PlanetSide Universe - View Single Post - Uncappable Bases
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Old 2011-07-11, 04:22 PM   [Ignore Me] #39
basti
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Re: Uncappable Bases


I think the basic idea of SOE is to have multiple pop locks during prime time, rather than just 2 or 3. That would work with uncappable bases, very well actually. But the big problem is that once a continent lacks population, ghost hacks will be everywhere.

We know to little about the entire system to be sure if it will work they way they want it, or if it will crash on day one. Keep it mind that Planetside had the same issues during beta, the lattience was actually put into the game because of ghost hack issues. If it happens again, im sure they will change stuff. They have to, they want this game to lift off into the sky.
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