PlanetSide Universe - View Single Post - gal drops/ transport gameplay?
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Old 2011-07-23, 01:25 PM   [Ignore Me] #28
Snow
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In PS1 people flew Gals because they were integral in getting troops to the front lines but as someone just mentioned in PS1 people generally flew them over a base for a drop and then discarded the Gal.

If you can spawn in a gal mid flight you're implying that someone would want to spend their time flying a gal in circles while everyone else spawned, dropped and got into the fight.

Convincing people to run regular AMS's to the front line was hard enough in PS1, now imagine that not only did that person have to spend time getting an AMS but if they exited the AMS it couldn't be used as a spawn point.

What would have to be done to make piloting a flying AMS enjoyable and rewarding for the pilot?
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