PDA

View Full Version : Biggest problem with this game (and it's not what you think)


HarvesterUT
2012-11-12, 10:12 PM
Three factions. Three continents.

See my point?

All day today my server's factions each picked a continent to dominate and just sat there farming kills and certs. Seriously, the continents were so lopsided, it was either easy-mode or being slaughtered right out of the warp gate.

I'm not here to offer a solution, merely to offer an observation. It was the first time I didn't have fun in PS2. I just exited and went back to GW2 to hope the populations somehow even out.

Maybe I'm the only one who's seen this...

Mox
2012-11-13, 02:39 AM
Indeed. 3 conts are a problem. I always said we need at least 5 conts for the launch od the game.

Timealude
2012-11-13, 03:08 AM
the thing is though, none of them you can cont lock yet. so when seahrus comes out this should be fine...your always going to have lop sided battles thats why we will have global chat and will have to call in support from other continents. In command chat thats already what alot of the leaders do. I dont really see this as a problem...but then again im coming from the experience of having global warfare.

BouncingCzech
2012-11-13, 03:22 AM
It's a shame the continents aren't linked in any way really (imagine an invasion force flying to a continent).

Levente
2012-11-13, 05:13 AM
dont worry they have still 7 days till release..... :lol:

typhaon
2012-11-13, 06:49 AM
Three factions. Three continents.

See my point?

All day today my server's factions each picked a continent to dominate and just sat there farming kills and certs. Seriously, the continents were so lopsided, it was either easy-mode or being slaughtered right out of the warp gate.

I'm not here to offer a solution, merely to offer an observation. It was the first time I didn't have fun in PS2. I just exited and went back to GW2 to hope the populations somehow even out.

Maybe I'm the only one who's seen this...

I think that's all anyone will ever do, with the current metagame. The base rewards are pretty pointless... How do I know? I don't even bother to look at what my empire has or doesn't have when I log in. I don't particularly care what our conquest situation is... as long as I can find a fight where the odds are even enough that I can farm xp.

I agree it's fun to have more ways to get xp - vs. just from facilities ticking auraxium - if SOE had been able to link the resource generation on continents AND handle the AFK problem... I think sticking with a significant passive for XP/Certs/Whatever was much more conducive to a conquest model of gameplay.

Levente
2012-11-13, 07:11 AM
I think that's all anyone will ever do, with the current metagame. The base rewards are pretty pointless... How do I know? I don't even bother to look at what my empire has or doesn't have when I log in. I don't particularly care what our conquest situation is... as long as I can find a fight where the odds are even enough that I can farm xp.

I agree it's fun to have more ways to get xp - vs. just from facilities ticking auraxium - if SOE had been able to link the resource generation on continents AND handle the AFK problem... I think sticking with a significant passive for XP/Certs/Whatever was much more conducive to a conquest model of gameplay.

same here. i agree, you dont really care about benefits because you dont know what the fuck is happening in the big fights. THERE should be some popup info In yo face to see whats up with the bases on the map or something like that

Sifer2
2012-11-13, 02:35 PM
The problem will not be as severe at launch because there will be a larger active player population to the point the continents will actually be pop capped. So you wont just be able to switch to the continent your dominating on unless you want to sit in a que.

That said the longer term solution will be making the resource gain more global or something so every piece of land matters.

Hamma
2012-11-14, 09:15 AM
I don't think we will be waiting THAT long for more continents. I'm sure they will start on them right after release.

Skepsiis
2012-11-15, 04:56 PM
I don't think we will be waiting THAT long for more continents. I'm sure they will start on them right after release.

Agreed. This is what ive always thought tbh.

It just fixes so many problems that a lot of people complain about all the time.

However i do hope they spend more time on them. Without the time pressure of the upcomming release they should be able to design them from the ground up a little better andcreate some more interesting and different terrain and facilities. Hopefully bring in some more epic and unique locations like you find in normal mmos or open world games.

Lonehunter
2012-11-15, 05:40 PM
I had a similar concern but haven't actually seen it, and I play Beta almost every hour it's up. So I'm sure it was rare, but you're still right in the fact "3 Factions: 3 Continents" in the early hours when no one is on it's very easy to lock a continent if the whole faction chooses to, and they certainly need a way to fight it.

I personally think if all your territories are conquered you should become a super soldier. Double shields, health regen, double vehicle health. You need to give incentive for people to fight for a continent against an entire continent lock, population benefits like +1-5% xp because your faction has a low pop, are no where near enough.

