PDA

View Full Version : Is Planetside 2 being released too soon?


Marinealver
2012-10-20, 01:31 AM
IMHO I don't think it is a good idea to try and release it in the holiday season.

I think they will find themselves and their micro transaction buisness model compeeting too much with other holiday shopping and other games being released before the holiday season.

xSlideShow
2012-10-20, 01:32 AM
imo yes

Timealude
2012-10-20, 03:15 AM
Like I said before...I honestly think they are out of time and the people funding the game are saying we need to get this out now or no more money.

SpottyGekko
2012-10-20, 03:15 AM
It's too soon to tell ! :D

Maybe the team can pull off a few miracles in the next 4 weeks. Let's face it, they pretty much HAVE to. Hard deadlines have a way of focusing your mind.

Smed was saying they have 100 people working on the game currently. Other than getting in each other's way, they should be able to churn out some results.

Rolfski
2012-10-20, 03:33 AM
I think it's a combined act of bad planning and desperation because I can't think of any other reason to launch a F2P title during the busiest season, where it has to compete for attention with upcoming triple A block busters.

They probably originally had planned for this game to be released in summer 2012 and now they're running out of budget/time.

Marinealver
2012-10-20, 05:54 AM
They tried to radically change too much.

Teh new graphics engine was a good thing. But I know many games where they focused on one thing too much then later had to be rushed. Heck I remeber rebel Strike the so called Rouge Squadron 3. Rouge Leader was an awsome game, but with rebel Strike they tried to make a whole new engine but with all the bugs and what not they had to push it out the door. You could tell after playing the game that some stuff had been rushed.

Only one thing can explain how I feel about this launch date.

:(

Tooterfish
2012-10-20, 06:07 AM
I think the game is in a much better state than Planetside 1's launch, which had a much longer beta period, but could have used another month at least. SOE is terribly out of touch with these issues. I know they're not doing so well financially right now, and annual numbers is everything to them. Also, and at risk of sounding too speculative, I would say that the long term success of F2P games ride heavily on a smooth launch. Perhaps if they were to hire one or two guys that play games on a regular basis to make a few sound decisions, they would be much better off.

Sturmhardt
2012-10-20, 08:23 AM
I was reminded of how not ready the game is just yesterday: I have not played for a week or two and logged in to have some fun. I went to a location where some action was and bam - I only had 20-30 FPS. I have an I5 2500k @4,2Ghz and a Radeon 7950 and there was not THAT much going on, just a normal frontline. I have not seen a single game with that poor performance on my PC. There are many people who have only half the power my rig has, so how are they supposed to play this game? They will try it when it is released, find that it runs like shit and leave again.
Not to mention that they did not even implement any metagame yet and we didn't see the third continent yet.... they should have pushed that date at least one month back, rather two.

Tatwi
2012-10-20, 09:04 AM
I think it is very nice of SOE to release the game so that it can be enjoyed for a whole month before the end of the world.

james
2012-10-20, 09:13 AM
I think so, but i think its a problem of delays, and the current state of the parent company Sony. I really hope it doesn't flop and then the studio gets canned. The rate sony is going best case there gaming division gets sold.

Performance in this game is crap. With an i5 2500k @4.6 and AMD 7970 at 1100 mhz it stills drops to 30 fps which just isn't accepted when games like bf3 that look better, and have destruction built into the engine it runs almost 2-3 times better

Tatwi
2012-10-20, 09:23 AM
Perhaps if they were to hire one or two guys that play games on a regular basis to make a few sound decisions, they would be much better off.

First, they did. Jimmy Wisenhunt (sp?) and Malorn. Second, Smed and the gang are avid FPS gamers. Third, how could you not know this? :lol:

Sturmhardt
2012-10-20, 09:42 AM
First, they did. Jimmy Wisenhunt (sp?) and Malorn. Second, Smed and the gang are avid FPS gamers. Third, how could you not know this? :lol:

I think he humorously implied that it can sometimes seem like they are not really making the best decisions for the players or the game....

Figment
2012-10-20, 11:56 AM
Short answer: yes.

