Originally Posted by Bags
Lag as in server lag.
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nah that wouldn't do anything. Physics is generally done using hierarchical bounding boxes. That is you check against the full body (generally a capsule or cylinder or axis-aligned boundary box) then if that test is true you do more fine grained tests. This is a general misconception about the BFRs also that the extra hitbox caused "lag".
I already expressed my thoughts in the dedicated
headshot thread that I already linked. It shows quite clearly everyone's thoughts on the subject. The people that wanted OSOK are a very very tiny minority. (Not that they aren't loud). I thought the argument was already brought to a conclusion before, but I guess not.