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View Full Version : twelve hours downtime for current SOE maintenance...


synkrotron
2014-04-29, 06:10 AM
Wow... that is some serious downtime there doods...

Might be a few days before we get online again!

Looks like I'm gonna have to go get a life again :rofl:

ChipMHazard
2014-04-29, 07:14 AM
Not surprising I guess, taking into account what they're doing:p

PredatorFour
2014-04-29, 07:47 AM
So......... What are they doing ??:)

Crator
2014-04-29, 09:37 AM
Changing the All Access stuff.

synkrotron
2014-04-29, 10:36 AM
Well... a patch is available, so that has come around faster than I expected. Servers are now showing as locked.

Patch details:-

All Access Membership

PS2 Membership has been upgraded to SOE All Access
Learn more here: https://forums.station.sony.com/ps2/index.php?threads/the-new-soe-all-access-plan-faq.169871/

Misc

Lowered instant action reuse timer from 5 to 2 minutes.
Players may now spawn at the nearest facility if they are respawning cross zone and the spawn point becomes invalid during the zoning process.


Bugs Fixed

Fixed an issue that could cause a periodic (every 20 minutes) long frame rate hitch.
The S3 scope can now be unlocked on the T1S Cycler.
EM1s can now unlock the HS/NV Scope.
LC2 Lynx now has a description and the HS/NV Scope can be unlocked.
Vanu lady characters will no longer mistake reavers for mosquitoes when spotting.
Fixed the Deserted Mineshaft teleporter to work correctly.
Erroneous XP will no longer show up on the Death Recap screen’s graph.

bpostal
2014-04-29, 12:28 PM
Damnit! I was in the middle of an internet argument!

synkrotron
2014-04-29, 02:24 PM
Forumside is allowing me to log in now, so must be getting closer...

... closer to my bedtime too...............

Falcon_br
2014-04-29, 08:21 PM
Tired of logging in on the game each hour.
The server status show low pop, not down!

bites
2014-04-29, 08:54 PM
Tired of logging in on the game each hour.
The server status show low pop, not down!

Its due to them being "locked" not down. As such "low (or no) pop", rather than down.

Snoopy
2014-04-30, 12:30 AM
Tired of logging in on the game each hour.
The server status show low pop, not down!

Just check the forum? https://forums.station.sony.com/ps2/index.php :huh:

ringring
2014-04-30, 04:06 AM
Yea it seems that hey're having problems. Radarx and Maggie did kind of foretell that in the last FNO.

The good news is ps1 is up though :p

KesTro
2014-04-30, 04:18 AM
Its due to them being "locked" not down. As such "low (or no) pop", rather than down.

Shut up nerd. <3

In all seriousness though. I am looking forward to the new SOE membership that will come out of this. EQN/H1Z1/PS2 all in one membership? I'll take it.

synkrotron
2014-04-30, 06:23 AM
The good news is ps1 is up though :p

Hmmm... Perhaps I should give it a try :D

Is it still played by many, this legendary Planetside game?

Regarding the update, I'm a PS7 account holder so I'm going through all the All Access plan stuff with no real benefit to myself... Ah well... such is virtual life :lol:

ringring
2014-04-30, 06:53 AM
Hmmm... Perhaps I should give it a try :D

Is it still played by many, this legendary Planetside game?

Regarding the update, I'm a PS7 account holder so I'm going through all the All Access plan stuff with no real benefit to myself... Ah well... such is virtual life :lol:
Well I've just been on and the fight is better than usually happens on Miller at this time of the day.

However, if you do take a look remember it's a game where the development began in the year 2000 and a lot of players were still using dial-up. What's more the aspect that the vets mostly praise (the metagame) won't be immediately obvious to a new player.

Gurra from my outfit tried it last night and was taken aback a bit by the fact that when you respawn you are not wearing a load out but you have to go and equip at a terminal.

If you're used to PS2 you wonder why it's like that and it seems on first sight as unnecessary. On the other hand, stuff like that and also being able to see the weapons that people are carrying on their backs, doors, having to travel to get anywhere (no easy redeploy that I abuse a lot), hacking a base means inserting a virus into the control console to change ownership. All of those types of thins add to 'immersion' at the expense of immediacy. I like it but probably some won't get it.

CraazyCanuck
2014-04-30, 07:53 AM
Server was still down 7am est this morning.

ringring
2014-04-30, 07:58 AM
Server was still down 7am est this morning.

It's up now. There are 1 or 2 issues, e.g. my station cash has been set to 0 when I was expecting another 500 added.

I'm sure this is just a glitch soon fixed.

wobblyone
2014-04-30, 11:34 AM
Mmmm! I hope some compensation is winging our way for messing with our lives like this:thumbsup:

Edfishy
2014-04-30, 11:43 AM
Gurra from my outfit tried it last night and was taken aback a bit by the fact that when you respawn you are not wearing a load out but you have to go and equip at a terminal.

If you're used to PS2 you wonder why it's like that and it seems on first sight as unnecessary. On the other hand, stuff like that and also being able to see the weapons that people are carrying on their backs, doors, having to travel to get anywhere (no easy redeploy that I abuse a lot), hacking a base means inserting a virus into the control console to change ownership. All of those types of thins add to 'immersion' at the expense of immediacy. I like it but probably some won't get it.

Oh, definitely. I jumped in last night and realized several things that are going to be terrible for newcomers:

- Instead of the one world map like PS1 originally had (http://www.planetside-universe.com/media/album/34o3i769i/planetsidebeta2.jpg), the split continents is very confusing.
- The energy needed for implant/running/jumping is really annoying when you run out.
- The infantry combat is some bits of awful, particularly since with the high TTK I don't get a lot of visual satisfaction from my bullets hitting them.
- You get lost in bases real easy.
- There isn't a clear indicator of what I'm supposed to do next at a base. Where's the capture point? Should I be going for that tower next?

Other then that, the "meta game" was awesome to see in operation once again! :love:

I still move that SOE needs to think about making PS1 open source next year ala LucasArts' move with Jedi Academy (http://www.phoronix.com/scan.php?page=news_item&px=MTM2OTU). This way the community can do repairs on the game, like fixing the core combat glitch, re-working the continents back to their original setup, and general cleanliness. Cleaned up and I think we could get more people into PS1 (who might then try out PS2).