Originally Posted by EASyEightyEight
ADADADADAD will always exist as long as there is no momentum in movement. If SOE incorporated even a quarter of a second slowdown/acceleration into drastically altered movement (and more accurate methods of position/movement prediction,) it would stop ADADADAD cold in it's tracks.
Other than that, PS2 doesn't seem to have too many cheap maneuvers, just as PS1 didn't.
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The only reason ADADADADADA is a problem is because of PS1's engine. Remove the shitty extrapolation which causes warp and the ADADADAD as is in PS1 is laughably easy to hit.
Can't wait to be able to use my MCG on targets who can't strafe in ps2 though!