid to talk or trying to keep the trolls at bay.

SUBARU
2012-08-15, 08:48 PM
Well attackers have it easy, now they make it easer :doh:

DirtyBird
2012-08-15, 09:03 PM
when i talked to arclegger at gamescom today, he told me something about the biolab.

the surrounding buildings will have capturepoints, and when you capture them, you get access to a teleporter that brings you to a shielded room inside the biolab! so you don´t get camped all the time when trying to enter through the main teleporter.

i think he said there are three teleporter buildings and 3 shielded rooms per biolab.
Thats interesting, maybe when he has time he will post here to confirm those three teleporter buildings and three shielded rooms per biolab.

Joomba
2012-08-15, 09:14 PM
Well it's killing our discussions here, everyone is either afraid to talk or trying to keep the trolls at bay.

Hey now, I know you met with Higby in person. I have video evidence of this!

Call him up and tell him to change it.

Sunrock
2012-08-15, 09:30 PM
The NDA needs to end, like last week.

Yup Blizzard need to steel all the good ideas before the game comes out like they have done with every single games mech. in all there games. Well not always before the game comes out, they have no problem stealing from old games too.

RoninOni
2012-08-15, 09:37 PM
I take it the NDA is not working too well and just holding back the people who care about beta from getting their voices heard.

:huh:

They have beta forums which the devs are FAR more active on for providing feedback.....

They just want to be able to talk about it :) Who wouldn't! But... ya can't lol :lol:

atheistunicycle
2012-08-15, 11:57 PM
Well it's killing our discussions here, everyone is either afraid to talk or trying to keep the trolls at bay.

You can't honestly say there are trolls on this board, right??

Shogun
2012-08-16, 02:35 AM
regarding the teleporters.

there were actual teleporters usable in the gamescom demoversion that is not under NDA.

so talking about them seems to be ok now.
they look a lot like the spawn tubes and u enter them and hit e to use them.

they have only one target, so it´s not a grid of teleporters or something.

but i agree, the nda kills the discussions on this board, and i don´t think it will be up for very long, because the community feedback is so important for the devs.

Joomba
2012-08-16, 03:21 AM
but i agree, the nda kills the discussions on this board, and i don´t think it will be up for very long, because the community feedback is so important for the devs.

Devs troll the official boards, getting feedback there.

FortySe7en
2012-08-16, 03:23 AM
I'll talk hamma, just give the word :)

Canaris
2012-08-16, 03:40 AM
NDA > :domotwak: < Me

Hmr85
2012-08-16, 08:31 AM
Yep, I agree it needs to end.

Syphus
2012-08-16, 09:03 AM
Well it's killing our discussions here, everyone is either afraid to talk or trying to keep the trolls at bay.

Perhaps I just need to start with "Judging by what I can see from TB's Video..."

Attackmack
2012-08-16, 09:39 AM
Teleporters sounds like just another way to make the game more run n gun...
If you own all cps within a structure, you should at least be able to defend knowing that the enemies will come from outside.

Defending will be impossible and bases will swap ownership by the minutes.
Not in beta so i can only speculate but it sure sounds like this game will become boring and repetitious very quickly if all they are trying to do is speed up and simplify everything all the time.

From all movies anf gameplay shown so far, not once have it seemed like anyone actually acomplished something, the "base defended/captured" messege comes and goes but there is nothing in the actual gameplay that gives you a hint that there has even been a shift in power. Take away the message and no1 would know at all who took or lost a base.

In ps1 the message came, and a calm set over the area for a while. Outfits regrouped, some logged off, but it did actually feel like you had acomplished something right there snd then.

vVRedOctoberVv
2012-08-16, 10:46 AM
I dislike the idea of teleporters in general. Obviously, they exist on a large scale lore wise, but I think there must be a better way to get more open, less predictable access to a base. I dunno, I guess it's fine, I just don't really care for it much as far as the "drawing board idea".

@Attackmack

I agree. I hope the capture lock returns. Otherwise, fights around particular bases will never end.

DOUBLEXBAUGH
2012-08-16, 01:42 PM
Well it's killing our discussions here, everyone is either afraid to talk or trying to keep the trolls at bay.

Perhaps I just need to start with "Judging by what I can see from TB's Video..."

I have been prefacing a lot of my posts recently with "Well from what we can see in Higby's streams..." even though I may or may not have seen any of his streams ;)