Originally Posted by kaffis
Which reminds me of an article/editorial I read.. on Rock, Paper, Shotgun, maybe? About the tactile, rhythmic beats of games, and how games that seem to be conscious of this effect and use them well to their advantage seem to do well. The example they use was the rapid reload in Gears of War. I put burst firing in Planetside right up there.
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WAIT! Planetside 2 is going to be a rhythm music game? AHHHH!! PANIC-MODE! I want Planetside, not Guitar Hero.