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View Full Version : Aircraft Garage/Hangars


HereticusXZ
2013-11-13, 02:16 PM
So I've noticed with Optimization there's a brand new Garage at Scarred Mesa Skydock, Not sure if the same model garage exists anywhere else, much bigger and in my opinion a whole heck of alot cooler then the little garages we get on the Essamire bases that have holes in the roof and it got me to thinking...

Garages are meant to protect your vehicle or safeguard it to a degree while your either hiding or repairing...

Well, can we get Aircraft Hangars? Be cool to land my aircraft for once and not have to be to concerned about a Tank coming over the hill and taking potshots at my bird!

http://cloud-2.steampowered.com/ugc/454030986876757545/623F48C7D04DA3E0DF8E7C7D842772B25CC0A3B1/

http://cloud-2.steampowered.com/ugc/454030986876759714/ED104A3A625F8E447E5B65BBE0B9D9813F947B6F/


At the very least I figure sense Amp Stations give Air-Resources then they are pretty much the default Air-Base of Planetside2, shouldn't they atleast have more landing pads and maybe a Hangar for aircraft on the landing pad?

Or Tech-Plants have those massive landing platforms and are meant to be these giant factories producing war-machines, can they get a Aircraft Hangar on the landing pad?

Just a discussion, what do you think about the idea of Aircraft Hangars sense ground vehicles get there own Garages?

Edfishy
2013-11-13, 03:16 PM
It's a lot of real estate for planes alone. I'd say make'em just a tad bigger so you *could* fit an aircraft in there, but I think they're meant primarily for Sundys. If they could cut into the terrain it might be easier to squeeze a couple aircraft hangars around (complete with enemy-fire forcefields and teleporter / jump pad would be awesome).

Dodgy Commando
2013-11-13, 03:18 PM
I like the idea for Tech Plants.

The middle floors are barely used IMO and it would probably be the easiest facility to modify in this manner. Provide some cover for aircraft and maybe even an incentive for dedicated engineering teams to hang around (repairs/defense using deployable turrets).

The cover shouldn't be too extensive nor provide complete immunity. Arching cover over the entrances should be the bare minimum so as to force enemy aircraft to strafe low, thus making them more vulnerable to retaliation from the ground should they choose to attack the hangar. Perhaps the same sort of cover should be placed on the bottom of the hangar's entrances to prevent ground vehicles from spamming inside. Ultimately, I see all this leading to a legitimate target for an infantry assault.

HereticusXZ
2013-11-13, 11:44 PM
Some facilities just seem pretty clear cut "This is a Airbase" so I would like it if these Air bases would have aircraft hangars with the landing pads...

Facilities like Scarred Mesa, Vanu Archives, Ravens Landing, West Foothills Airdock or East River Sky Station.

Just something large enough even a Galaxy could fly in land or hover with reasonable cover from incoming fire with 3 walls and a ceiling. Big enough for 1 gal, 2 Libs, or 4 ESF.

Malorn
2013-11-14, 03:19 AM
Right next to that garage is the other big change for Scarred Mesa, a second jump pad.

Blynd
2013-11-14, 06:31 AM
I'd like to see ps1 style underground vterms for tech plants

torokf
2013-11-14, 08:12 AM
There are Hangars in some places in the upcoming Amerish revamp :)
I've seen them in some Clegg's screenshots

snafus
2013-11-14, 12:42 PM
Right next to that garage is the other big change for Scarred Mesa, a second jump pad.

I was sad to see we lost the second landing pad for that change though :(

bites
2013-11-14, 02:02 PM
I'd like to see ps1 style underground vterms for tech plants
Space saving and functional! :)

Owen
2013-11-21, 01:06 AM
So I've noticed with Optimization there's a brand new Garage at Scarred Mesa Skydock, Not sure if the same model garage exists anywhere else, much bigger and in my opinion a whole heck of alot cooler then the little garages we get on the Essamire bases that have holes in the roof and it got me to thinking...

Garages are meant to protect your vehicle or safeguard it to a degree while your either hiding or repairing...

Well, can we get Aircraft Hangars? Be cool to land my aircraft for once and not have to be to concerned about a Tank coming over the hill and taking potshots at my bird!

http://cloud-2.steampowered.com/ugc/454030986876757545/623F48C7D04DA3E0DF8E7C7D842772B25CC0A3B1/

http://cloud-2.steampowered.com/ugc/454030986876759714/ED104A3A625F8E447E5B65BBE0B9D9813F947B6F/


At the very least I figure sense Amp Stations give Air-Resources then they are pretty much the default Air-Base of Planetside2, shouldn't they atleast have more landing pads and maybe a Hangar for aircraft on the landing pad?

Or Tech-Plants have those massive landing platforms and are meant to be these giant factories producing war-machines, can they get a Aircraft Hangar on the landing pad?

Just a discussion, what do you think about the idea of Aircraft Hangars sense ground vehicles get there own Garages?

only problem is getting the ESF efficiently in. We would need something like forward thrusters that would allow the ESF to move forward while grounded.