Long answer: I would say match 2013 would probably be better, but still early.

fastcookiedough
2012-10-20, 12:02 PM
Can't wait for the full game

Tamas
2012-10-20, 12:25 PM
Sounds to me like the investors said the final word... I doubt the Devs are happy with the release date, but it's not their call.

Having said that, I really hope they don't screw up. Things like changing mechanics post launch can have dire consequences (SW Galaxies example). If we see that current system is not working out (for example resource system and territory hold are no where near where it should be) they will be forced to change things for better or worse.

Many of the game devs/publishers get away saying they will add stuff later. For some games it works out, for others it's a death sentence. I hope it's not the latter one as I'm looking for a game that PS2 should/could have been and there is nothing else on the horizon. It's not all that bad, but a bit disappointing in terms of mechanics and features.

Food for thought - it's F2P, so if me or other people think it still needs more work on, we can actually play next year March-July when we feel the game is where it should be, of course I would guess most of us will play it and simply "bitch" on the forums - experience shows this is the most likely scenario.

On a side note -
Feels similar to MWO - yeah bought Legendary founder, tested Beta - yeah an "ok" mech shooter, but it's just the biscuit with nothing else - where's the cream, frosting - just everything else - kinda tasteless...

Malorn
2012-10-20, 01:26 PM
Players have already formed opinions and I know many players who want to be able to use SC and not have character wipes. That is effectively what release means for this game. I think those two things will bring back many players. Aside from the occasional hiccup the game has been quite smooth for a long time.

March would be too late IMO as by then there would be many fatigued players who want to not unlock the same certs and just pay money for the guns. The release date seems good as it is right before holidays when gamers typically have a lot more free time. If it didnt launch then we'd see a player drop during this time. Instead I think we'll see a big increase.

There are a few critical things to fix that I believe can be done by 11/20. The rest...is after. Continents take time and will be ongoing (keynote confirmed 3 more). Balance will be ongoing forever. If they waited til it was perfect it would never ship.

So the real question I would ask is - what do you think is ship critical that you fear wont be ready by 11/20?

dethred
2012-10-20, 02:22 PM
Um. When they release it will it be like BF3, and most modern games? By that I mean, will they release it, patch it once or twice to make you think they appreciate your purchase, then piss off to next year's poorly made sequel?

From what I have seen, I think they plan on making their money on customers continuing to play the game after the initial launch...

If that is the case (unless they aim to make no money at all), then why on earth would anyone in their right mind think that the release date is when development stops? Maybe I don't know this developer as well as you lot, but it seems that release date is only going to give us more things to access, and you'll be able to buy other stuff.

This isn't some AAA title in which you buy it on release date for $60 and have to wait until the next game to see any improvements.:rolleyes:

Timealude
2012-10-20, 02:48 PM
Players have already formed opinions and I know many players who want to be able to use SC and not have character wipes. That is effectively what release means for this game. I think those two things will bring back many players. Aside from the occasional hiccup the game has been quite smooth for a long time.

March would be too late IMO as by then there would be many fatigued players who want to not unlock the same certs and just pay money for the guns. The release date seems good as it is right before holidays when gamers typically have a lot more free time. If it didnt launch then we'd see a player drop during this time. Instead I think we'll see a big increase.

There are a few critical things to fix that I believe can be done by 11/20. The rest...is after. Continents take time and will be ongoing (keynote confirmed 3 more). Balance will be ongoing forever. If they waited til it was perfect it would never ship.

So the real question I would ask is - what do you think is ship critical that you fear wont be ready by 11/20?

What im worried about is the new continent, but we will wait and see and hopefully no new problems come out. The other thing that worries me is the fact that they dont have a really good warpgate system yet and we might be stuck with the terminals at launch. I know they haven't said it officially but purrfectstorm may have hinted at it last night on Friday ops when she was talking to TRG.

Figment
2012-10-20, 02:51 PM
The point is that once you are "released" changing things even for the better makes things a lot less acceptable. Not just when it goes wrong, but the expected quality becomes more important and experiments with systems and revisions are to be implemented correct immediately. Since that is impossible, people will get upset sooner.

Imagine the Sunderer and AMS are split up post launch; you just put in all these certs and suddenly it was all for nothing. So you would have to come up with compensations, resets, etc. anyway.

