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Old 2004-08-21, 12:27 AM   [Ignore Me] #74
Madcow
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Originally Posted by Warborn
Name calling? Yikes. It was an analogy. Your entire post revolved around you trying to tell me that you're the James MacGuyver of infiltrators and are so leet you're reet, totally ignoring everything except a little footnote in my post.
Yawn. Right, there's no insulting going on. Nothing to see here I guess.

Haha, ok. Yes, there are a couple occassions where a cloaker has been able to do something worthwhile. The odd tower here and there, an unoccupied vehicle hacked for kicks, and so on. But you're doing nothing that I haven't seen grunts do a million times. You really don't have any place in the game, similar to a sniper (and I'm a sniper myself, by the way). We're not necessary. We're just novelties, and we rarely make a significant difference, although snipers are meant to be infantry support, whereas cloakers are... well... I guess they're for the people who don't have the twitch required to grunt. Or they're there for the guys who love doing boomer runs and seeing the kill spam. But really, your role is that of a grunt, you're just very poorly equipped for the job, and so long as the role of cloakers overlaps with that of grunts, I doubt you'll ever be happy. Unless, of course, cloakers are made better at grunting than grunts, in which case I suspect you'd be just peachy.
I'm going to type something here, but it really won't be relevant. The reason for that is that no matter what I type, you'll make up what it means and an argument to counter a point I never made. So I may as well just type some words so that you can get along with arguing with your own points.

Well, let's see. The infiltrators who try to boomer me die. The ones who setup spitfires die. The ones who try and knife me die. And the ones who use an AMP die. Maybe I'm just lucky, but there doesn't seem to be any cloaker who is at all good at killing infantry outside a spawn room. It's this that makes me wonder why you guys focus on trying to kill infantry so much. Sure, now and then a few have some limited success, but for the most part you're just bringing a knife to a gun fight, and it's really ridiculous. I never imagined cloakers would be executed so poorly, but maybe one of these days that'll change and they'll get to use their stealth for something effective more often.
Weird, I thought I was McGyver. Since you're able to kill every infiltrator ever, why do you care about Dark Light changes? Holy crap, with you teaching a grunt class and Spee teaching an infil class I think I could rule this game.

It's funny that you'd play-up the infiltrators weaknesses so much when you just got done boasting about how successful you are as an infiltrator, despite Darklight being in the game as it currently is. You are aware that if Darklight were to take a big hit you'd only do better, right?
I'll use small words as I'm holding out blind hope you'll actually read what I'm writing. I want them to encourage skill. I do have success in the game. I still die to skill-less noobs who flicker the implant. I get tk'd a dozen times a night, I'm not calling for a nerf to friendly fire. I get found a handful of times due to my own errors each night, I'm not calling for the removal of Dark Light. Another handful of times each night I'm found by some dipshit who is flickering an implant and is able to completely discount a few minutes of skillful work in moments, not because he suspected I was there but because a quick flick of the mouse wheel is easier than actually paying attention. That's crap, and it brings the skill level of the game down. Would I do better? Not significantly, but if it could remove those overly frustrating deaths at the hands of shitty killwhores I'd be happier.

The manner in which you kill the enemy doesn't discount your actions from amounting to nothing more than attrition. You are doing exactly what any type of infantry does: kill the enemy. Maybe you use boomers or knives, but you're still inflicting casualties, and that's what grunts do. Perhaps you think there's a distinction, but in fact, there's no more distiction between it than if you were to have been another grunt with an AV weapon destroying the vehicle before it was able to get away to repair. This is one of the more unfortunate realities of the game, as infiltrator is actually what I started out as during Beta, though after a couple months I quickly realized there wasn't much hope for infiltrators to be just another form of grunt.
Knock yourself out with whatever you think there. I know what I do, I know what others do. Honestly it's not worth going in circles.

As I said, I don't want to see cloakers just the Reavers of infantry, throwing around skilless kills with impunity. Give them jobs other than simply killing things and the jammer grenades will allow the job to be accomplished in spite of Darklight.
The reavers of infantry? Seriously, you're getting beyond ridiculous. I can only hope you're laughing as you're typing because that's just not even worth the time it took to type.

You realize of course that the way cloakers in spawn rooms is usually solved is by someone who's already spawned going down there and using Darklight to kill the cloaker, right?
Weird, I usually solve it by not rushing to the equipment term and cutting down the running cloaker using no implant and a Suppressor. To each his own.

Your example was pretty awful. Drawing them into fire? Is that while you're behind the lines, as you put it, or what?
Oddly enough, there are different stages being behind their lines. Some are far from friendlies, some are not. Also, I'm not always lucky enough to get behind enemy lines. The example still stands, regardless of your inability to grasp it.

People migrate to the easiest, kill-happy professions. That's why there are so many Reaver pilots and HA users. That's why there used to be so many boomer whores running down to spawns with surge. Make infiltrators further encroach on the grunt's territory and you run the risk of making infiltrators more effective at killing infantry than grunts. And as for whether it's minor, you have no idea of how it would pan out. With such an ill-founded alteration I would oppose it based on sheer principle, but in this case I believe an imbalance could be easily created.
So many boomer whores running to spawns with surge? Even though the percentages who have the infil cert have stayed nearly static from launch (and even dropped for months before the surge nerf)? You're talking out your ass. There is nothing remotely close to cloakers being overpowered now, and the small Dark Light changes certainly wouldn't make some drastic unseen swing. Since you're so interested in balance, I'm sure you protested the extra damage absorption and extra armor when they changed rexo...no? You certed it instead? Interesting.

Anyway, this discussion is tedious and a repitition of threads ages-old. I'll be keeping my future replies to three words or less.
Excellent, perhaps that will allow people who actually read comments to respond to them.
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