They're already addressing the modifiers associated with population imbalances over to maximum health benefits for underpopulated empires. The system is changing. I would wait to see how that pans out before proposing modifications to the current system.
Nevertheless, if you know that the numbers are percentages, why do you keep posting numbers that add up to over 100 percent? The reason this is crucial is because you are proposing modifications that use these percentages to determine new variables. I see it as crucial that your examples mimic how it would work in game, and as long as you're using wacky numbers, they don't. I think that would be obvious.
__________________
-Seer
|