Rodel
2012-11-15, 06:15 PM
Don't worry, they will add.

Timithos
2012-11-15, 11:35 PM
The 4th continent is already being worked on - Searhus. Seven continents are in the plan. Intercontinental travel/combat over water is in the plan.

When are they going to activate the warpgates, so that we can move vehicles through?

Sunrock
2012-11-16, 04:58 AM
Three factions. Three continents.

See my point?

All day today my server's factions each picked a continent to dominate and just sat there farming kills and certs. Seriously, the continents were so lopsided, it was either easy-mode or being slaughtered right out of the warp gate.

I'm not here to offer a solution, merely to offer an observation. It was the first time I didn't have fun in PS2. I just exited and went back to GW2 to hope the populations somehow even out.

Maybe I'm the only one who's seen this...

Hmm how is that the best way to farm kills and exp/certs? I would have thought that farming kills/certs after you have locked a continent would be less then fighting on a continent that is more or less a stalemate between the 3 factions.

I mean if 100 players try to kill 1 player ever 10 minutes that are stupid enough to wonder out of the warpgate by him self can't be the ideal "slaughter house" in regards of exp gain.

Qwan
2012-11-16, 05:23 AM
Dont worry guys, I think the Dev's see the three factions and the three continent issue. Im quite sure there going to put out searhus soon after lauch. Right now I just make it a point when I log in to invade enemy hexes and fight till my last grenade.

EVILoHOMER
2012-11-16, 06:23 AM
There are too many conts for too low of a population. I never see big battles any more, it was a struggle to get them on Indar in the first place but now you just get masses of one faction switching conts to dominate. People are just so spread over that giant Planetside style battles don't exist any more and if they do I don't know where to find them. All the time I fly to hot spots and it's like 20 or 30 people and it is lame and it will only get worse when the game launches and SOE has like 20 odd servers or whatever stupid number they decide. As the population declines they'll fail to merge servers and the population will drop even faster as a result.

They need to actively merge and create servers as the population falls and increases. During peak non peak times they need to shut off all but one Cont because the only time you can ever find people is during peak and that is not good enough. It just becomes so frustrating when the only time you can realistically play is a short window in the afternoon and evening.

Qwan
2012-11-16, 09:48 AM
There are too many conts for too low of a population. I never see big battles any more, it was a struggle to get them on Indar in the first place but now you just get masses of one faction switching conts to dominate. People are just so spread over that giant Planetside style battles don't exist any more and if they do I don't know where to find them. All the time I fly to hot spots and it's like 20 or 30 people and it is lame and it will only get worse when the game launches and SOE has like 20 odd servers or whatever stupid number they decide. As the population declines they'll fail to merge servers and the population will drop even faster as a result.

They need to actively merge and create servers as the population falls and increases. During peak non peak times they need to shut off all but one Cont because the only time you can ever find people is during peak and that is not good enough. It just becomes so frustrating when the only time you can realistically play is a short window in the afternoon and evening.

Well homer I think you should take into consideration that this is the end of beta, everything is about to get wiped. So alot of players are catching up on things that they may have not done during early beta. For example myself I am doing alot more girlfriend time and homework, so my PS2 time is less, this is so that on release date and days after I can really get my grind on. But its mostly to get caught up with homework, my girl plays PS2 as well. I think during release you will see the numbers go back up, and then some. Hang in there big guy November 20th is G-day for us.

Sunrock
2012-11-16, 05:15 PM
There are too many conts for too low of a population. I never see big battles any more, it was a struggle to get them on Indar in the first place but now you just get masses of one faction switching conts to dominate. People are just so spread over that giant Planetside style battles don't exist any more and if they do I don't know where to find them. All the time I fly to hot spots and it's like 20 or 30 people and it is lame and it will only get worse when the game launches and SOE has like 20 odd servers or whatever stupid number they decide. As the population declines they'll fail to merge servers and the population will drop even faster as a result.

They need to actively merge and create servers as the population falls and increases. During peak non peak times they need to shut off all but one Cont because the only time you can ever find people is during peak and that is not good enough. It just becomes so frustrating when the only time you can realistically play is a short window in the afternoon and evening.

Well the server population are usually only really bad between 3 am to 10 am and I can live with that. I been playing on EU01/Eurydome and at least there the population have been good from 3pm CEST (witch is the time the servers have gone live in Europe during the beta) to 2am CEST.

