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Old 2004-05-15, 11:45 AM   [Ignore Me] #8
BlackHawk
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Actually, seems to me like it would be pretty easy to put in a non-exploitable Galaxy pilot experience system for hotdropping. First, the pilot only gets experience when people drop inside an SOI that has enemy troops already in it. Secondly, the amount of experience is directly proportional to the amount of enemies in the SOI and the amount of people dropping out of the Gal. The more enemies inside the SOI at the time of the drop and the more people hotdropping, the more experience the Galaxy pilot receives. If there are few or no enemies inside the SOI, the pilot would receive no experience as the danger is not significant enough to award any experience. There's already a system in place to award people more experience when more enemies are present during facility captures, so I see no reason this couldn't be adapted to Gal drops.
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