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Thread: Gameplay: Flight VTOL
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Old 2011-07-28, 02:13 PM   [Ignore Me] #27
MasterChief096
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Re: Flight VTOL


Its a sci-fi game. I hope there are hovering vehicles in ADDITION to planes that must fly forward and can maybe only hover for a limited time/not hover at all.

If they are balanced right, there's no big deal to it.

IMO its not that unbalanced in PS1 right now. If there are three infantry vs. one mosquito and at least two of the infantry have AV weapons, the mossie will die. If you are a lone grunt or maybe with another dude, and you have nothing to counter aircraft just infantry weapons, and you're all alone, you deserve to die to an aircraft that finds you, its just the way of war.

Its been stated that infantry will also be able to unlock AA weapons that are used while in infantry roles, so this will further add to balance.

I just think in a sci-fi setting we should have all sorts of variety of vehicles, ground-hovering, air-hovering, water-based, etc. It adds a lot to immersion in the battle and gives people more gameplay options. They key is to just get the balance right.
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