So I can't say I have had a similar experience to yours. So I guess it really depends on what server you play on.... But that has been the case with every MMO to date that have been released. So nothing new under the sun.

Tenhi
2012-11-16, 05:33 PM
Has anyone ever seen Indar being locked yet? I think I have never seen it on the EU Server. And the bug that wont let you spawn MBTs outside of your Warpgate doesnt help the whole matter ;)

dethred
2012-11-16, 06:47 PM
LOL @ thread complaining about a problem for which a solution (more than 3 continents eventually) has been mentioned by the devs since day one. Bravo! What I've come to expect from the PS community. :huh:

dethred
2012-11-16, 06:53 PM
Well homer I think you should take into consideration that this is the end of beta, everything is about to get wiped. So alot of players are catching up on things that they may have not done during early beta. For example myself I am doing alot more girlfriend time and homework, so my PS2 time is less, this is so that on release date and days after I can really get my grind on. But its mostly to get caught up with homework, my girl plays PS2 as well. I think during release you will see the numbers go back up, and then some. Hang in there big guy November 20th is G-day for us.

Finally some sense! You are exactly peg on. I know no fewer than 7 people that are just waiting for release, and I've been putting off playing because of the character wipe, studying as much as possible before release (at which point my education will be fucked). Tuesday is going to be like DC traffic on a Friday with heavy rain.

Get ready for absolute chaos from tens of thousands of new and returning players... for better or worse.

Crator
2012-11-16, 07:04 PM
^ OMG, can you imagine what the server load balancing act will look like? Wonder if they have a plan for that or 50+ server free-for-all grab. Should be interesting.

Funkyfresh
2012-11-17, 03:32 AM
Biggest problem to me is the ultra-short time to death.

TheStigma
2012-11-18, 12:03 AM
Biggest problem to me is the ultra-short time to death.

The TTK is already more than twice of what it is in every other competitive shooter in roughly the same genre, and that is for the most squishiest infantry units. HA's and MAXes are obviously on a totally different level altogether.

Significantly increasing the TTK much more above what it is now would be detrimental to many aspects of the game that I'm not sure you are considering.

-Stigma

Knocky
2012-11-18, 12:09 AM
The TTK is already more than twice of what it is in every other competitive shooter in roughly the same genre, and that is for the most squishiest infantry units. HA's and MAXes are obviously on a totally different level altogether.

Significantly increasing the TTK much more above what it is now would be detrimental to many aspects of the game that I'm not sure you are considering.

-Stigma


The only other game in this genre is PS1. Compared to PS1 the TTK is fast. In addition, MAXes go down faster then Lewinsky on Bubba. MAXes need some serious love from the Devs.

TheStigma
2012-11-18, 12:12 AM
I agree with the OP that this aspect needs a bit of work. The fact that it can get a little boring with a lack of really big battles going on anywhere at non-peak times is also an issue. Ideally you would want there to be at least ONE really big battle going on at all times even during the night - and that should be possible, but only with some smart systems that can shape the population-density into optimal numbers for those big fights to occur.

I think the first, easiest and most obvious solution to that issue is to temporarily lock out one or more continents when the server detects that popultion-numbers are dwindling. low-population servers SUCK in this game. No-one wants to barely see any enemies and have the gameplay reduce into running from base to base unchallanged capturing them ultra-slowly. This will obviously happen every night unless they do anything about it, so you need some way to cope with that.

Locking out continents as population drops below certain levels will assure that the rest of the population flows over into the remaining continents and helps them stay alive and active. I don't think most people care THAT much about playing in a spesific continent that they would cry over that as long as it helped create more active areas - but just in case you should have a semi-smart system that chose what continent to lock-out. Primarily start with the lowest population one, but also make sure that its not the same one that gets locked out every time - to promote diversity (most people will play what they are familiar/comfortable with over new stuff unless incentivised)

-Stigma

TheStigma
2012-11-18, 12:39 AM
The only other game in this genre is PS1. Compared to PS1 the TTK is fast. In addition, MAXes go down faster then Lewinsky on Bubba. MAXes need some serious love from the Devs.

I kinda smelled that one coming, but be real here... PS1 and PS2 in terms of the shooting mechanics are nothing alike - and obviously the game that we have now is very close in mimicing a game like BF3 in terms of its shooting mechanics. The only major difference is the scope and the high-level strategic layer. You can hate that change or love it, but that's what it is.

