PlanetSide Universe - View Single Post - Melee in PS:Next
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Old 2009-11-23, 01:49 AM   [Ignore Me] #11
Sifer2
Major
 
Re: Melee in PS:Next


I think Infiltrators were meant to be more like spies than assassins though which is kind of why they were not powerful damage dealers. An why dark light was not made as readily available so they had a better chance of staying hidden.

If it was set up like your saying the game could get very annoying with having to constantly check your back in dark light mode or get assassinated.

Anyway melee is usually just a gimmik in FPS games. I have only played one where melee was a major element an that was only because they intentionally overpowered it to make the game melee focused. Otherwise people will always opt for a gun an just kite you dead.
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