HiroshiChugi
2013-11-21, 01:18 AM
Well, if anybody remembers the space battles in Star Wars: Battlefront 2, those hangers look like they could be implemented in Planetside 2 one way or another. For instance, the middle runway on tech plants could have walls implemented on either side, and a straightaway all the way through, just slightly move the elevators so aircraft are unaffected on takeoff and landing. maybe even widen the runway a bit. But, IMHO, it doesn't need to be widened. Even an ESF pilot with little to no experience could land in there just fine, granted, the more experience, the less time needed to land in there. Honestly, I think that I could do it myself if I had next to no lag spikes and didn't crash every 5-10 minutes, and I have very little ESF piloting experience compared to most pilots out there.

Carbon Copied
2013-11-23, 03:59 AM
Right next to that garage is the other big change for Scarred Mesa, a second jump pad.

Hardly call it a big change - jump pads are one of the most retarded and lazy things ever conceived for use in PS2. Well I say conceived but that might be being generous; copy and pasted from any arena deathmatch game circa 1999.

harbingerxy
2013-11-25, 02:13 AM
Literally no one likes lazy jump pads. Stop putting them in.

HereticusXZ
2013-11-25, 03:30 AM
I like jump pads they make me go fast! More importantly... Aircraft Hangars! yes? yes!

Babyfark McGeez
2013-11-25, 03:52 AM
I like jump pads they make me go fast! More importantly... Aircraft Hangars! yes? yes!

You know, when we made maps back in the day we allways wanted to use lifts instead of jump-pads because we felt jump pads were just lazy and a "easy way out" way of doing things.
Infact, we allways pointed that out when someone used a jump pad where a lift would work just as fine. And in my opinion that goes double when you are creating an "immersive", persistent game world. So yeah, lazy. :p

As for aircraft hangars, i'm not sure that those will work very well if they are like in the pics here. Too much crash n' burn potential.
Maybe the second floor on tech plants could be utilized for that though. Wall it off properly, maybe even add shields and turn it into a "fly through" repair and ammo pickup for aircrafts.

harbingerxy
2013-11-25, 04:08 AM
I like jump pads they make me go fast! More importantly... Aircraft Hangars! yes? yes!

And this is why we can't have any more immersive, slower-paced MMOs. Everything needs to go fast and instantaneous to please the ADHD crowd.

HereticusXZ
2013-11-25, 05:15 AM
Then allow me to amend my niceties.... I want to brush jump-pads under the rug as far as this thread is concerned, I don't really care about jump-pads one way or another, I'd personally rather see fire-escape styled stair cases to have Infantry fire-fights up and down them.

I, here, Want to talk about the naive but conceptual idea of Aircraft Garage/Hangars to give a degree of protection to my aircraft while I land, repair, and resupply. (Disclaimer: I say "Naive" because in all reality things like Hangars or jump pads are kinda small and are on the back-burner when compared to alot of the other big additions, features, and updates we still need/want. Though Hangars would be pretty cool IMO and fun to explore)

I think the biggest downside to Hangars would be the same problem we have with landing pads now. There to small and aircraft always bump, crash, and burn into eachother because there not large enough for more then 2 aircraft and that's being generous if the Pilots know how to share the platform.

Make the Hangar large enough a Gal could fly in and hover and your golden! Mount the Landing Pad above the Hangar, or even double stack it! One ontop of the Hangar, one inside the Hangar! Towers are tall enough, alot of wasted space with the top radio antennas so why can't the Landing Pads be multi-layered?

If anywhere this idea of Aircraft Hangars could be at the very least touched on would be that second level to the Tech-Plant where aircraft fly in and land anyways. I'd rather not see more energy fields because there kinda boring IMO, yeah it's the future 2845 and all that but some construction designs are universal, also more importantly there's a big problem with energy fields as is. They stop rendering at a certain distance allowing Tanks and other nasty long range weapons to shoot clean through and kill the garage/hangar occupants, usually vehicles, very nasty...

Just mount big black iron wall segments into the ribs of the Tech-Plant and leave that center "door" bit open to fly in and out of, flatten out this newly constructed hangar area with a few Landing Pad and you have a simple addition to the game.

Dodgy Commando
2013-11-25, 11:51 AM
What about an autopilot function to counter the difficulties of landing in such tight spaces?

Similar to the use button, it could be activated when near enough (along with a low enough airspeed). Similarly, reactivating said function would undock the aircraft.

Something along those lines perhaps to not make the hangars too big.

VaderShake
2013-11-25, 01:15 PM
only problem is getting the ESF efficiently in. We would need something like forward thrusters that would allow the ESF to move forward while grounded.

That's what she said...

Timithos
2013-11-25, 02:33 PM
So they put in another jump pad and a huge garage in for attackers. Facilities shouldn't be pro-attacker, but be designed to be pro-defender, where a smaller force can entrench against a larger force. What facility commander would design facilities like these with such blatant vulnerabilities?

I don't like the garages on Esamir because they're designed for attackers. All the defender's vehicle terminals should get the garage. And hate the teleporters that don't put the defenders any closer to the capture points. And the overboard walls as a "solution" that rob too much from a combined arms play, rather then using 10+ different other mechanics to make facilities better.

I like to see hangers embedded into the cliffs in SE Indar accessed by facility defenders via teleporters, and guarded with AA and gattling turrets at the mouth. Scrap Scarred Mesa's open air platform and embed it down below into the plateau midway up. Perhaps a set of elevators depositing troops there and all the way to the top is the attack point.