PlanetSide Universe - View Single Post - The Issue of the 10%-20% Power Differentiation
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Old 2011-07-30, 03:46 AM   [Ignore Me] #38
CutterJohn
Colonel
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Higby View Post
Also, medical certs will be replaced with using various roots, meditation and acupuncture to cure combat wounds.
Can we also solve mysteries by studying the interconnectedness of all things?


Originally Posted by MasterChief096 View Post
Character advancement in PS served to allow you to more closely follow your play style by giving you more options without increasing power, I see no reason why PS2 should be any different. It was one of the few things PS actually did completely right that was different from other games.
Options are power. You suck less frequently. You spend less time running around with the wrong equipment being ineffectual and getting killed because you have fewer hitpoints and can't drop back every time you take damage for a quick heal or whatever.

And PS gave straight up power with levels. Pshield, second wind, melee booster, surge, etc. These are not available to newbs. How is 100 extra hitpoints that a newb cannot possibly get in any way until they level not increasing power with levels?

And it had command ranks. Gave you an emp, radar scan, and OS. What are these if not increased power?

Last edited by CutterJohn; 2011-07-30 at 03:59 AM.
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