Originally Posted by Bags
Modern shoot bullet spread feels more random than PS... but maybe that's just me.
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That's part of why I'd miss a cone of fire. The cone of fire was very good about being transparently predictable. Managing bloom was a great way to promote a shooting rhythm. And when you found the right weapon and the bloom rhythm just *fit*, it felt very relaxing and goooood.
Which reminds me of an article/editorial I read.. on Rock, Paper, Shotgun, maybe? About the tactile, rhythmic beats of games, and how games that seem to be conscious of this effect and use them well to their advantage seem to do well. The example they use was the rapid reload in Gears of War. I put burst firing in Planetside right up there.