Worse is that you will get reviewed as delivering the full game. Any flaws then will be exagerated by the press and therefore contribute to the image the game has for new players.

They would have to make it very clear what their plans for the first two years are in terms of continued development.

Timealude
2012-10-20, 02:53 PM
The point is that once you are "released" changing things even for the better makes things a lot less acceptable. Not just when it goes wrong, but the expected quality becomes more important and experiments with systems and revisions are to be implemented correct immediately. Since that is impossible, people will get upset sooner.

Imagine the Sunderer and AMS are split up post launch; you just put in all these certs and suddenly it was all for nothing. So you would have to come up with compensations, resets, etc. anyway.

Worse is that you will get reviewed as delivering the full game. Any flaws then will be exagerated by the press and therefore contribute to the image the game has for new players.

They would have to make it very clear what their plans for the first two years are in terms of continued development.

Sadly we cant count on the big game review sites cause they shit on most games that arent COD.

Sturmhardt
2012-10-20, 04:02 PM
Players have already formed opinions and I know many players who want to be able to use SC and not have character wipes. That is effectively what release means for this game. I think those two things will bring back many players. Aside from the occasional hiccup the game has been quite smooth for a long time.

March would be too late IMO as by then there would be many fatigued players who want to not unlock the same certs and just pay money for the guns. The release date seems good as it is right before holidays when gamers typically have a lot more free time. If it didnt launch then we'd see a player drop during this time. Instead I think we'll see a big increase.

There are a few critical things to fix that I believe can be done by 11/20. The rest...is after. Continents take time and will be ongoing (keynote confirmed 3 more). Balance will be ongoing forever. If they waited til it was perfect it would never ship.


They should call it open beta then, otherwise people would believe to play a finished game. It would make the whole community more forgiving if stuff goes wrong and lower the expectations and cut the devs the slack they need to get the game going.

LONGFELLA KOJ
2012-10-20, 04:24 PM
This game is not really where I thought it needed to be to be released. From the choppy mechanics to the map just flat out sucking and the huge list of other stuff. No mine fields? No spitfire turrets? How much drastic change can they do to the code once the full game is released?

It hardly has all those things they said will make it feel more "Planetside like" once implemented. Right now, we are playing BattleField with Planetside skins and a microtransaction store.

I'm not trying to be negative here, but I am genuinely disappointed. I was one of those people who kept playing being told the Planetside stuff was coming. Ah well. At least PS1 will be free. Free for as long as I can handle having NC scat MAXS fly around the sky using the pull hack.

berzerkerking
2012-10-20, 04:28 PM
Sounds to me like the investors said the final word... I doubt the Devs are happy with the release date, but it's not their call.

Having said that, I really hope they don't screw up. Things like changing mechanics post launch can have dire consequences (SW Galaxies example). If we see that current system is not working out (for example resource system and territory hold are no where near where it should be) they will be forced to change things for better or worse.

Many of the game devs/publishers get away saying they will add stuff later. For some games it works out, for others it's a death sentence. I hope it's not the latter one as I'm looking for a game that PS2 should/could have been and there is nothing else on the horizon. It's not all that bad, but a bit disappointing in terms of mechanics and features.

Food for thought - it's F2P, so if me or other people think it still needs more work on, we can actually play next year March-July when we feel the game is where it should be, of course I would guess most of us will play it and simply "bitch" on the forums - experience shows this is the most likely scenario.

On a side note -
Feels similar to MWO - yeah bought Legendary founder, tested Beta - yeah an "ok" mech shooter, but it's just the biscuit with nothing else - where's the cream, frosting - just everything else - kinda tasteless...
I agree. I'll pump money into cosmetic and hope it helps them stay afloat long enough to fix this

Taru
2012-10-20, 04:39 PM
I also think that it is being released too soon, but SoE is probably at the point where they need to start making money off the game. As a positive note, no more character wipes is sure to go over well with the community.

If the devs continue to proactive approach of refining the game after launch, I will be happy to throw money at them to help improve the game even more. If development goes the way Planetside 1 did, SoE won't see much of my money.

