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Thread: Improvement: Sounds of battle.
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Old 2011-08-03, 08:11 PM   [Ignore Me] #9
dm Akolyte
Corporal
 
Re: Sounds of battle.


Originally Posted by Peacemaker View Post
The actual playing of sounds wouldn't be that taxing on the system. The server telling your client that NC Vanguard A has fired and is at a relative bearing of 258 degrees and a range of 5000 meters, play distant sound .wav Would however cause lag. Setting it up so that general recordings of battles involving just infantry, just tanks, or whatever you want would be waaaay less intensive on the server pipe.
You'd have to do a system of successive approximation. Like they do with any other sort of game technology on a mass scale. I mean for graphics, they use less detailed models the further away you are from something. The same sort of thing could be accomplished here.
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