Originally Posted by Sobekeus
Sound is part of psychological warfare. But PS1's sound was ridiculously useless most of the time. Hopefully PS2 puts more effort into it.
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Eh, I don't think you give the PS1 sounds enough credit. You could pretty easily tell how many enemies are on the other side of the door and what weapons they were using. You can hear whether the engine of the tank parked outside is running or not. You can distinguish the type of MAX unit by the sound of its projectiles.
I could often hear an aircraft criss-crossing above or below me even when I couldn't see it on radar, and even tell the difference between a Reaver engine or a Liberator.