AThreatToYou
2012-10-20, 05:12 PM
Players have already formed opinions and I know many players who want to be able to use SC and not have character wipes. That is effectively what release means for this game. I think those two things will bring back many players. Aside from the occasional hiccup the game has been quite smooth for a long time.

March would be too late IMO as by then there would be many fatigued players who want to not unlock the same certs and just pay money for the guns. The release date seems good as it is right before holidays when gamers typically have a lot more free time. If it didnt launch then we'd see a player drop during this time. Instead I think we'll see a big increase.

There are a few critical things to fix that I believe can be done by 11/20. The rest...is after. Continents take time and will be ongoing (keynote confirmed 3 more). Balance will be ongoing forever. If they waited til it was perfect it would never ship.

So the real question I would ask is - what do you think is ship critical that you fear wont be ready by 11/20?


Heavy Assault weaponry.

We have no Striker, no Lancer, no Phoenix, and these JHs, Lashers, and MCGs are a motherfukkin' joke.

SturmovikDrakon
2012-10-20, 05:27 PM
I think so, yes

I'm just afraid that this close to launch there will be no more experimentation

Things like base layout (which they are set on not even touching), animations and all that

Oryon22
2012-10-20, 07:39 PM
Too early. I think with the way things are and the lack of things implemented thus far, its a Q1 2013 game.

Toppopia
2012-10-20, 08:42 PM
They could always say its open beta. Then release later. But i think this is being released too early. Unless the devs have some features already complete, like the metagame and such.

Crator
2012-10-20, 08:47 PM
I think so, but i think its a problem of delays, and the current state of the parent company Sony. I really hope it doesn't flop and then the studio gets canned. The rate sony is going best case there gaming division gets sold.

Nah, they'll just fire Smed. Might be good too. Don't forget though, they are also currently working on EQ Next. If you remember, or didn't know, PS1 was released a year before EQ 2. Now the same thing is happening again...

Pyreal
2012-10-20, 09:22 PM
Nah, they'll just fire Smed. Might be good too. Don't forget though, they are also currently working on EQ Next. If you remember, or didn't know, PS1 was released a year before EQ 2. Now the same thing is happening again...


What, get this game out the door and ship the Devs off to work on EQ Next?

Crator
2012-10-20, 09:29 PM
What, get this game out the door and ship the Devs off to work on EQ Next?

This really all depends how successful (how much money) the game makes. If it does good then they will continue making it better and adding more. Of course after launch they'll be making a lot of changes and adding things. But after that depends on it's success.

sameer
2012-10-20, 10:57 PM
Yea if it were proper beta, they would be in beta for another year atleast. Nov 20 is a joke. Hope they can make it well for launch.

NC Waffle
2012-10-21, 01:03 AM
Yay for buggy launches, oh whoops that sounds like Paradox Interactive, but they at least have it be just a lot of minor bugs that were hard to spot in the inside beta of only a small amount of people not the hundreds of PS2 testers and all the major bugs left in game.

james
2012-10-21, 01:19 AM
Nah, they'll just fire Smed. Might be good too. Don't forget though, they are also currently working on EQ Next. If you remember, or didn't know, PS1 was released a year before EQ 2. Now the same thing is happening again...

The current state of Sony is quite bad if they do loss what seems to be a large chunk of change from this game, i would expect a ton of the people to laid off. Sony is already laying off people right and left

typhaon
2012-10-21, 02:14 AM
Probably...

At the pace things have been going - they probably need until the end of the year.

I think they really need to have Amerish live... tested... and have spent a few weeks on the metagame.

I'm far less concerned with various cert/weapon/vehicle bugs and balancing.

Sturmhardt
2012-10-21, 03:18 AM
What, get this game out the door and ship the Devs off to work on EQ Next?

Holy shit, I never saw this, but you might be right...

Figment
2012-10-21, 04:41 AM
Tbh, I personally feel we should maintain beta attitude, as playerbase for another year, while SOE communicates their continued working on it much like how Wargaming did with World of Tanks: released but far from finished. It would revise new player expectations a bit.

RobUK
2012-10-21, 04:58 AM
I'm feeling burnt out from all the character wipes and gameplay changes. I have gone from rushing home from work so that I can get in game to literally having to psych myself up to log in and play. Now we have this new queue system and all the conspiracy theories about artificially created queues aimed at enticing people to buy a membership.

