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Thread: Generator
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Old 2011-03-05, 11:42 PM   [Ignore Me] #14
p0intman
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Re: Generator


A compromise I might make then is this, and this is just an idea that serves both ends of what gen blowing does and can do.

A new "reinforced" mode that happens after critical, and just before offline.

reinforced mode lasts 15 minutes, signifigantly drains base NTU, even more than critical mode does. it drains the NTU to give the generator and its console a hardened shell, nearly impervious to fire. after it comes out of reinforced mode, it can be freely killed and the spawns will die if it isnt immediately repaired.

at the same time, it releases any modules from their cradles to be picked up, it removes any power and lattice control going through it in order to keep spawns and equipment running, vehical aquisition would also be offline until the generator is repaired. base defense, would thus be limited entirely to the infantry spawning in it. no shields, no modules, no pain fields.

this way, you can still have your fights, and people like myself and my outfit who specialise in removal of bases from being factors can still do what we do. gen blowing then would still be valid, just not as detrimental to a fight without outright removing it as a valid tactic.

Last edited by p0intman; 2011-03-05 at 11:45 PM.
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