PS1 also had terrible TERRIBLE shooting mechanics and inf-on-inf battles that had a very flat skill-curve and promoted quake-style strafing battles and spammy gameplay around corners. A lot of that (but perhaps not all) had to do with the very high TTK, so I wouldn't use PS1 as an argument for higher TTK. For all the things PS1 did right the whole infantry shooting mechanic was certainly not among those things...

As for MAXes specifically those are sort of an exception obviously. I think they might need some help as you say, but I don't necessarily think that just adding more HP would be the key. Too much HP and being able to withstand to much burst-damage would make them exponentially more powerful with engineer support (and they are already pretty powerful when you actually have engineers trailing you to repair). I'm pretty sure I heard an idea about adding riot-shields as an arm-equipable and one of the devs saying that this was something that they were planning on (I can't remember the spesifics atm so take it with a grain of salt). I think something like that would be great to have since it would allow the MAX to do its "siege-breaker" job even after the enemy numbers become so great that it can't just survive on its large HP-pool.

MAXes are still easily the most scary opponent for me, at least indoors and in biolab fights ect. but I agree that they should be given that they are now somewhat limited. They might need a slight buff. The only question is if they should be balanced on the basis of how a MAX works solo or in a group because those two are very different things.

-Stigma

Bocheezu
2012-11-18, 12:44 AM
It's hard to know how to feel about this one, since pops have been so low the past couple days. I should have done a video of my play experience yesterday; basically it broke down to

50% driving around
40% standing alone at a 2-person capture point, while everyone else tries to kill people behind spawn room shields
5% repairing stuff
5% actually fighting other people

It was really pathetic, but I know the population was really low. The question becomes, isn't that what most of the continents are going to be like? I don't know the continental pop caps, but how many continents do we think are going to be pop capped during peak hours? Are you left to the play experience above if you can't get on to one of those continents?

Bags
2012-11-18, 12:48 AM
PS1 also had terrible TERRIBLE shooting mechanics and inf-on-inf battles that had a very flat skill-curve and promoted quake-style strafing battles and spammy gameplay around corners. A lot of that (but perhaps not all) had to do with the very high TTK, so I wouldn't use PS1 as an argument for higher TTK. For all the things PS1 did right the whole infantry shooting mechanic was certainly not among those things...
a

PS2 has even worse shooting mechanics. :rolleyes:

And inf on inf took skill in PS1... PS2 is spray spray and spray unless you're more than 30 m out... lol. Really not much skill in this game.

TheStigma
2012-11-18, 01:21 AM
PS2 has even worse shooting mechanics. :rolleyes:

And inf on inf took skill in PS1... PS2 is spray spray and spray unless you're more than 30 m out... lol. Really not much skill in this game.

PS2's shooting mechanics might not be perfect, and I think that some other games do them better overall. BF3 I think has really good gunplay, and PS2 obviously aped BF3s mechanics a lot, but I think they made a mistake in having much too low recoil overall and also not enough incentive for burstfire. Both controlling recoil and directing COF on full-auto is a little too easy currently IMO and I'd like to see that tweaked upward for a better skillcurve.

That said, saying that it is worse than PS1 just makes me laugh. I can't even take that seriously. I will chalk that up to rose-tinted nostalgia-glasses on your part because that is the only way it makes any kind of sense...

As for the no skill part - that's weird. I must just be the luckiest person alive then because in inf-on-inf I can consistently down 3-5 people pr life or even more sometimes if I can avoid too many 1-on-many battles. I also have no problem noticing the names of certain players who seem to be performing well above the rest of the enemy troops. If its just random luck then we are certainly seeing a lot of statical abnormalities.

I can't really agree on the spray-and-pray either. Hipfire is generally weak in this game compared to most others and isn't going to win you any battles beyond literally a handful of meters unless you have a specialized CQC weapon and an advanced laser. Bullets from all weapons also have a pretty tight COF now (after the big changes to it) regardless of weapon as long as you don't full-auto for much more than 7-8 bullets. If you want to hit something you are going to have to put the crosshair on target pretty exactly - including lead for a moving target - even with a weapon like a high ROF LMG. How that equates to spray-and-pray I don't get at all. The only spray-n-pray weapon ive seen in PS2 so far is the mini chaingun but that is sort of the point of the weapon...

-Stigma