Add in the horrible experience of logging in and literally racing out of the warpgate to escape the hordes of unchecked griefing retards, plus the "if you don't like the game, piss off and play something else" attitude of certain SOE employees, and PS2 has gone from my dream game to feeling like a cheap and nasty money grab dressed up as an FPS.

Personally I want the game to launch so that I can work on a character properly, use the SC to see if it enhances the game experience or is P2W in disguise, and to see if I can get rid of the horrible seedy feeling that is creeping into my consciousness when I think about Planetside 2.

I feel a very strong need to finally decide if this is going to be a game I want to play or not.

Mox
2012-10-21, 06:44 AM
So the real question I would ask is - what do you think is ship critical that you fear wont be ready by 11/20?

I fear a launch without testing or even implementing proper basic game mechanics.
E.g.

Meta game is not existent
Capture mechanics are still a mess
Player/Zerg-guiding mechanics are not implemented
Map (continent and global) still a mess
Release with only 3 continents is a big question mark since interncontinental warfare needs enough continents and icw is a major feature of ps2.

How long the average gamer will play the game if only some unorganized skirmish will going on? We really need these mechanics pre launch!

Nasher
2012-10-21, 07:07 AM
They are clearly trying to rush it out before christmas, but it could use a few more months of development tbh.

A lot of bugs from the early tech test seem to have re-appeared as well. Such as flashing/invisible player, equipment not working properly, crashing to desktop etc.

Also many things are still to even be get in to the game AND be fully tested. A number of things were removed early on to be put back in later, they are running out of time to test them now.

Figment
2012-10-21, 07:51 AM
So the real question I would ask is - what do you think is ship critical that you fear wont be ready by 11/20?

Meta game is not existent
Capture mechanics are still a mess
Player/Zerg-guiding mechanics are not implemented
Map (continent and global) still a mess
Release with only 3 continents is a big question mark since interncontinental warfare needs enough continents and icw is a major feature of ps2.

To be precise, I would say:


Command systems tested, refined and verified (none in place now, "/leader" does not count and shows it doesn't work yet, besides, awful command for command chat)
(Inter-)Outfit organization improved
(Nearly) completed and streamlined UI, particularly for squads, platoons and outfits a lot is yet to be done (far from ready)
Better HUD customizability
Better settings customizability
Evaluation of what should be considered "basic weapons", available to all at start
Being able to see what is happening globally on other maps
The actual warpgates need to function
Intercontinental meta-game
Mapflow on Indar between north and South has to improve drastically (the ridge between north and south has to be extremely revised to allow for better logistics and enticing players to move between the areas).
Waaaaaaaaay improved chat system over current unintuitive system (among other things, the guy who thinks "/outfitsay", "/platoonsay", etc are proper commands should be spanked)
Refinement of advanced certifications (many have yet to be tested, we only had a short period of testing specific equipment)
Tutorial on all kinds of levels
Outpost layouts and designs that should be far less prone to camping. As long as outpost camping is a big part of the game, the game will lose players to that.
Vehicle spam has to be cut down, multi-crew units should have proper incentives to not run them alone, next to ever, instead of 90% of the time.
Certification system has to have far less Call of Duty influence and far more character uniqueness and individualisation


Once the game is launched, devs will consider a lot of systems as set in stone. They currently already consider far too much as set in stone.

If they launch the game with the prospect of infinite certifications and being able to unlock everything, you'll never be able to go back on that without pissing off the hypocrite and selfish bastards that want to have access to everything over time (while they complain about jacks of three (which they call "all") trades in a single life). And tbh, that remains the most retarded thing about the cert system: being able to unlock everything and then forcing arbitrary limitations through the class system. The class system itself is therefore another thing that really needs major overhauls. They can in principle easily do these overhauls, but once they've launched the game, they'll be even more unwilling to change it than they are now.

