PlanetSide Universe - View Single Post - Game Engine: Physics, Ground Vehicles, and Mowing
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Old 2011-07-20, 01:59 AM   [Ignore Me] #4
Traak
Colonel
 
Re: Physics, Ground Vehicles, and Mowing


Originally Posted by Lartnev View Post
Some sort or sticky charge/limpet mine for sure (risk of getting squished vs reward of said vehicle being immobilised) but I'm not so sure about decimators. You have to be pretty close to use them effectively in PS1 so that might be enough to justify it, I don't know.
My point was, if you want realism, then sure, make it so tanks are realistically easy to screw up. Let's get some A10s that can kill them in less than 1/100th of a second with sabot rounds.

It isn't about realism. It's about balance. Making the game too realistic makes it boring. Realism is one shot kills. Realism is being able to disable tank optics with a can of spray paint. I mean, where do you stop?

Balance creates more fun than realism.
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