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View Full Version : Graphics decrease at close range


Taramafor
2013-09-27, 05:37 AM
Ok, I don't know what it is but for some strange reason half the time people get up really close (or vice versa) they turn into... Well, I'm not sure what to call it. Fuzzy people? What's really baffling me is that I'm playing with ultra graphics and I know for a fact my comp can handle it. 16 gig ram, ASUS sabertooth motherboard, 660ti graphics card, 3.4 I7 processor. Etc.

So what the bajeezes is going on? I mean, I can understand graphics decreasing at longer ranges to compensate for close range but this is the reverse. It's most distracting when squinting at someone that pops up that needs to be shot (or repaired or healed).

Escroteitor
2013-10-06, 06:38 PM
Try changing models and texture quality.

Taramafor
2013-10-08, 08:50 PM
Found the problem, it's motion blur. The game just doesn't work well with it turned on, everything else is fine. People moving at a not too fast pace or even standing still are blurred with it on. Decreasing graphics for fast movement is kind of a cheap way of doing it but can work as long as things are moving fast, but if you make it like this where it's really noticeable then it just doesn't work.

Escroteitor
2013-10-09, 04:21 AM
Found the problem, it's motion blur. The game just doesn't work well with it turned on, everything else is fine. People moving at a not too fast pace or even standing still are blurred with it on. Decreasing graphics for fast movement is kind of a cheap way of doing it but can work as long as things are moving fast, but if you make it like this where it's really noticeable then it just doesn't work.

Yeah sometimes the motion blur bugs as hell. Sometimes when I'm gunning in a lib I need to turn it off, because the games starts to looks like a permanent concussion grenade.

I'm glad you've solved the problem.