That's a bad thing. But yeah, as someone else indicated, once the game is launched, they'll be more inclined to pull resources from the game to work on other games. That makes it far less viable too to do major overhauls. :/

I don't want to sound like a pessimist, but I'm merely being realistic here. The only upside is they'll start making some money. But I really do hope they'll communicate very clearly that the launched game is incomplete and that we can expect continued development akin to how World of Tanks has been overhauling and expanding its game since launch.

PredatorFour
2012-10-21, 09:03 AM
Outpost layouts and designs that should be far less prone to camping. As long as outpost camping is a big part of the game, the game will lose players to that.

Questions for the devs...
The original game lasted 9 years, albeit pops maxed out early in its life but it still sustained good enough activity to be enjoyable with the merges. Do you really think this iteration of Planetside will be as successful? Go another 9 years? Taking the above comment into account?

With ease of camping people just wont want to play the who camps wins game. Planetside 1 wasn`t like this, why make its sequel like that? Is this a `modern` thing ?

dethred
2012-10-21, 12:32 PM
How long the average gamer will play the game if only some unorganized skirmish will going on? We really need these mechanics pre launch!


Funny, I played for 7 hours last night and during that time I was in several organized battles. I would consider myself an average gamer and I played 7 hours in one evening, with several other average gamers. Only reason we stopped was the 3am server shut down.

You'd sound a lot more reasonable if your criticisms were constructive, and not absolute on every subject concerning the game. Sounds like you're just here to bash it.

james
2012-10-21, 02:08 PM
Funny, I played for 7 hours last night and during that time I was in several organized battles. I would consider myself an average gamer and I played 7 hours in one evening, with several other average gamers. Only reason we stopped was the 3am server shut down.

You'd sound a lot more reasonable if your criticisms were constructive, and not absolute on every subject concerning the game. Sounds like you're just here to bash it.

If you are on a forum about the game your not an average gamer.

Figment
2012-10-21, 03:30 PM
Funny, I played for 7 hours last night and during that time I was in several organized battles. I would consider myself an average gamer and I played 7 hours in one evening, with several other average gamers. Only reason we stopped was the 3am server shut down.

You'd sound a lot more reasonable if your criticisms were constructive, and not absolute on every subject concerning the game. Sounds like you're just here to bash it.

I think he means in terms of months, not individual session length.


Meaning, how many 7 hour sessions would you have before you'd seen enough of it? I mean, when GoldenEye64 came out, we played a couple 12 hour sessions...

Now with PS1, 6 hour sessions were common for me, but so far, PS2 has made me play 3 hour sessions on average. Currently can't even login due to server being full, and if server being full means I can't play (my main character / with my friends and lead my outfit) then yeah...

The game's not in a state where it could viably be launched. So if the question is, "will it be one month from now"? I simply have to be realistic and say "probably not". >.>

PredatorFour
2012-10-21, 04:36 PM
What happened to the `propper Beta` promised for this game anyway? and we get a 3 month beta?

Fear The Amish
2012-10-21, 07:10 PM
its a F2P title they need to ship it early to start collecting some money and will continue to update game to get in everything that isnt 100% essential to basic game mechanics. So keep an eye out i beat outside of amerish release almost all of the updates until launch will be optimization and bug fixes.

Nolerhn
2012-10-22, 01:04 AM
My initial reaction was that it's being pushed out too soon, but then I thought about it. The team is highly talented. I think they can do it. This dev team has had the best developer to fan interaction I've ever seen, and even John Smedley, the president of SOE regularly responds to fans questions and comments.

Now, my main fear is the map, THE MAP. When I look at the map, I have a hard time figuring out what the heck is going on. I can't seem to find what base/hex needs reinforcements, where big fights are. Being able to get a rough estimate of how many enemies/allies there are at a hex would be fantastic. Maybe it's just me, but as far as that goes are hotspots, which, when investigating a hotspot, I could go to one and there would no longer be a fight or a small skirmish.

To me, weapon balance and cert balance can come after launch, but a core function such as the map I strongly feel should be fully implemented before the game goes live.

EVILoHOMER
2012-10-22, 07:40 AM
Yup and it could be highly damaging to the future of this game, SOE know better than most first impressions matter, all their games have launched badly and never recovered. Planetside suffered though due to resources being taken away from it and thrown on SWG and EQ2.

