This old "Surgile" thing. I thought of an idea with Infiltrator some time ago with this "Surgile" in-mind.
- Most players have Darklight feature on their helmet which they can activate whenever they want.
- In a reality-sense you'd expect Darklight not being a biological implant but, instead, more of an essential feature for infantry. Going invisible is a major advantage in food-chain and every1 could go invisible in PS with only 1 REXO, surrounded. This common universal military feature acts as counter-balance towards an ideally improved Infiltrator suit.
- Infiltrator also gets Darklight on their helmet but can only be used when uncloaked.
- EMP grenades can disable multiple player's Darklight as per usual.
- Infiltrator has an in-built External Aerobic Bionic wormed around their suit to allow for "surging" around the scene, cloaked or uncloaked, which may also passively improve melee damage consequently.
- Suit that cloaks, moves fast and consequently improves melee damage.
Other implants: Second Wind, Regeneration, something else...
Hm...