SOE have done a good job so far, I just don't get why they'd throw it all away, they need to fix the meta game before they launch and I don't see it happening before launch. If the game launches with the current performance issues then again it'll tank......

I would have thought they'd do an open beta first.

Figment
2012-10-22, 09:13 AM
I would have thought they'd do an open beta first.

We have been in open beta ever since the NDA was lifted.

Crator
2012-10-22, 09:20 AM
Negative, open beta = no cost to play and anyone and everyone can get in. It's essentially the same thing as F2P. If they were going to do an open beta I'd imagine it would entail allowing the general public to create an account but informing everyone that character wipes can still happen. They could even let people use SC but when wipes occur refund the SC. They won't do that though. Too complicated. They just going to launch the game.

Account creation open to general public.

Figment
2012-10-22, 11:47 AM
True true. Public beta then. Would be better to call it an open beta at launch then.

dethred
2012-10-22, 12:28 PM
Hurry! Everyone! Worry heavily about the state of the game during the Unfinished Beta Development phase. Go!

Hamma
2012-10-22, 12:35 PM
There won't be a traditional open beta. Their main goal is Performance followed up by improving the meta game. When is an MMO ever "Done" when it's released. This one is more done than many I've been a part of :lol:

ringring
2012-10-22, 12:45 PM
There won't be a traditional open beta. Their main goal is Performance followed up by improving the meta game. When is an MMO ever "Done" when it's released. This one is more done than many I've been a part of :lol:
I must admit I am impressed by the number of bugs (lack of) and number of CTD (lack of).

However, we do know that when they do a the weekly patch the game becomes unstable and performance drops. Even so, they do correct these things pretty quickly.

No, the thing I am concerned about is the meta-game combined with the new continent. After it goes in how long will we have to test it out and then how long will be needed to fix up any issues and retest?

Bocheezu
2012-10-22, 02:54 PM
So the real question I would ask is - what do you think is ship critical that you fear wont be ready by 11/20?

For me personally, there are precisely two things that must be fixed. Everything else is sort of cosmetic for the most part.

1. My CTDs have gone up. Something to do with zooming in/switching weapons. Maybe Crow/Skep-related, because I bought that thing and I was crashing every 15 mins or so, although I crashed while in Burster yesterday as well.

Sometimes it's not a straight CTD, either, it's a sudden heavy drop in FPS that causes all the buildings and players to disappear. Sometimes this will cause me to CTD, sometimes not.

That in and of itself is not terrible. That coupled with spawning at the warpgate AND losing your 400 resource Sundy just makes me irate. I can corpse flop with /suicide back to where I want to go; I can not re-buy my Sundy.

2. Fix the gravlifts at the warpgate towers. They are backwards; up goes down and down goes up. This should take all of 5 seconds. This is a small thing for me that makes the game look poorly made. There are many other things that make it look poorly made (LAs hiding in biolab walls, etc.), but this one is very obvious and very easy to fix.

SkyRaid
2012-10-22, 06:50 PM
I'm excited for PS2 but I have a concern that without proper stress testing and a bit more polish, this could be a horrible launch. Not saying the game itself will be bad but...Long log in ques and poor server side support could be damaging. Who knows, maybe they are ready and just need the short term cash grab to complete what they have in the pipeline.

Sifer2
2012-10-22, 07:48 PM
True true. Public beta then. Would be better to call it an open beta at launch then.


Yeah if they did that then they could still wipe progress. But instead were going to be stuck with a lot of certs an stuff that probably needs to be removed or revamped honestly. Instead people will buy it then demand SOE make it good cause they payed for it.

Illtempered
2012-10-22, 11:57 PM
If they give us at least 4 more maps, develop the meta-game(which is non-existent atm), and work out the major bugs I'll be happy. I prefer Planetside's method of inventory, and dislike the railroading the class system does, but with all the different things you can cert, that will be remedied a little.

Oh, I also don't want to be confused about the payment system, and always be wondering how much of an advantage, those paying more, are enjoying. I preferred one flat sub-rate, and enjoying the fact that we were all basically playing on the same level, third-party cheaters aside.

Edit to say: I just read they're only launching with three maps. If so, that's unfortunate. Better get to it....